To add to the realism, TEW2013 marks the first time that owners and head bookers can prioritise their own promotion over others.
Simply put, if a worker is an owner or head booker of a promotion that has a show on a specific night, they get to ignore the usual rule whereby they'd work for the biggest promotion that they're under contract with who have a show.
This also has a knock-on effect that owners and head bookers will now be more likely to accept work elsewhere (on non-exclusive deals, obviously) as they know it won't impact their promotion as much as it would have in previous games.
The first of the changes to the contract system that we'll cover in this journal involves the method of offering deals.
In previous games you would request negotiations, wait some time for a yes or no, and then begin putting together offers if they were interested.
In a more realistic and time-saving method, with TEW2013 you will instead first make an initial approach that will get an instant response - rejections at this point are limited to reasons that you would not be able to negotiate your way around anyway, such as them being contractually unable to talk to you, being unavailable, etc. If they have no objections, you will then immediately be able to put together a full contract offer and send it to them.
There are several advantages to this, the main ones being:
1 - Time wasting is cut to a minimum; if a worker is never going to join you anyway, you find out immediately, not after waiting several days for a response.
2 - Because the worker gets a proper contract offer - with specific terms and values - to think about, you have the opportunity to entice them with big offers. This is superior to the previous method where they could reject you outright before even hearing your offer because they were basing their response on your promotion's size, etc, not on what you were offering.
3 - The user has less to remember; because you get instant reactions, you can get everything done right there and then. You don't have to remember who you've made offers to and how good they were or what sort of offer you were planning to make.
Another change to the way contracts work involves bidding wars.
Once you've made a contract offer you are officially "in negotiations" with that worker, and this means that you will be alerted when any other company offers, alters or withdraws a contract to that person. At any time you can view all the current contract offers (including the full terms that the AI is offering) and, crucially, the worker's current position - this will tell you which offers he is seriously considering, which he's leaning toward, how long he expects to wait before making his decision, etc. You can alter your existing offer whenever you like in order to improve it.
How long the worker's decision takes will depend on many factors, including his status within the game world (i.e. an unknown, unemployed wrestler is not going to take multiple weeks to mull over a contract offer) and how many other offers there are - a full-blown bidding war will usually cause the worker to sit back and take longer over his decision, allowing the promotions to improve their offers as they offer and counteroffer.
Once a worker has considered all of his offers he will make a decision on which contract offer he prefers. That promotion will then be able to choose to either complete the contract signing or withdraw. If they withdraw, the worker then reconsiders the offers that are left, and so on.
Unlike previous games, bidding wars happen entirely in this offer-and-counteroffer style; there is no "timed" negotiation screen where you have to fight it out with others. This therefore allows multiple users to battle over the same worker, and means that if you do lose out it is because your offer wasn't good enough, not that your time management was poor.
We'll take a break from contracts today to focus on two user-requested minor changes to the editor and two minor area \ region changes. #69: Editor Grade View
In some areas of the editor, particularly worker skills and the popularity screens, the game will automatically show what grade the current value would equate to. i.e. you would see "91% (A)" after the slider.
#70: Editor Sliders \ Text Box Choice
Taken from Comic Book Hero, in some areas of the editor you can choose to switch between the usual input method, sliders, and a secondary option, text boxes. This can be useful if you'd prefer to tab 'n' type your data.
#71-72: UK Changes
There are two very minor changes to the UK game area. The first is that it has officially been renamed to British Isles as it apparently was not clear enough that "UK" was not a political division; the "Ireland" game region continues to be a geographical construct that includes both Northern Ireland and the Republic Of Ireland. Secondly, the "Midlands" game region is now "Central", and covers the center of England and Wales.
Negotiating with a worker is now a far deeper experience, and these entries will explore two of the new contract terms.
The first is Roster Usage; this is where you specify what role on the roster the worker would be contracted for. This runs from "Whatever Is Needed" and "Exclusively In Ring" to "Exclusively An Announcer" and "Exclusively A Referee". This offers a balancing act of sorts, because whatever you choose will be strictly enforced.
For example, offering someone a position as exclusively being a colour commentator has the advantage that it makes the contract a more attractive proposition to them (as they know they'll have a defined role and won't be having to ever go in the ring and take bumps), but has the drawback that you're then locked into that choice for the remainder of the contract. On the flipside, offering "Whatever Is Needed" gives you the freedom of using them however you like (as in previous games), but is a less attractive proposition to them (as they're basically at your beck and call) and so you may have to pay them more to get them to accept it.
The second term is Intended Role; this tells an in-ring competitor how you are planning to use them. Each of the defined roles can carry certain pros and \ or cons. For example, "As A Special Attraction" means that the worker will not complain if he is rarely used, but he will expect to be booked strongly when he does appear. "Nostalgia Act" means that they will not expect to be used very often and know they'll lose most of their matches. "Icon" means that they'll expect incredible treatment. Obviously "good" roles make a contract more attractive, "bad" ones makes them less so. You can also pick "Normal" role, which means there are no pros and cons.
These two terms - as well as the others that will be discussed in future entries - allow a deeper experience to contract negotiations as there are more tactics and strategy involved in the process.