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-   -   TEW2013 Announced (http://www.wrestlingforum.com/wrestling-games/629668-tew2013-announced.html)

AKBest Miyazawa Sae 07-31-2012 06:11 AM

TEW2013 Announced
 
Quote:

I'm pleased to announce that we can now officially confirm that my next game for Grey Dog Software will be Total Extreme Wrestling 2013, the sixth game in the series.

The game has been in development since early this year and we are aiming to release it in December 2012; please note that this is only an estimated date, there's still a lot of work to be done on the project so it may get pushed into early 2013 if necessary.

As usual, the ever-popular Developer's Journal - a series of daily posts where I reveal what additions and improvements will be in TEW2013 - will be launched to lead-up to the release. The Journal is due to start in late August \ early September.

To whet your appetite, there is one piece of information that I will reveal now; people generally seem to feel that the jump from TEW2008 to TEW2010 was the biggest and best the series has had, featuring as it did over 200 new additions and improvements....I can confirm that TEW2013 already has over 200 further additions and improvements, and is on course to go well over 350.

--- Initial TEW2013 F.A.Q. ---

How much will it cost?

TEW2013 will be our usual price for a full game, $34.95, and will be secured by ELicense. (TEW2010 will subsequently be lowered in price post-release.)

Will there be a demo?

It will be the same method we always use - we will release a limited-time trial version one week before the official release so that people can get a look at all the improvements and eliminate any last minute bugs \ installation issues.

Is it written from scratch?

No; as with the previous versions, this is written on top of the previous iteration. This is better for everyone as it means I don't have to spend three months "reinventing the wheel" by writing the basics that already work perfectly well in their current form, and it means the "core" of the game has already been play-tested by thousands of users pretty extensively for several years! That isn't to say that the game will look like TEW2010, as the UI is getting a makeover.

What about my TEW2010 database that I've spent years working on?

Databases from the previous version can be easily upgraded to 2013.

Can I be a tester? Or be involved in the development?

Sorry, the development and testing teams are already finalised and hard at work.

There's no TEW2013 forum yet, where do I talk about the game?

For now, please keep TEW2013 questions and comments in replies to this thread, to avoid disrupting the TEW2010 forum too much. A proper TEW2013 forum will be up and running closer to the release of the game.
Source: GDS Forums

I'm fucking pumped, I'm so getting this game! :mark:

21 - 1 07-31-2012 06:53 AM

Re: TEW2013 Announced
 
Sweet, was wondering if we'd get an update anytime soon. I bought TEW10 but didn't play it much just because of how much time it swallowed up. Even so, definitely gonna get this and really try to get into it this time around.

Can't wait to see what kind of stuff they're adding in.

TasteOfVenom 08-01-2012 11:35 PM

Re: TEW2013 Announced
 
Quote:

Originally Posted by Ram Jam (Post 11822545)
Sweet, was wondering if we'd get an update anytime soon. I bought TEW10 but didn't play it much just because of how much time it swallowed up. Even so, definitely gonna get this and really try to get into it this time around.

Can't wait to see what kind of stuff they're adding in.

I thought TEW '10 was simpler then TEW '05

AKBest Miyazawa Sae 08-27-2012 08:16 AM

Re: TEW2013 Announced
 
Developer's Journal begins!

Quote:

#1: Fog Of War

Taking a page out of the WMMA playbook, 2013 will be the first in the TEW line to feature Fog Of War.

Every character in the game now has five scouting categories; In-Ring, Entertainment, Gimmick, Announcing and Refereeing. These categories indicate how much is known about the character in relation to that particular area, and are rated between level 1 and 10.

Each time a character makes an appearance in which any of those scouting categories come into play, he will gain scouting points; get enough scouting points and the scouting category increases to the next level. Less points are needed at the lower levels; for example, a rookie can jump from In-Ring level 1 to 2 in a relatively small number of matches, but getting from 9 to 10 takes a lot longer. On top of that, the larger the audience the character is working on front of, the more scouting points he can gain.

