Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game" - Page 5 - Wrestling Forum: WWE, Impact Wrestling, Indy Wrestling, Women of Wrestling Forums

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post #41 of 145 (permalink) Old 03-26-2019, 01:09 AM
 
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

I'm so tempted to buy this on Steam. I've been watching streams on twitch since it came out. I know I will end up going through a warehouse full of controllers though.

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post #42 of 145 (permalink) Old 03-26-2019, 08:41 AM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

This shit is outrageously good. When Nioh came out a couple years ago I absolutely flipped because a Souls-ish game with fuckin Samurais and feudal Japan AESTHETICS~ was pretty much my ideal sort of game. It was tremendous and I loved it more than all the Souls/Bloodborne games bar maybe Dark Souls 2. I might end up liking this more than all of them.

You can clearly see the similarities between this and the Souls/Bloodborne series. It's a From game and the formula is there in the broad sense (NPCs, lore, etc.), but it's less like a Souls game than even Nioh was. This isn't Souls with Samurais; it's Souls with motherfucking NINJAS! The combat is so good and the stealth aspect is amazing. The latter is way more prominent than I was expecting, actually. You can bumrush everyone (assuming you're good enough) and it's great, or you can pick folk off using stealth, or you can sneak past everyone, or you can do a bit of everything. The grappling hook is the absolute business. Just flipping around from point to point is stupid fun on its own, but then you incorporate it into the combat and it's even better. The VERTICALITY is such a welcome addition to the gameplay and it's great being able to jump more than a foot off the ground without having to fiddle around with L3 while praying to god your character isn't a moron who will fall off a cliff to his death rather than, you know, step over that gap there like a normal cunt with basic motor functions.

The actual swordplay was giving me major grief for the first ~10 hours because, as is the case with every From game, I was total dogshit and kept getting wrecked. Even the wee bald scrubs you can button mash on were causing bother. Don't even get me started on the mini-bosses like that fucking Shinobi Hunter in the Hirata Estate. But when it clicked it clicked. I mean I'm still not great, but that moment in a Souls game where you stop and realise you might actually be halfway competent is quite something and when it happened here everything just fell into place. I can actually PARRY, fer fucks sake! Or deflect, whatever. But sometimes several times in a row! No turtles here, boys! The first main boss fight I did (Gyoubu) was suuuper awesome and it felt like I got through it by using a modicum of skill as opposed to frantically dodging and blocking and slashing every which way and shouting FFFFFUUUUUUCCCCCCKKKKK YYYYOOOOOOUUUUU at the TV. The eavesdropping mechanic is cool as fuck as well and I didn't even realise until after the Gyoubu fight that they give you a big old hint that the firecracker tool will help with it (startles the horse, obv). One of my favourite boss fights in any of the Souls/Bloodborne/Nioh/whatever games.

That shit with the big snake was so great. I guess it's almost the Sekiro take on that lame dragon fight from Demon's Souls or I guess Wolnir from Dark Souls 3. It actually felt more like something you'd have gotten from God of War or whatever. It ruled either way.

Level design is great. I will never not love a setting like this and it's gorgeous. I've spent a bunch of time exploring and getting to the highest points possible just to look around at the scenery like a wee old senile ninja bastard. It has the connectedness of Dark Souls 1/Bloodborne where lots of it loops around on itself and you can clearly see later areas that you need to go to, but also a sort of Demon's Souls vibe with the Dilapidated Temple half serving as the Nexus (at least in that it can take you to the Hirata Estate).

I don't really have any gripes at this point. Initially I wasn't feeling the combat THAT much because I sucked at it and figured I was just going to be continually murdered, but when I got it I GOT it. I guess enemies can sometimes be stupid as they don't react to bodies and such, but like, I'm not playing this for Metal Gear Solid AI so whaaaatevah.
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post #43 of 145 (permalink) Old 03-26-2019, 10:44 AM
 
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

ANother quick thing I wanted to mention because it threw me off:

When you upgrade your arm, you need to equip the NEW upgrade. They don't really tell you that, and I spent a good hour at the beginning wondering why holding r2 didn't make my shurikens spins.

