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post #71 of 704 (permalink) Old 06-16-2015, 03:45 PM
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Re: Final Fantasy VII Remake - Official Thread

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Originally Posted by birthday_massacre View Post
Did you ever try playing Lost Oddesy? That games turn based and its amazing. Its the closest thing to a FF style turn based game we have had since FF XII
Like I said, I'm not advocating change to FFVII. I'm just being vary of whether or not it will be the same experience again with updated graphics and everything else being the same. Also, not sure how much of the content will be remade because with 2D maps, you can give the impression of a much bigger world than you actually have to animate ... you know what I mean?

I'm just being vary of potential pitfalls and areas of disappointment that might happen with a project of this nature.

And I did play Lost Odyssey and I did love everything about it except the battle system Eventually started getting bored of spamming the same attacks to the point of not playing it again.

Lost Odyssey also happens to be the last Turn-based RPG I was able to enjoy till very near the end .. but it was also the last turn-based RPG I ever enjoyed. I can't play them anymore ... not even the classics I adored the first time around like FFVIII, LOD, FFX and the Suikoden Series. Just can't do it anymore.

I might be able to enjoy FFVII though .. But I'm just not sure.

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post #72 of 704 (permalink) Old 06-16-2015, 04:54 PM
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Re: Final Fantasy VII Remake - Official Thread

A re-translation is a must

beacause you are a puppet

also maybe speed up the combat a bit

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post #73 of 704 (permalink) Old 06-16-2015, 05:04 PM
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Re: Final Fantasy VII Remake - Official Thread

omfg. I thought it would be years and years before we'd ever get this. My first RPG ever and my first real gaming love. Definitely the biggest thing Square can do now. I didn't necessarily plan on it but I will without a shadow of a doubt buy a PS4 when this game comes out.

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post #74 of 704 (permalink) Old 06-16-2015, 05:10 PM
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Re: Final Fantasy VII Remake - Official Thread

I think a Final Fantasy X-2 style ATB system would be welcome. That was the natural evolution of the ATB system, until XIII took it a step further. X-2's system is a little more suited. Adding chains, character placement in battle for added damage, etc.

Although, I would say that XIII's battle system, if you took out the auto battle, it functions just like a ATB system, save for being more faster.

I don't know what course of action Square-Enix will take, though. The original combat system functions fine and I had no problems playing it when I played the game again last year. This remake is not really for new fans, as the original sold well enough that it really doesn't need the crutch of "accessibility" to carry it.

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post #75 of 704 (permalink) Old 06-16-2015, 06:34 PM Thread Starter
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Re: Final Fantasy VII Remake - Official Thread

They should have Xenogears combat.

Fuck, just remake Xenogears.

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post #76 of 704 (permalink) Old 06-16-2015, 07:22 PM
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Re: Final Fantasy VII Remake - Official Thread

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Originally Posted by Reptar View Post
What are you talking about. Square itself has NEVER promised an FFVII remake and instead have categorically denied it throughout the years until finally starting to soften up about it last year. What they have promised and delivered is an expanded FFVII universe.
Back in 2005 they didn't promise, but... They didn't exactly deny that it wasn't going to happen.

Although, back in 2001, there were some (very few) rumours escalating from Square themselves. They had intended on remaking VII, VIII and IX for the PS2. Instead, they only remade a handful of titles for the NDS and PSP (not the titles they previously stated for the PS2).

Final Fantasy (2007 PSP)
Final Fantasy II (2007 PSP)
Final Fantasy III (2006 NDS > 2012 PSP)
Final Fantasy IV (2009 PSP)

They would have done good to continue the good pace with V and VI, but I guess they can only go so far with limited resourced handheld consoles. The 3DS would have been a good point to continue on the handheld consoles (for the remakes), especially after showing off Final Fantasy Explorers... Which I've gone off topic from FFVII, but what can I say? Final Fantasy (generally) excites us all.

My FF collection before I added XIII-2 (photo taken sometime early 2012).



I never did get FFXI though (if noticing the PS2 gap), because the stupid network adaptor and only being released on the Xbox360 in the UK, although I did make the exception for FFIII (being on the DS - and never actually playing it) because there has never been a physical release in English for a SONY console.

Nerd rant over.

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post #77 of 704 (permalink) Old 06-16-2015, 07:27 PM
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Re: Final Fantasy VII Remake - Official Thread

Rumours have surrounded FFVII forever but honestly speaking, I've always known that Square never fueled anything around FFVII themselves. I personally made sure of that through the years because it was the only game whose full remake was gonna sell another console for me.

A lot of people assumed for themselves every single time the word remake was even uttered by anyone even remotely related to Square (and most of the times not even related to Square) without ever even considering that it could be a remaster or a remake of another game.

They handled this well imo. It was the fanboys that created the BS hype every single time until the last few years when they finally stopped.

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post #78 of 704 (permalink) Old 06-16-2015, 08:42 PM Thread Starter
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Re: Final Fantasy VII Remake - Official Thread

Quote:
Originally Posted by VampDude View Post


Back in 2005 they didn't promise, but... They didn't exactly deny that it wasn't going to happen.

Although, back in 2001, there were some (very few) rumours escalating from Square themselves. They had intended on remaking VII, VIII and IX for the PS2. Instead, they only remade a handful of titles for the NDS and PSP (not the titles they previously stated for the PS2).

Final Fantasy (2007 PSP)
Final Fantasy II (2007 PSP)
Final Fantasy III (2006 NDS > 2012 PSP)
Final Fantasy IV (2009 PSP)

They would have done good to continue the good pace with V and VI, but I guess they can only go so far with limited resourced handheld consoles. The 3DS would have been a good point to continue on the handheld consoles (for the remakes), especially after showing off Final Fantasy Explorers... Which I've gone off topic from FFVII, but what can I say? Final Fantasy (generally) excites us all.

My FF collection before I added XIII-2 (photo taken sometime early 2012).



I never did get FFXI though (if noticing the PS2 gap), because the stupid network adaptor and only being released on the Xbox360 in the UK, although I did make the exception for FFIII (being on the DS - and never actually playing it) because there has never been a physical release in English for a SONY console.

Nerd rant over.
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post #79 of 704 (permalink) Old 06-16-2015, 08:47 PM
 
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Re: Final Fantasy VII Remake - Official Thread

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Originally Posted by Caesar WCWR View Post
I think a Final Fantasy X-2 style ATB system would be welcome. That was the natural evolution of the ATB system, until XIII took it a step further. X-2's system is a little more suited. Adding chains, character placement in battle for added damage, etc.

Although, I would say that XIII's battle system, if you took out the auto battle, it functions just like a ATB system, save for being more faster.

I don't know what course of action Square-Enix will take, though. The original combat system functions fine and I had no problems playing it when I played the game again last year. This remake is not really for new fans, as the original sold well enough that it really doesn't need the crutch of "accessibility" to carry it.
I've actually always viewed FF X-2's combat as a template for FF XIII. I loved being able to interrupt enemy attacks in FF X-2. Hell, that's what I loved about Grandia
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post #80 of 704 (permalink) Old 06-16-2015, 08:49 PM
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Re: Final Fantasy VII Remake - Official Thread

Whatever course of action Square-Enix takes, it won't please everyone. I guess we will learn more later.

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