WF BTB Hall of Famer
Be The Booker Handbook - September 2005
II. Be The Booker Rules (April 2005)
III. How to Start a Federation / Where to Start
IV. The Snowflake Process
V. BTB Resources
VI. What to Put in Your Show
Don't know how Christopher Daniels cuts his promos? Can't decide if you should create a WWE, WCW, ECW or other federation? Need to know if Rhyno and The Rock have any history you could bring up in your federation? Do you want some suggestions on how the lay-out of your shows should be?
Ask it all here!
If you have any questions regarding wrestling to use in your fantasy federation or any other questions regarding to a non-wrestling fiction, you can ask them all here.
NOTE: The help we give you (even the most experienced of members) will not necessarily be the best way to go. It's all about being creative, but use criticism well.
Some help to start:
This is here to provide newer writers with pieces of information that will take them from a decent newer product that experienced writers have seen too much of, to an exceptional product that will impress the entire forum.
Be The Booker Rules:
1) One Thread
To keep this forum tidy, shows will be kept in one, thats ONE thread. This way the forum doesn't become jumbled up with one person's shows. If you don't, then I'll merge it and will warn you for spamming, so be warned.
There will be no asking for reviews of shows, and if there is the post will be deleted. The fact is, it is spam as if people want to rate your show then they will.
3) Multi-Show posting
Another new rule is that posting shows in multiple posts will not be accepted. Post your show as one, again if not I will use my power as a moderator to make it into one post and if it persists, warning points will be dished out.
4) Flaming and Criticism
Criticism is fine, because if people could improve on something and you can help, then that is fine. After all, thats what a booker wants because otherwise there is no incentive to make the show better. However, there is a difference between Flaming and Criticism. What I mean by flaming is something along these lines:
"Your show is crap as have all your other shows and you'll never improve" and
"All you are is a (insert stupid name)".
NO BUMPING. This includes asking for reviews.
From now I hope we are going to have decent feedback. What I mean is, not like this:
"Good show, can't wait until Raw".
Now saying that as a conclusion is fine, but how can bookers improve their shows without any tips? Bookers need to know the positive and negative points of the show, and so from now on this is what I expect, although it won't be rule.
7) Partner Threads/Name Changes
They will be moved to the Dumpster, use the thread that I've made. This also goes for name changes of shows. You don't have to make a new thread when you want a new name for the company, just post it in your thread or you can PM me.
Advertising your shows in a thread that isn't your own will no longer occur. If people want to read your thread, then they will but if they don't then they won't read it.
9) Dream Cards
Post it in the Dream Card thread, if you don't I'll merge it into the thread or put it in the Dumpster.
10) No Return Threads
I'm not saying threads like mine, I mean threads like:
"Yo I'm back and I'm thinking of bringing back a show soon".
Mainly because half the time the person never comes back, and the fact that it is spam.
11) Deceased Wrestlers
Do not use deceased wrestlers for a modern day show, or a show with a roster of completely deceased wrestlers. If however you are starting a company from a date before a wrestlers death, than they can be used.
12) No E-Fedding
I should not have to put this in, If you want to E-Fed, then join an E-Fed. This is a booking forum, where you type out your own shows.
If you come up with an idea for a match, don't make a thread for it, place it in the 'Create-A-Match thread specially made for that purpose.
How to Start a Federation / Where to Start:
This will give you all a look at how to set out your federation and what is the easiest, but not necessarily your way of going about, none the less it will help in one way or another.
Step 1 - Deciding on a Project
The first thing you have to do is decide what kind of fed do you want to create, whether it be a simple WWE fed, or a created fed from your own imagination, or a deceased fed of the past like WCW, ECW, NWA or something along those lines, or even you want to create an Indy fed. If your not very knowledgeable about these companies or Indy wrestlers, I suggest sticking with a WWE or creating your own. Once you have done that, you need to pick an owner of the company and someone with booking powers (a General Manager, a Commissioner) or something like that. Or you could just the have owner as the GM, but it's good to have someone with booking powers.