[Updates/SPOILERS]

I mopped the floor with Genishiro, and made my way through Sunken Valley. Got to the major boss area there (won't spoil) , and holy hell. This game LOVES to make you think you've beaten a boss...and then...you'll see! I now hate monkeys...
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post #44 of 145 (permalink) Old 03-26-2019, 01:15 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

Finally got my hands on the game...





Can't wait to get home and play it tonight
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post #45 of 145 (permalink) Old 03-26-2019, 06:33 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

Quote:
Originally Posted by Arya Dark View Post
If anyone wants to watch a playthrough from someone I absolutely adore as they are playing then I highly recommend Alaska. I fell in love *not literally* with her while watching her play Dark Souls 3. She's just fun to watch and listen to. I highly suggest you don't watch anything past where you are currently in the game though. Don't spoil things.


Alyce is great, her Soulsborne content is entertaining as hell. Watched her beat one of the main bosses of this game.

My personal favourite however is Marz. Her Bloodborne playthrough is my favourite let's play of any Soulsborne game, her content is great. Highly recommended .



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Originally Posted by Vic View Post
After spending several hours with the game I just realized how to retrieve coins like an idiot. There's no button prompt in-game to remind you and I skipped the tutorial that told you how. Seems kind of stupid not having coins just come to you like the spirit shit.
I accidentally closed the tutorial and couldn't figure out how to pick up loot either . Had to look it up.

It's convenient the way they've done it so you don't have to go to every enemy to pick up loot but at the same time I get your point about the Spirit Emblems.

Not a big deal in any event .

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Originally Posted by Dolorian View Post
Finally got my hands on the game...





Can't wait to get home and play it tonight
Awesome .

Keep us updated and be prepared to die....a lot .

I'll post an update myself either tomorrow or the day after. Let's just say there's a boss that I'm very much stuck on, hopefully I'll get past it tonight .
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The rain it blurs the grey line
The grey line
The Greyhound home

Last edited by Deadhead; 03-26-2019 at 06:34 PM.
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post #46 of 145 (permalink) Old 03-26-2019, 06:54 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

That goddamn snake part might be the most frightened I've ever been in a video game..... god fucking damn that snake!


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SHE WEARS STRENGTH AND DARKNESS EQUALLY WELL
THAT GIRL HAS ALWAYS BEEN HALF GODDESS HALF HELL



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post #47 of 145 (permalink) Old 03-26-2019, 06:55 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

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Awesome .

Keep us updated and be prepared to die....a lot
Will definitely do

I actually just died to the 4GB Update Boss
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post #48 of 145 (permalink) Old 03-26-2019, 07:02 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

speaking of dying a lot I think every person in the game has that rot disease because of how many times I've died




SHE WEARS STRENGTH AND DARKNESS EQUALLY WELL
THAT GIRL HAS ALWAYS BEEN HALF GODDESS HALF HELL



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post #49 of 145 (permalink) Old 03-26-2019, 08:13 PM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

I just beat the Blazing Bull and a General getting close, I just made it to the Ashina Castle (the actual one).
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post #50 of 145 (permalink) Old 03-27-2019, 07:53 AM
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Re: Sekiro: Shadows Die Twice (March 22nd, 2019) - "its nothing like a souls game"

That bull kicked the living shit out of me twice so I went exploring a little more and I'm sure glad I did. After the Gyoubu fight I went straight through the gate towards the castle so I missed the temple up to the right of the Gyoubu boss arena and the guy who gives you access to a whole new fucking skill tree (and the chest at the top you have to climb the broken beams to access. As a side note it's very excellent not being terrified of falling off a ten foot ledge and breaking every bone in your legs and arse and spine). I'mma tackle the bull again later. Or maybe I'll go back to Hirata and try what I'm assuming is going to be a boss (the part in the main estate, just past the buildings that are on fire).
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