The world of Spira is one of fun, peace and fayth - except during the time that Sin awakens, and a Summoner must make the Pilgramage to Zanarkand to destroy him, if only for a time.
Sin is awake, and Spira must be saved.
RULES & NOTES
1. The town are Spira Aligned.
2. Their win condition is to eliminate all threats from Spira.
3. Don't quote or paste your role PM.
4. Days will last between 24-36 hours.
5. Nights will last between 18-24 hours.
6. I do work all week, so pardon sporadic votecounts please.
7. I missed a sign up, so had to remove a player. He is the first on the rep list.
8. I wouldn't mind a cohost for vote counts. See #6.
2. Roger Sterling
5. Quasi Juice
12. dan the marino
PLAYERS FOR REPLACEMENT
9. DocBlue - Jecht - 1-shot Vigilante couldn't fight against himself any longer Night 1