Step 2 - Creating a Roster
A suggestion to a newer writer is to start off with 40 superstars, I believe 40 is a great number because you will be able to write special events like the Royal Rumble and have enough, while at the same time being able to use the majority of the superstars on your roster, so that nobody is left out, while not writing a six hour show each week. If your doing a split fed, then I suggest that both roster have 25 superstars, again it will be more than enough for special events, but it will be small enough so that no member of your roster is left out. Now, you might say how can I narrow it down to 40 superstars, well here are some helpful hints. First, separate that 40 into Main Eventers, Mid-Carders, cruiser weights, tag teams and jobbers. You should have 6-8 Main Eventers (title contenders that the headline the show), 10 mid-carders (guys that compete for the US or IC title, they fill in the gaps), around 5 tag teams (self explanatory, so 5 teams out 2=10), and around 7-8 Cruiser weights (guys like Mysterio, Billy Kidman and Ultimo Dragon) if you have a Cruiserweight division, guys that you can elevate into the mid-card area if it becomes stale or into the Tag Team Division for a short period of time. Finally throw in a few guys that you don't care about (Maven, Gene Snitsky etc.) that can be used to make your bigger guys look stronger.
Step 2 - Creating Your Titles
After you have your roster, its time to create your titles, normally I would suggest keeping the amount of titles down, lets say start with 4 championships, a World Title (most important, for the Main Event) a mid card title (say IC or US to use as a stepping stone) and the Tag Team Titles.... Finally ex it off with the Cruiserweight Title to add some flair into the show. Another title you could add is the Hardcore Title, or something along those lines, again you don't have to call them (Intercontinental Title) feel free to come up with something new like the Atlantic title, or something along those lines, after you've decided on that, it's time to move on. If you have split brands then having the IC and the US on opposite shows is always a good idea. The CW and the TV can act as the small titles on each show as well.
Step 3 - Begin Planning
First off, plan a few months ahead so you know exactly what you want to accomplish, for example if your starting a WWE fed, and you want to start at the beginning of the wrestling year (April), then first thing you should do once you have your roster and titles, is figure out what you want to do at the next PPV like feuds and such, and then work backwards, that way you will have an exact direction that you want to take your work. Have a few months planned out before you write, keep in mind that you can still make changes as you go, but having a general direction will help you keep your focus.
Step 4 - Developing characters and story lines
Once you have everything planned, and a basic outline of what you want to see happen, its time to start writing, over the first couple of shows is when you start building your story lines, highlighting your feature talent and establishing your champions, however just as important and most often ignored is character development. While it is difficult to do with a large roster, it is important that everyone on your roster have his or her own distinguished personality to set them apart, and when your roster is shortened (40 or especially 25) it's important to create distinction between each and every person on the roster. For example, you want to establish a monster, you use Kane, in a simple promo or act demonstrate that he is a monster with no conscience. Developing characters and pushing them correctly is the best way to get recognition for your project.
Step 5 - Writing the Show
Now that you have a good idea of your roster, a rough plan of what you want to do, its time to write your show, until you feel comfortable writing, I suggest using this formula.
Segment 1 - Opening Promo
Segment 2 - First Match
Segment 3 - Small Promo/Mid-card Match
Segment 4 - Promo to Set-up PPV match
Segment 5 - Tag Team Match
Segment 6 - Promo to set-up match next week/IC Title Match
Segment 7 - Main Event
Once you gain some comfort and confidence, you will be free to break away from this, start with match at the beginning, or end the show with a promo, but for newer writers I suggest it because it covers everything you need, and sets up for the next show. Now for match writing, now I suggest not writing full matches, just providing the ending of the match and aftermath, although I suggest for PPV's writing the full match, cause just the ending of a WrestleMania main event wont cut it
Step 6: BE CREATIVE
One of the greatest feds I have ever read was one where the matches themselves weren't necessarily 5 stars, but because the story lines were so unique, it was an instant hit. Be creative, and be original, take these characters that you have created and molded and throw them through situations, like friendship, betrayal, depression, manipulation, loss of faith and much more..... Experiment with characters, find out what works and what doesn’t, what works for one writer doesn’t work for another, find what works for you.
Important Final Notes
Learn from your mistakes, as a beginner nobody is expecting you to be the best booker, or a legend in your first month or so, just learn from your mistakes and from the advise that others give you, And remember to use proper grammar and organization. NOTHING throws readers off like bad grammar and disorganized work, use of bold, italics and underlines will save you a lot of trouble and even some color thrown in there would add a little touch every once in awhile, make your work look good, take some pride in your work... Because if you don’t show some pride in your work, how can you expect us too?
