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post #2371 of 5818 (permalink) Old 10-17-2012, 04:27 PM
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Re: Official WWE 13 Thread

Idealistically you should be able to add the amount of matches per card that you want with a reasonable limit. If you look at the Royal Rumble PPV, you usually have no more than 5 matches while a typical Wrestlemania card usually has 8-10. Same with Raws and Smackdowns, you never have a fixed amount of matches on every show.

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post #2372 of 5818 (permalink) Old 10-17-2012, 04:35 PM
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But that will be the BRAND NEW feature in WWE '14!!!! OH YEAH! Haha. But seriously, it really makes no sense to have a set amount. Like you said there should be a reasonable limit from like 1-12 matches you can put on the card.

The detailed Statistics and storylines for Universe sold me though, so I'm not too bummed about the amount of matches. I seriously just want the next week and 6 days to fast forward.

"....or...you can just call me the soon to be crowned KING of this company!
DEAN AMBROSE is taking over the world! As of right now forget what you think you know about this industry,
because Dean Ambrose is about to blow the DOORS. OFF. EVERYTHING! SO WELCOME TO THE FUTURE!!!!"


THANK YOU PUNK.
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post #2373 of 5818 (permalink) Old 10-17-2012, 04:40 PM
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Re: Official WWE 13 Thread

There's a best buy pretty close to my house. I'll probably go check it out this coming Friday.

I'm tempted to play a good chunk of Universe Mode and see if it's any better than 2.0... But I know if I do so i'll ruin my actual gaming experience when I get the game... Hmm, decisions decisions.
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post #2374 of 5818 (permalink) Old 10-17-2012, 05:05 PM
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Re: Official WWE 13 Thread

TNA names from the CAW call list:
Kurt Angle
Christopher Daniel(there's no daniels though)
AJ Styles(there's no AJ, but there's A and J)
Austin Aries
Bobby Roode(surprised that of all names, there's no Bobby in the game,but you could do Bob-E-Rude)
James Storm
Mr.Anderson(use Andersen)
Rob Van Dam(use Damn instead of Dam)


Surprised there's no Ray(or Rey) in the game,considering there's Rey Mysterio, would have thought Rey would be a name(we could have made Bully or even Bubba Ray,though they got rid of Dudley this year)

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post #2375 of 5818 (permalink) Old 10-17-2012, 05:50 PM
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Re: Official WWE 13 Thread

They have all those TNA names but no Ambrose
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post #2376 of 5818 (permalink) Old 10-17-2012, 06:02 PM
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Re: Official WWE 13 Thread

Quote:
Originally Posted by Coolquip View Post
They have all those TNA names but no Ambrose
Because Ambrose is such a common name, right?

Quote:
Originally Posted by Ziggler Mark View Post
but no....just no. If THQ developers had half a brain, they would have made a detection system for the superheavyweights.

if superheavyweightclass (execute alternatemove)

i dont see how hard it is to put in alternate moves for lifts on superheavyweights.
They did have it in SvR2007 and it was fucking terrible. Khali was a fucking beast because you could do hardly anything to him unless you were a super-heavyweight.

There is weight detection per say in these games. If you are a super-heavyweight picking up a crusierweight, they pick them up much faster and vice-versa.
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post #2377 of 5818 (permalink) Old 10-17-2012, 06:13 PM
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Quote:
Originally Posted by Cactus View Post
Because Ambrose is such a common name, right?
But all the mortal kombat names are? Haha. They put his entrance in, they knew what they were doing. They could've easily done Dean Ambrose. But it's whatever, that entrance is so sick!

"....or...you can just call me the soon to be crowned KING of this company!
DEAN AMBROSE is taking over the world! As of right now forget what you think you know about this industry,
because Dean Ambrose is about to blow the DOORS. OFF. EVERYTHING! SO WELCOME TO THE FUTURE!!!!"


THANK YOU PUNK.
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post #2378 of 5818 (permalink) Old 10-17-2012, 06:15 PM
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Re: Official WWE 13 Thread

Quote:
Originally Posted by Cactus View Post
Because Ambrose is such a common name, right?
Considering this is a game where you can name someone "Beginus Ophiuchus", I don't think "Dean Ambrose" was too uncommon to ask for.

Shit, they put Cory Ledesma's name in the damn game FFS.

What everyone really wants for Christmas:

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post #2379 of 5818 (permalink) Old 10-17-2012, 06:22 PM
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Re: Official WWE 13 Thread

Quote:
Originally Posted by Cactus View Post
They did have it in SvR2007 and it was fucking terrible. Khali was a fucking beast because you could do hardly anything to him unless you were a super-heavyweight.

There is weight detection per say in these games. If you are a super-heavyweight picking up a crusierweight, they pick them up much faster and vice-versa.
you're missing the point...by at least a mile.

The weight detection in SvR 2007 is 6 years old. Developer logic dictates that a 6 year old system can be re-worked and refined. Yes, it sucked in 2007, which is why you develop, to improve upon shitty systems. I'd prefer alternate moves against super heavyweights, not moves that suck, but moves that deal similar damage as a bodyslam or suplex. And anyway, what's so wrong with making it impossible for a guy like punk to get a guy like khali or big show on his shoulders for the GTS? That should NEVER be possible, so why make it possible in a game?

they're going for wrestling sim, right? then i dont see why ignorning weight detection for finishers is in the game. Punk vs Big Show, cant do the GTS? When I hit the finisher button, have punk do a series of moves to get show to a prone position and then lock in the anaconda vice. Pretty simple solution imo. But to say "weight detection for finishers and alternate moves sucked in 2007" as a rationalization for their decision is pretty weak.

edit: oh and, lol...are you really using the excuse "Amrbose isnt a common name" for the reason why his name isnt in the game? Have you looked at the list of names? Because I have a feeling you didnt. That list has some pretty fucking obscure names on it.
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post #2380 of 5818 (permalink) Old 10-17-2012, 06:52 PM
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Re: Official WWE 13 Thread

New creation suite video is up. would post if i knew how to link to youtube videos

Last edited by obby; 10-17-2012 at 06:54 PM.
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