The scouting levels impact is felt when viewing any character's skills as it decides two things; how many categories are available to see, and how accurately they are rated. To illustrate this, here is what you'd be able to see for three different Entertainment scouting levels:

At Level 1: you get one category ("Overall") rated as either Weak, Average or Strong.

At Level 5: you get two categories ("Entertainment" and "Camera") rated as one of nine descriptions ranging from Abysmal to Excellent.

At Level 10: you get all six categories (Microphone, Charisma, Acting, Star Quality, Sex Appeal and Menace) each rated between 1 and 100.

Each 'jump' in scouting level alternates between either opening up more categories or improving how accurate the descriptions are.

The concept behind this is that the more inexperienced the worker, the more of a gamble you will be taking in dealing with them as you'll have far less precise data to work with, making the whole concept of roster management far more realistic and less about simply comparing numbers \ grades. Of course, the AI is also handicapped in the same way to even the playing field.

As you would expect, scouting levels can be set via the editor.

This feature can be disabled entirely via the Options menu.

worchyld 08-30-2012 01:25 PM

Re: TEW2013 Announced
 
Would an open-source HTML5 web/mobile app cut-down version of EWR be of interest? I dunno, I'm playing with the idea of starting one. The main problem I had is that last time I tried to write one was for iOS and it was such a big project and its not a road I want to go down again if I'm doing it by myself. Its a BIG ass project to do.

One of the benefits I can see about doing an open-source one is that the Theme (UI) could be customizable, data could be customisable. Of course there are technical issues, such as the HTML5 local storage can only handle a limited amount of data something like 2MB or something equally small and that the code could be really buggy.

I dunno, its something to mull over I guess.

Ziggler Mark 08-31-2012 12:20 AM

Re: TEW2013 Announced
 
Quote:

Originally Posted by worchyld (Post 11958062)
Would an open-source HTML5 web/mobile app cut-down version of EWR be of interest? I dunno, I'm playing with the idea of starting one. The main problem I had is that last time I tried to write one was for iOS and it was such a big project and its not a road I want to go down again if I'm doing it by myself. Its a BIG ass project to do.

One of the benefits I can see about doing an open-source one is that the Theme (UI) could be customizable, data could be customisable. Of course there are technical issues, such as the HTML5 local storage can only handle a limited amount of data something like 2MB or something equally small and that the code could be really buggy.

I dunno, its something to mull over I guess.

if you make a mobile version of this game, i will surely lose my job because it'll be all i do at work

worchyld 08-31-2012 02:47 AM

Re: TEW2013 Announced
 
@ZigglerMark - Originally I started a EWR like clone for iOS about a year or so ago but gave up because it was way bigger than I expected. I remember doing a lot of research about how to make it more of a social game and wanted to make an online blog a bit like one of the NCAA games and all sorts to make it more rewarding and easier to share PPV cards and get comments.

I think I need to give it some thought, perhaps even put it on Kickstarter. I would need other programmers too though.

AKBest Miyazawa Sae 08-31-2012 10:38 AM

Re: TEW2013 Announced
 
Alright guys let's get this developer's journal (you know when Adam: TEW creator states new features or improved in a journal so the people can get what little changes and improvements has been made from the last game) up and running, will update when I see Adam has updated the journal, I've missed some entries, they come here:

Quote:

#2: Weight Changes

New to the series is the ability for workers to change size over time.

Every worker now has a minimum and maximum size (defaulted to one level above and below their starting size) that can be set via the editor to help control this.

There are multiple reasons why a worker can change (steroid use to increase muscle mass, getting fat with age, letting himself \ herself go, slimming down for health reasons, etc, etc) and these are shown in the appropriate news story. Workers can change multiple times over the course of their career, and their size changes can impact their stats (such as gaining Power from a size increase).