All in all just have fun at this. Don’t take something personally if somebody didn’t like your show, learn from it that’s what everybody is here for, to help each other. I hope this little hand book helped some of you guys realize what BTB is all about. Before I forget DO NOT make more then one post for a show. What I mean is don’t go to commercial and then post it and then post then next bit it looks very unprofessional and I will just merge the show anyway. Just remember this is all in fun and not a competition.
The Snowflake Process:
For aspirant writers, I thought I'd post this to help you out if you're ever going to write a novel (or if you adapt it a bit, you could use it for a wrestling federation as well).
The Importance of Design: Good fiction doesn't just happen, it is designed. You can do the design work before or after you write your novel. I've done it both ways and I strongly believe that doing it first is quicker and leads to a better result.
A Metaphor for Design: How do you design a novel? A software architect designing large software projects does this before he starts a project, they write fiction the same way you write software, using the "snowflake metaphor". OK, what's the snowflake metaphor?
Don't tell anyone, but this is an important mathematical object that's been widely studied. For our purposes, it's just a cool sketch of a snowflake. Now scroll down the web page a little and you'll see a box with a large triangle in it and arrows underneath. If you press the right-arrow button repeatedly, you'll see the steps used to create the snowflake. It doesn't look much like a snowflake at first, but after a few steps, it starts looking more and more like one, until it's done.
That's how you design a novel -- you start small, then build stuff up until it looks like a story. Part of this is creative work, and I can't teach you how to do that. Not here, anyway. But part of the work is just managing your creativity -- getting it organized into a well-structured novel. That's what I'd like to teach you here.
If you're like most people, you spend a long time thinking about your novel before you ever start writing. You may do some research. You daydream about how the story's going to work. You brainstorm. You start hearing the voices of different characters. You think about what the book's about -- the Deep Theme. This is an essential part of every book which I call "composting". It's an informal process and every writer does it differently. I'm going to assume that you know how to compost your story ideas and that you have already got a novel well-composted in your mind and that you're ready to sit down and start writing that novel.
The Ten Steps of Design: But before you start writing, you need to get organized. You need to put all those wonderful ideas down on paper in a form you can use. Why? Because your memory is fallible, and your creativity has probably left a lot of holes in your story -- holes you need to fill in before you start writing. You need a design document. And you need to produce it using a process that doesn't kill your desire to actually write the story. Here is my ten-step process for writing a design document. I use this process for writing my books, and I hope it will help you.
Step 1) Take an hour and write a one-sentence summary of your story. Something like this: "A rogue physicist travels back in time to kill the apostle Paul." (This is the summary for my first novel, Transgression.) The sentence will serve you forever as a ten-second selling tool. This is the big picture, the analog of that big starting triangle in the snowflake picture.
When you later write your book proposal, this sentence should appear very early in the proposal. It's the hook that will sell your book to your editor, to your committee, to the sales force, to bookstore owners, and ultimately to readers. So make the best one you can! Some hints on what makes a good sentence:
1. Shorter is better. Try for fewer than 15 words.
2. No character names, please! Better to say "a handicapped trapeze artist" than "Jane Doe".
3. Tie together the big picture and the personal picture. Which character has the most to lose in this story? Now tell me what he or she wants to win.
Read the one-line blurbs on the New York Times Bestseller list to learn how to do this. Writing a one-sentence description is an art form.
Step 2) Take another hour and expand that sentence to a full paragraph describing the story setup, major disasters, and ending of the book. This is the analog of the second stage of the snowflake. I like to structure a story as "three disasters plus an ending". Each of the disasters takes a quarter of the book to develop and the ending takes the final quarter. I don't know if this is the ideal structure, it's just my personal taste.
If you believe in the Three-Act structure, then the first disaster corresponds to the end of Act 1. The second disaster is the mid-point of Act 2. The third disaster is the end of Act 2, and forces Act 3 which wraps things up. It is OK to have the first disaster be caused by external circumstances, but I think that the second and third disasters should be caused by the protagonists's attempts to "fix things". Things just get worse and worse.
