Calahart - and Krang and NeyNey as well - Iíve already told you that I admire your skill but again, very nice work.
I used to be an avid drawer and painter but once I discovered clay, metalworking and computer graphics at design college I fell in love with those mediums to the point that I nearly abandoned my traditional methods altogether.
Sometimes I regret that and feel like I should redevelop my old artistic outlets but as soon as I pick up a sketchpad I get frustrated at the limitations of 2D and/or the lack of multimedia ability to create immersive environments (forcing the audience to experience my vision) Ė and the lack of an Undo key (Iím spoiled).
I do still love photography however, thou Iím not terribly advanced at it. Iíve come to the conclusion that I tend to gravitate to art forms that require more of a tactile sense (like clay), are part of larger whole (I studied set design for stage in university) or that rely more on visual-spatial relations than pure hand drawing skill. Plus, Iím a multimedia and graphic designer, not an artist, and thereís a real distinction between the two. My creativity has fallen victim to purpose-driven art, and Iím now more comfortable with conveying an atmosphere or selling people on a clientís image than just art for the love of it.
Anything Iíve ever used as an avatar or sig is mine Ė though, admittedly, thatís a pretty limited pool of examples. My Ďthingí is recreating a craft-like or kiddie art look on a computer screen. I can spend hours in Photoshop discovering exactly what steps produce the best imitation of crayon drawings, needlepoint on fabric, clear tape or painted wood. Iím also pretty keen on creating creepypasta-style interactive media, stuff that can make people jump when they click their way through it in the dark.
Most of my work is animated or parceled into a multimedia kind of presentation with audio and/or video but I do have a few pics that I could put here. I tossed a random bunch into a collage-type thing since I couldnít be bothered uploading more than one image. Not a Best Of compilation by any stretch, more of an Oh, thereís a bunch of stuff in a folder named Spares
deal, but I included elements pretty representative of different aspects of my style.
Iíll have to poke around my external drive and cloud accounts to see what I have digitized that isnít computer original (Iíll probably never get around to this). Honestly, I havenít drawn for pleasure in ages; having to produce Ďartí (and design is not art in a pure form) on demand for university then college and then work hasnít had a positive effect on my private productivity. I thought my desire would come back as I havenít been working in design for the past few months but nope, no inspiration yet. It seems I need an outside reason to create.
I'm also thinking of coming up with art challenges. It would be open for anyone to do if they were interested. How would something like that sound?
I just want to keep the interest going and I feel that this could add some fun to the thread.
You should give this a try! It sounds like fun, and I initially get all enthusiastic about such things, but I wonít pretend that Iíd be one to commit to it. I keep meaning to join the gfx section competitions but I never seem to find the time or, honestly, the motivation. I used to do sigs and photoshop stuff elsewhere while I was in school but these daysÖI guess I burned out on it.
I also use my own hands as reference if I'm too lazy to look up hand models.
It's feet I suck at.
I do that too. It was actually how I was first taught in art class as a kid. They made us practice drawing our own hands realistically by copying what we saw before we were introduced to bone structure. If Iím stuck for a position, I hold my hand in front of the screen and focus on the space around my fingers so that I donít get caught up in the details (I rarely go for realism anymore Ė itís all about simplicity). And yes, I do use my own feet for visual reference too. Iíve been lucky that folks are quite forgiving of eccentricity from crazy artists in the design half of new media offices.