This addition is to add to the realism of the game as well as adding another factor that makes every game unique as it unfolds.
Quote:

#3-4: Flexible Show Times

Today sees two features announced together as they are so closely related, both falling under the heading of Flexible Show Times.

As the name suggests, when booking shows you are no longer limited to having to fill the show exactly. With Flexible Event Times you get 25% leeway on either side of the limit (i.e. for a two hour show you can go anywhere between 90 minutes and 150 minutes). With Flexible TV Times you get to under or over run by 5 minutes.

This allows booking to be more realistic and naturalistic, and also makes the booking process quicker and more user-friendly as you no longer have to go back and fiddle with segment times to get them to a precise total.
Quote:

#5-#7: The Power 500

The popular Power 100 feature from the previous game will be getting a major overhaul for TEW2013, with one big alteration and two smaller user-friendly ones.

Firstly, the big alteration is that it is now five times as big, becoming the mighty Power 500. Obviously this makes the feature far better as it takes in a much larger percentage of the workers in the game world.

Secondly, on any wrestler-related screen (the Workers screen, your roster, AI company rosters, etc), each worker's current Power 500 ranking will automatically be displayed; a useful extra for judging how well he or she has been doing recently.

Thirdly, for ease of use, when viewing any worker on the Power 500 screen you will automatically be able to see a summary of his previous positions (and future positions if you're looking at a year from the past!). In long-term games, this is particularly useful as you can easily gauge a worker's career trajectory.
Quote:

#8: Assistant Booker

New to the booking screen is the Assistant Booker pop-up.

This new section allows the user to quickly add up to ten matches to the show. For each of the potential matches there are two options, Type Of Match and Level Of Match. The Type Of Match is selected from the usual selection (1 vs 1, 2 vs 2, etc), while Level Of Match is Main Event, Upper Midcard, etc.

Once the user has set up those two options for as many of the ten slots as he or she wants, simply clicking Create Matches has the Assistant Booker AI automatically try and put together matches for each. The AI only uses wrestlers who are eligible to be on the show (obviously) and who aren't already working on the card, and does not include road agent notes (everything is left for the road agent to handle automatically, in the same way that the player does not need to fill them in) or title matches. Everything else (assigning referees and road agents, appropriate lengths, naming the segment, etc, etc) is handled automatically.

Where possible, the Assistant Booker will use proper tag teams, and will strictly follow face \ heel logic unless the promotion does not have a disposition split.

The AI gives a warning message to the player if any of the matches could not be made - this could happen, for example, if you asked it to make a main event match but there were no main eventers available and no suitable upper midcarders to fill in for them.

The created matches are automatically added to the booking grid. From that point on, they can be treated exactly the same as if they'd been created by the player; they can be modified, moved, deleted, etc.

There is no limit on how many times the Assistant Booker can be used, nor are there any penalties.

The Assistant Booker therefore allows cards to be put together quicker, while still allowing the user to step in and change anything he or she does not like.

Quasi Juice 09-01-2012 08:43 AM

Re: TEW2013 Announced
 
I just don't ever see myself playing TEW again. I gave the free one a try and it's just so much fucking work, and I didn't like how wrestlers were rated, the layout...just in general didn't like it. This TEW will ofcourse have a much better interface and shit but 35 bucks for a wrestling sim? I'll pass. I'd LOVE if someone updated EWR (which is impossible) or made a similar version, because what makes EWR good is its simplicity.

N-Zone 09-01-2012 10:59 AM

Re: TEW2013 Announced
 
Some of these updates do sound pretty good but I've really gotta agree with Quasi Juice, its EWR's simplicity that makes it so much fun and so easy to play. I've even had an EWR game where I've played an entire 10 years as MLW (it's taken over 3 years in real time :lol).

I'm enjoying the game I'm currently working with on TEW but now that I've got 2 TV shows a week it's just become a struggle to get through, everything takes so long.


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