You can also use this paragraph in your proposal. Ideally, your paragraph will have about five sentences. One sentence to give me the backdrop and story setup. Then one sentence each for your three disasters. Then one more sentence to tell the ending. If this sounds suspiciously like back-cover copy, it's because... that's what it is and that's where it's going to appear someday.
Step 3) The above gives you a high-level view of the story. Now you need something similar for the storylines of each of your characters. Characters are the most important part of any novel, and the time you invest in designing them up front will pay off ten-fold when you start writing. For each of your major characters, take an hour and write a one-page summary sheet that tells:
1. The character's name
2. A one-sentence summary of the character's storyline
3. The character's motivation (what does he/she want abstractly?)
4. The character's goal (what does he/she want concretely?)
5. The character's conflict (what prevents him/her from reaching this goal?)
6. The character's epiphany (what will he/she learn, how will he/she change?)
7. A one-paragraph summary of the character's storyline
An important point: You may find that you need to go back and revise your one-sentence summary and/or your one-paragraph summary. Go ahead! This is good-it means your characters are teaching you things about your story. It's always okay at any stage of the design process to go back and revise earlier stages. In fact, it's not just okay-it's inevitable. And it's good. Any revisions you make now are revisions you won't need to make later on to a clunky 400 page manuscript.
Another important point: It doesn't have to be perfect. The purpose of each step in the design process is to advance you to the next step. Keep your forward momentum! You can always come back later and fix it when you understand the story better. You will do this too, unless you're a lot smarter than I am.
Step 4) By this stage, you should have a good idea of the large-scale structure of your novel, and you have only spent a day or two. Well, truthfully, you may have spent as much as a week, but it doesn't matter. If the story is broken, you know it now, rather than after investing 500 hours in a rambling first draft. So now just keep growing the story. Take several hours and expand each sentence of your summary paragraph into a full paragraph. All but the last paragraph should end in a disaster. The final paragraph should tell how the book ends.
This is a lot of fun, and at the end of the exercise, you have a pretty decent one-page skeleton of the story. It's okay if you can't get it all onto one single-spaced page. What matters is that you are growing the ideas that will go into your story. You are expanding the conflict. You should now have a synopsis suitable for a proposal, although there is a better alternative for proposals...
Step 5) Take a day or two and write up a one-page description of each major character and a half-page description of the other important characters. These "character synopses" should tell the story from the point of view of each character. As always, feel free to cycle back to the earlier steps and make revisions as you learn cool stuff about your characters. I usually enjoy this step the most and lately, I have been putting the resulting "character synopses" into my proposals instead of a plot-based synopsis. Editors love character synopses, because editors love character-based fiction.
Step 6) By now, you have a solid story and several story-threads, one for each character. Now take a week and expand the one-page plot synopsis of the story to a four-page synopsis. Basically, you will again be expanding each paragraph from step (4) into a full page. This is a lot of fun, because you are figuring out the high-level logic of the story and making strategic decisions. Here, you will definitely want to cycle back and fix things in the earlier steps as you gain insight into the story and new ideas whack you in the face.
Step 7) Take another week and expand your character descriptions into full-fledged character charts detailing everything there is to know about each character. The standard stuff such as birth-date, description, history, motivation, goal, etc. Most importantly, how will this character change by the end of the story? This is an expansion of your work in step (3), and it will teach you a lot about your characters. You will probably go back and revise steps (1-6) as your characters become "real" to you and begin making petulant demands on the story. This is good-great fiction is character-driven. Take as much time as you need to do this, because you're just saving time downstream. When you have finished this process, (and it may take a full month of solid effort to get here), you are ready to write a proposal and sell this novel. Do so.
Step 8) You may or may not take a hiatus here, waiting for the book to sell. At some point, you've got to actually write the manuscript. Before you do that, there are a couple of things you can do to make that traumatic first draft easier. The first thing to do is to take that four-page synopsis and make a list of all the scenes that you'll need to turn the story into a novel. And the easiest way to make that list is... with a spreadsheet.
