2K could REALLY learn from this. - Wrestling Forum: WWE, Impact Wrestling, Indy Wrestling, Women of Wrestling Forums
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post #1 of 1 (permalink) Old 04-09-2013, 04:42 PM Thread Starter
Learning to break kayfabe
TeryoLaw's Avatar
Join Date: Jan 2007
Posts: 43
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2K could REALLY learn from this.

0:38 in this video: http://www.youtube.com/watch?v=LSCbV6khqoA

The wall jump. THAT. I know that I edited footage to make that possible but damn it, I shouldn't have to!

2K will certainly start with a fresh reputation. Will they allow Yuke's to do cool stuff again, or will they restrict Yuke's like THQ used to do? Im concerned about my games being fun. Not restricted for no good reason. Im very ****ed off with the direction that the Smackdown games took in later years. It seemed to me more like they were doing their best to screw their fans while making as much money as possible, rather than actually putting out a quality game.

What do I mean? Look at this video: http://www.youtube.com/watch?v=eAO4puBnRbc

The Create-A-Taunt was essentially the Create-A-Move feature back in HCTP. Then they removed it for no good reason. Had they kept it in the games and expanded on it a bit we would have had Create-A-Move back in 2006. I swear, sometimes it feels like they are removing things just to have something new to introduce the next year.

Create-A-Taunt is what Create-A-Move SHOULD be like. No restrictions. The ability to blend animations freely and decide where the limbs are gonna be, no matter how ridiculous it may look. The CAF in the WWE games is useless in my opinion. It's not "Create-A-Move". It's "Choose-Between-20-Different-Preset-Animations-That-We-Decide-For-You".
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