Block tapings are a pretty great addition to the series. Especially if playing as a smaller company. The ratings lowering depending on how many filmed makes sense too. Spoilers irl have the same effect.
I don't see how it's necessary. Seems to just be making it more complicated.Block tapings are a pretty great addition to the series. Especially if playing as a smaller company. The ratings lowering depending on how many filmed makes sense too. Spoilers irl have the same effect.
Of course they're gonna add these small things. Otherwise nobody would buy it and stay with 16. Block taping is great if you play as a WWF 96 mod for example, because they didn't film Raw live. So booking the 4 episodes in one go then them appearing on TV the subsequent weeks. Ryland already confirmed there will be little to no effect to ratings preinternet eras, and small decrease when you pass the internet age due to real life "spoilers". That's both realistic and a good addition.I don't see how it's necessary. Seems to just be making it more complicated.
Playing as a developmental league will be fun and it's good the Internet will be better simulated.
It would be cool if you could book the specific band that will perform on the show and make deals for celebrities to appear in a number of shows and maybe even work a program and work some matches or in a rare case convince them to become a regular wrestler on the show.
So you can play as a developmental if your not playing as the parent company?Of course they're gonna add these small things. Otherwise nobody would buy it and stay with 16. Block taping is great if you play as a WWF 96 mod for example, because they didn't film Raw live. So booking the 4 episodes in one go then them appearing on TV the subsequent weeks. Ryland already confirmed there will be little to no effect to ratings preinternet eras, and small decrease when you pass the internet age due to real life "spoilers". That's both realistic and a good addition.
If I'm honest, some times I can't be bothered to book week after week. So booking 4 weeks in one go when I have the motivation is welcomed by me.
You can change wrestler names, titles etc. Of your developmental but you can't book their shows. You'd have to add a second player and have them take over if you wanted to do that (assuming you're playing as the main company).
You can already add celebrities to the database and book them. I've added a few into my game database over the years. You never know who Vince and co will book or sign from other forms of entertainment.
Yes you can play as NXT for example if you want to. Think that's always been an option though.So you can play as a developmental if your not playing as the parent company?
Well sure you can simulate celebs as workers but it would be cool if they were celebs in the game that generated buzz for the promotion. I wonder how long it would take to train someone with zero in any wrestling ability in a developmental league to a point where they can work to a decent level and if they would complain about being sent there if they were a known star.
Two small updates today.This weeks 2020 Journal entries.
Starting with a new stat.
A new part of a worker's skill selection is Experience. As the name suggests, this is a measure of their career's in-ring time so far. The value increases every time they wrestle, with the longer the match, the bigger the jump.
Unlike most of the other skills, there is no cap on Experience; if they wrestle for long enough, everyone will eventually reach 100. Experience cannot go down.
Experience affects a worker's in-ring performance; the more experienced a worker is, the better he is able to cope with problems and mistakes when they happen. This also allows workers to mitigate poor booking. For example, a highly experienced worker is better able to cover the fact that he has been gassed by being put into too long of a match. These "covers" take the form of reducing or removing the penalties that you'd normally see.
Rookies on the other hand are more likely to be flustered and make things worse as a result of how green they are.
If something out of the ordinary happens, like a botch, as long as there is at least one experienced workers in the match they will be able to help everyone else through it. This makes keeping the old guard around quite useful at times.
Also, high experience makes a worker better at passing on their knowledge during matches. Therefore working with experienced veterans leads to quicker learning for rookies.
The other significant use of Experience is with road agents, as this is one of the two major stats (alongside Psychology) that affect how good they are at their job (Respect being the third, lesser aspect).
Overall, this addition adds to the realism and means that veteran wrestlers become more valuable members of the roster because of their teaching potential and the fact that their experience can be crucial in helping keep matches on track at times. Simply kicking workers out the door when they start declining therefore becomes a far worse move than it has in the past and can have serious repercussions over time if a roster gets too green overall.
*rest of the weeks entries will be added to this post as Adam posts them.
Stables have been overhauled.Two small updates today.
35: User reputation, free pictures
There's been a few changes to the user's reputation in the new game. It is now more dynamic, being far more sensitive to your booking performance and also now being affected by rises and falls in size. In line with this, your reputation will now be a standard 0-100 number, not just a handful of text categories, so this will allow you to see the changes more clearly. Also, if you choose to leave the game then the character you were using as your avatar will change their booking reputation to match your user reputation, meaning they can carry on (under AI control) with the rep you built for them.
In a related change, the block whereby you could only start your own company if you had High or above reputation has been removed; you can now start your own company whenever you like, as long as you're unemployed. However, your reputation is used to decide how successful you are at attracting investors / backers, and so your starting money is affected by both your reputation and the challenge level you select. So, for example, if you choose Rock Hard you're going to not get much money to start with, but you're going to get significantly less if you also have very little reputation too. As a final related change, your reputation no longer goes to zero when you start your own company as this game-y block is no longer necessary.
These aren't huge changes, but they do add a little more realism and make the user experience a little nicer as you have more freedom.
The second change I'll be talking about today is to do with the Free Pictures section of the editor, and this is for database makers rather than an "everyday use" feature. When you choose to Add a new record to this section the game will now automatically select the first unused picture in the file for you (unused meaning that it's a picture that isn't already a free picture and isn't attached to a worker or alter ego already). Likewise, when you hit Save And Continue it will jump to the next unused picture in the file after the one you just saved.
This potentially save an enormous amount of clicking and scrolling for database makers as you can bash through large amounts of pictures very quickly, particularly if you've got the files named so that they are already organised in some sort of order.
#39:Tag team types, worldwide tag search, numbered TV shows, new match types
The tag team types have been changed slightly with the addition of Permanent Units (meaning that you now have Permanent Units, Units, and Individuals; as before, there are active and inactive versions of each).*
Permanent Units are for teams who are strongly identified as always being together. They will share the effects of tag wins and losses equally regardless of who was involved in the finish. This also has strong ties to the AI, who will never break the team up, will never use them with other partners, and will rarely use them outside of the tag team division.
Units are as they were in the previous game; they're basically Permanent Units but the AI can break them up if there is a good reason (if one of them becomes a much bigger star, for example) and can use them occasionally in singles situations.
Individuals are as they were before; they're for when it's two singles wrestlers tagging, or temporarily alliances. They don't share effects equally, and the AI will treat them as singles workers, which means it can break them up and is free to give them solo runs.
The new addition won't really affect the player very much, but it makes the AI significantly better at handling the tag team booking and usage parts of the game.
In a separate change related to tag teams, from the tag team screen there is now a section that allows you to search through all tag teams across the game world, as this had been requested a number of times to make seeking out established duos earlier. As I know this will trigger people asking: I realise that people also want the ability to be able to negotiate with tag teams rather than having to do it individually, but this will not be in the game as I cannot get it working well enough.
As it has been requested a few times, numbered TV shows will be in TEW2020. This is optional. If turned on, it means that a counter will keep track of which episode it is and you will see "SWF Uprising #141", etc, in the results and histories.
Finally for today, four new multi-man match types have been added as possible choices: seven, eight, nine, and ten way singles matches.