For some reason, this is scary to a lot of writers. Oh the horror. Deal with it. You learned to use a word-processor. Spreadsheets are easier. You need to make a list of scenes, and spreadsheets were invented for making lists. If you need some tutoring, buy a book. There are a thousand out there, and one of them will work for you. It should take you less than a day to learn the itty bit you need. It'll be the most valuable day you ever spent. Do it.
Make a spreadsheet detailing the scenes that emerge from your four-page plot outline. Make just one line for each scene. In one column, list the POV character. In another (wide) column, tell what happens. If you want to get fancy, add more columns that tell you how many pages you expect to write for the scene. A spreadsheet is ideal, because you can see the whole storyline at a glance, and it's easy to move scenes around to reorder things.
My spreadsheets usually wind up being over 100 lines long, one line for each scene. As I develop the story, I make new versions of my story spreadsheet. This is incredibly valuable for analyzing a story. It can take a week to make a good spreadsheet. When you are done, you can add a new column for chapter numbers and assign a chapter to each scene.
Step 9) Switch back to your word processor and begin writing a narrative description of the story. Take each line of the spreadsheet and expand it to a multi-paragraph description of the scene. Put in any cool lines of dialogue you think of, and sketch out the essential conflict of that scene. If there's no conflict, you'll know it here and you should either add conflict or scrub the scene. I usually write either one or two pages per chapter, and I start each chapter on a new page. Then I just print it all out and put it in a loose-leaf notebook, so I can easily swap chapters around later or revise chapters without messing up the others. This process usually takes me a week and the end result is a massive 50-page printed document that I will revise in red ink as I write the first draft. All my good ideas when I wake up in the morning get hand-written in the margins of this document. This, by the way, is a rather painless way of writing that dreaded detailed synopsis that all writers seem to hate. But it's actually fun to develop, if you have done steps (1) through (8) first. I never show this synopsis to anyone, least of all to an editor-it's for me alone. I like to think of it as the prototype first draft. Imagine writing a first draft in a week! Yes, you can do it and it's well worth the time.
Step 10) At this point, just sit down and start pounding out the real first draft of the story. You will be astounded at how fast the story flies out of your fingers at this stage. I have seen writers triple their writing speed overnight, while producing better quality first drafts than they usually produce on a third draft.
You might think that all the creativity is chewed out of the story by this time. Well, no. This is the fun part, because there are many small-scale logic problems to work out here. How does Hero get out of that tree surrounded by alligators and rescue Heroine who's in the burning rowboat? This is the time to figure it out! But it's fun because you already know that the large-scale structure of the story works. So you only have to solve a limited set of problems, and you can write relatively fast.
This stage is incredibly fun and exciting. I have heard many writers complain about how hard the first draft is. Invariably, they are seat-of-the-pants writers who have no clue what's coming next. Good grief! Life is too short to write like that! There is no reason to spend 500 hours writing a wandering first draft when you can write a solid one in 150. Counting the 100 hours it takes to do the design documents, you come out way ahead in time.
About midway through a first draft, I usually take a breather and fix all the broken parts of my design documents. Yes, the design documents are not perfect! That's okay! The design documents are not fixed in concrete, they are a living set of documents that grows as you develop the story. If you are doing your job right, at the end of the first draft you will laugh at what an amateurish piece of junk your design documents were. And you'll be thrilled at how deep your story has become.
www.obsessedwithwrestling.com – A great site anything and everything on a tonne of wrestlers around the world. Including past feuds, favorite moves, past gimmicks and match, title and company history.
