In previous games every region impacted buyrates in the same way, which causes an imbalance - for example, an American promotion would get much higher buyrates than a Japanese promotion of the same size because USA has 11 regions, Japan only has 8. To address this, different regions now contribute different amounts.
#121: Request Weight Changes
The user can request that members of his roster gain or lose weight; obviously this will not always be accepted and there is a maximum limit to how often you can do it.
#122: Smarter Turns
If a worker is set to turn on his partner during a match, he will both be less likely to complain about losing (as there's a good reason for it) and will be exempt from overness and momentum hits as a result of the loss.
#123: Dead Companies
Unlike in previous iterations, promotions that have gone out of business before the database's start date can now be added in; this allows them to appear in the Companies screen (when filtered for Inactive companies) for completeness, and also means they can be referenced in things like End Of Year Awards and Employment Histories.
Each company can now set one of their events to be a 'season finale' if they wish; this means that it will be a natural point where major storylines will finish and new ones begin.
A season finale event gets an attendance boost due to the excitement felt by the fans and the wrestlers will work hard knowing that it's an important show, but on the downside expectations will also be higher so the show needs to be good to avoid coming across as a disappointment.
Companies are limited to having one season finale every twelve months, otherwise they incur penalties.
In order to reduce the number of clicks and make the interface more user-friendly, whenever you are looking at a worker or company you will have access to a Quick Info Tab at the side; this is an area which has between two and four tabs at the top that allow you to quickly view information that in previous games would require you to open the related profile and access a sub-screen.
For workers, the four tabs are: Skills, Popularity, Behaviour (a summary of their personality), and Relationships.
For companies, the two tabs are: Popularity and Roster (with double-clicking enabled to allow jumping straight to the worker highlighted).
Today we will be looking at the improvements to the Advance Booking section, which is now known as Pre Booking in TEW2013.
Firstly, instead of a limited selection of basic types, any match from the database can be pre-booked. This allows gimmicks like ladders, cages, etc, to be used.
Secondly, the user can now pre-book angles as well as matches. Again, any angle in the database can be used.
As a change from previous games, the regular booking screen now includes an Add From Pre Booking button; this allows the user to select something he has pre-booked and add it directly into the show's booking grid. Once added, the user then has the ability to alter it as he sees fit, or add new items like road agent notes, etc.
As a useful cosmetic change, the in-game website has been remodelled. It now features a list down the right hand side containing every story, and a center section that will show the one that is highlighted in detail.
This gives two benefits. The first is that it removes a lot of clicking, as even if there are a hundred stories they're all only a scroll and a click away. The second is that it makes getting an overview of the days' events much more accessible, as you can instantly see all the major stories (and, in most cases, every single story headline).
Some of the 'lower level' decisions - like TV cancellations, for example - can now be handled immediately rather than having to make the request, wait a day or two to hear back, then deal with them. This makes things quicker and easier on the player and helps reduce loading times.
#133: Top 100s
In previous games the user has had access to Top 10 lists via a promotion's profile; these are now Top 100s.
#134-135: Pre And Post Show Times
The times available for pre and post show times have been extended; the user can now have up to an hour or pre-show content, and up to half an hour of post-show content.
To improve the user-friendliness of booking angles, the screen in question now includes a special "quick filter" feature.
Just above the area where you select the workers who are involved are a line of buttons, split into two - on one side are the buttons Everyone \ Faces \ Heels, while on the other are buttons for each possible push (i.e. Main Event, Upper Midcard, etc).
With the latter set, right-clicking cycles through on or off (i.e. clicking Main Event once turns it off, clicking a second time turns it back on) while left-clicking makes that the only one turned on (i.e. left-clicking Upper Midcard turns everything else off except Upper Midcard itself, which is turned on).
By default, the filter starts with Everyone and all the pushes turned on.
Beside each worker is a tick box indicating whether the quick filters apply to them or not - the default is that everyone is ticked. If unticked, the dropdown box simply contains all the workers who are available.
As an example, if you had an angle with two people in it and you wanted the first to be one of your main event heels and the second to be a babyface manager or personality, but couldn't remember which workers filled those roles, you could do it in just a few clicks. You would just have to click Heels and left-click Main Event to get an appropriate list. You would then untick the first worker's filter box, click Faces, left-click Manager, right-click Personality, and you would have an appropriate list.
This improves the experience as, unlike previous versions, you do not have to remember which workers are at which pushes in your company, nor who the faces and heels are. Also, as the filter is on-screen and does not need to be opened in a separate window, it is quicker to use. Finally, unlike most other filters, this can be applied to specific boxes, not all at once. This therefore makes booking angles a much easier and more user-friendly process.