Town's and Arena:
United States of America
- Alabama; Huntsville – Von Braun Civic Center
- Alabama; Mobile – Mobile Civic Center
- Arkansas; Little Rock – Alltel Arena
- California; Anaheim – Arrowhead Pond
- California; Oakland – Oakland Coliseum
- California; Sacramento – ARCO Arena
- California; San Diego – San Diego Sports Center
- California; San Francisco – Cow Palace
- California; San Jose – San Jose Arena
- Colorado; Colorado Springs – World Arena
- Colorado; Denver – Pepsi Center
- Connecticut; Hartford – Hartford Civic Center
- Connecticut; New Haven – New Haven Coliseum
- District Columbia; Washington – MCI Center
- Florida; Daytona Beach – Oceans Center
- Florida; Fort Lauderdale – National Car Rental Arena
- Florida; Fort Myers – Everblades Arena
- Florida; Miami – American Airlines Arena
- Florida; Orlando – Orlando Arena
- Florida; Pensacola – Pensacola Civic Center
- Florida; Tampa – The Ice Palace
- Georgia; Atlanta – Phillips Arena
- Georgia; Atlanta – The Georgia Dome
- Idaho; Boise – Idaho Center
- Illinois; Chicago – United Center
- Illinois; Rosemount – Allstate Arena
- Indianapolis; Indiana – Conseco Fieldhouse
- Indianapolis; Indiana – RCA Dome
- Iowa; Cedar Rapids – Five Seasons Center
- Iowa; Des Moines – Veterans Memorial Auditorium
- Kansas; Topeka – Landon Arena
- Kansas; Witchita – Kansas Coliseum
- Kentucky; Lexington – Rupp Arena
- Kentucky; Louisville – Freedom Hall
- Louisiana; Lafayette – Cajundome
- Louisiana; Baton Rouge – Riverside Centroplex
- Louisiana; New Orleans – The Superdome
- Louisiana; New Orleans – New Orleans Arena
- Maryland; Baltimore – Baltimore Arena
- Massachusetts; Boston – Fleet Center
- Massachusetts; Lowell – Tsonga Arena
- Massachusetts; Springfield – Springfield Civic Center
- Massachusetts; Worcester – Worcester Arena
- Michigan; Auburn Hills – Palace at Auburn Hills
- Michigan; Detroit – Joe Louis Arena
- Michigan; Grand Rapids – Van Andel Arena
- Michigan; Pontiac – Pontiac Silverdome
- Minnesota; Duluth – DECC Arena
- Minnesota; Minneapolis – Target Center
- Mississippi; Biloxi – Mississippi Coast Coliseum
- Missouri; Kansas City – Kemper Arena
- Missouri; Saint Louis – Kiel Center
- Missouri; Saint Louis – TWA Dome
- Montana; Billings – Metrapark Arena
- Nebraska; Omaha – Omaha Civic Center
- New Jersey; East Eutherford – Continental Airlines Arena
- North Carolina; Chapel Hill – Dean E. Smith Center
- North Carolina; Charlotte – Charlotte Coliseum
- North Carolina; Greensboro – Greensboro Coliseum
- North Carolina; Winston-Salem – Loel Coliseum
- North Dakota; Fargo – Fargo Dome
- Nevada; Las Vegas – MGM Grand
- Nevada; Las Vegas – Thomas and Mack Center
- Nevada; Reno – Lawlor Events Center
- New York; Albany – Knickerbocker Arena
- New York; Buffalo – Marine Mainland Arena
- New York; New York City – Madison Square Garden
- New York; Rochester – Blue Cross Arena
- New York; Syracuse - OnCenter
- New York; Uniondale – Nassau Coliseum
- Ohio; Cleveland – Gund Arena
- Ohio; Cincinnati – Firstar Center
- Ohio; Dayton – Nutter Center
- Oklahoma; Oklahoma City – Myriad Arena
- Oklahoma; Tulsa – Tulsa Convention Center
- Oregon; Portland – News Garden
- Pennsylvania; Bethlehem – Stabler Arena
- Pennsylvania; Erie – Erie Civic Center
- Pennsylvania; Hershey – Hershey-Park Arena
- Pennsylvania; Johnstown – Cambria Country War Memorial
- Pennsylvania; Pittsburgh – The Igloo
- Pennsylvania; Philadelphia – ECW Arena
- Pennsylvania; Philadelphia – First Union Center
- Pennsylvania; State College – Bryce Jordan Center
- Pennsylvania; Wilkes-Barre – NE PA Civic Center
- Rhode Island; Providence – Providence Civic Center
- South Dakota; Sioux Falls – Sioux Falls Arena
- South Carolina; Florence – Florence Civic Center
- South Carolina; Greenville – Bi-Lo Center
- Tennessee; Chattanooga – UTC Arena
- Tennessee; Memphis – Mid-South Coliseum
- Tennessee; Memphis – The Pyramid
- Tennessee; Nashville – Nashville Arena
- Texas; Austin – Erwin Center
- Texas; Dallas – Reunion Center
- Texas; Houston – The Astradome
- Texas; Houston – Compaq Center
- Texas; San Antonio – Alamodome
- Texas; San Antonio – Freeman Coliseum
- Utah; Salt Lake City – Delta Center
- Utah; Salt Lake City – E Center
- Virginia; Northfolk – The Scope
- Virginia; Richmond – Richmond Coliseum
- Washington; Seattle – Key Arena
- Washington; Spokane – Spokane Arena
- Washington; Tacoma – Tacoma Dome
- West Virgina; Wheeling – Wheeling Civic Center
- Wisconsin; Milwaukee – Milwaukee Arena
- Alberta; Calgary – The Saddledome
- Alberta; Edmonton – Northlands Coliseum
- Alberta; Edmonton – Skyreach Center
- British Columbia; Vancouver – GM Palace
- Canada; Ottawa – The Corel Center
- Manitoba; Winnipeg – Winnipeg Arena
- Ontario; Toronto – Air Canada Center
- Ontario; Toronto – The Skydome
- Quebec; Montreal – The Molson Center
- Berlin; Germany - Max Schmeling Halle
- Cologne; Germany - Cologne Arena
- Munich; Germany - Olympiahalle
- Leipzig; Germany - Messehalle
- Stuttgart; Germany - Stuttgart Schleyerhalle
- Oberhausen; Germany - Koenig-Pilsner Arena
- Hamburg; Germany - Sporthalle
- Hull; England - Hull Arena
- Birmingham; England - NEC Arena
- London; England - Wembley Arena
- London; England - London Arena
- Nottingham; England - Nottingham Arena
- Sheffield; England - Hallam FM Arena
- Newcastle; England - Newcastle Metro Radio Arena
- Glasgow; Scotland - Scottish Exhibition and Conference Centre
- Aberdeen; Scotland - Aberdeen Exhibition and Conference Centre
- Belfast; Northern Ireland - Odyssey Arena
- Cardiff; Wales - Cardiff International Arena
- Dublin; Republic of Ireland - The Point Theatre
- Turin; Italy - The Mazda Palace
- Florence; Italy - The Palasport
- Pesaro; Italy - BPA Palace
- Bologna; Italy - Palamalaguti
- Milan; Italy - Fila Forum
- Helsinki; Finland - Hartwall Arena
- Brussels; Belgium - Vorst-Forest National
- Tokyo; Japan - Nippon Budokan
- Tokyo; Japan - Jingu Baseball Stadium
- Tokyo; Japan - Sumo Hall
- Tokyo; Japan - Budokan Hall
- Tokyo; Japan - Tokyo Dome
- Tokyo; Japan - Yoyogi National Stadium Gym #21
- Tokyo; Japan - Korakuen Hall
-Tokyo; Japan - Tokyo Egg Dome
- Saitama; Japan - Saitama Super Arena
- Osaka; Japan - Osaka Jo Hall
- Osaka; Japan - Prefectual Gym
- Yokohama; Japan - Yokohama Arena
- Hiroshima; Japan - Hiroshima Sun Plaza
- Perth; Australia - Burswood Dome
- Sydney; Australia - Superdome
- Melbourne; Australia - Vodafone Arena
- Brisbane; Australia - Brisbane Entertainment Centre
- Adelaide; Australia - Adelaide Entertainment Centre
- Mexico City; Mexico - Arena Mexico
- Monterrey; Mexico - Arena Monterrey
- Guadalajara; Mexico - Plaza de Toros
- Naucalpan; Mexico - El Toreo
- Acapulco; Mexico - Plaza de Toros Caletilla
- East Rand; South Africa - Carnival City
- Johannesburg; South Africa - The Dome
- Cape Town; South Africa - Good Hope Centre
- Bangkok; Thailand - Impact Arena
- Manila; Philippines - Araneta Coliseum
- Wellington; New Zealad - Westpac Stadium
STILL TO COME....................
What to Put in Your Show:
STILL TO COME....................
Just like to say that I do not take credit for the work put into this (except for putting the Towns and arenas in order), this is all stuff I've compiled over a extended period of time I thought many people would find it handy, experianced and newbies.
Hope you all enjoy it... If you feel something should be added or taken out please PM it to me and I'll add it in.