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10-11-2012, 12:40 PM
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#2041 (permalink)
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Stealing the Show
Join Date: Jan 2012
Location: Brooklyn, NY
Posts: 6,201
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Re: Official WWE 13 Thread
Not a big fan of CAWs either. Some of them look pretty damn good, dont get me wrong. But it really fucking grinds on me that their names are "THE SUPERSTAR" or "THE VILLAIN". It shouldnt bother me, but it really really does.
If I'm using a CAW, it's gunna be one that I've made based on what I'd want in a wrestler's look.
Quote:
Originally Posted by blarg_
True, but no CAW can compare to up-close photo referencing, and the use of professional tools for character modeling, rigging and texturing. If you ever used ZBrush or Maya, you know what i'm talking about. The create a superstar feature is THQ's proprietary clay molder, you can do some impressive work, but you're still very limited with what's at your disposal.
the character models look fucking awful at times because the artists up at Yuke's are ether lazy, or got rushed by time constraints. Sometimes they'll hit new model entrys out of the park, but it's not easy to start from scratch with a completely new character. Their established models for the reacurring superstars are usually spot on.
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I can't really buy the "they have time constraints"...games like Madden and NHL--which are also "yearly" games--deal with similar time constraints, and put out stunning models every year. I think shit models are more due to laziness, and the fact that, like you said, the tools at their disposal are limited. I'm still wondering why they dont use the tool that TNA was using on their games. Those models were phenomenal.
Last edited by WHINY CUNT : 10-11-2012 at 12:43 PM.
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10-11-2012, 01:30 PM
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#2042 (permalink)
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Little Poppa Pump
Join Date: Aug 2011
Location: Montreal, Canada
Posts: 2,407
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Re: Official WWE 13 Thread
Quote:
Originally Posted by Ziggler Mark
Not a big fan of CAWs either. Some of them look pretty damn good, dont get me wrong. But it really fucking grinds on me that their names are "THE SUPERSTAR" or "THE VILLAIN". It shouldnt bother me, but it really really does.
If I'm using a CAW, it's gunna be one that I've made based on what I'd want in a wrestler's look.
I can't really buy the "they have time constraints"...games like Madden and NHL--which are also "yearly" games--deal with similar time constraints, and put out stunning models every year. I think shit models are more due to laziness, and the fact that, like you said, the tools at their disposal are limited. I'm still wondering why they dont use the tool that TNA was using on their games. Those models were phenomenal.
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That TNA game had so much potential it's insane. If Midway made a sequel that had larger, more distinctive movesets, less glitches and more bells and whistles such as new match types, it could've easily been GOAT. The reversal system was SICK.
I don't know what sculpting software they used for the TNA game, but I know that Midway used the Unreal 3 Engine and THQ/Yuke's used their own 1st party Engine that they've been evolving since they broke off from AKI. THQ did licence the U3E from Epic games back in 2006-ish, but they've only used the tech for one WWE game and that was All-Stars. Technically they could use the U3E for their flagship series, but I guess they're getting cold feet since that would mean a complete rehaul, and the fact that the formula became a financial failure with TNA's game even though it looked pretty as hell. THQ are doing exactly what EA does with Madden, they evolve an existing tried and true blueprint every year (at a pace slower than a turtle walking in epoxy glue), and milk it dry with clever marketing to make people believe it'll be the greatest thing since Moses parted the water.
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Last edited by blarg_ : 10-11-2012 at 01:53 PM.
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10-11-2012, 01:51 PM
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#2043 (permalink)
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Stealing the Show
Join Date: Jan 2012
Location: Brooklyn, NY
Posts: 6,201
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Re: Official WWE 13 Thread
it's funny...I dont know why some companies use their proprietary/shitty engines when it's a widely accepted thing that U3E is the gold standard in gaming engines.
Bioware did this with the Old Republic, and it's been OK at best, but just doesnt hold a candle to U3.
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10-11-2012, 02:06 PM
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#2044 (permalink)
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Little Poppa Pump
Join Date: Aug 2011
Location: Montreal, Canada
Posts: 2,407
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Re: Official WWE 13 Thread
Yeah the Unreal engine was pure gold during the the mid 00's, and that was proven when the first Gears of War came out and blew everyone away with it's ultra realistic gritty visuals. In my opinion it's not the standard anymore, especially with Engines like the Cryengine from Crytek, and Kojima's new Fox engine based on early renders that were released. Unreal is still amungst the best though, and does work great for wrestling games.
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10-11-2012, 02:20 PM
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#2045 (permalink)
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Little Poppa Pump
Join Date: Oct 2011
Posts: 2,351
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Re: Official WWE 13 Thread
Any word on create a story with CAW?
Please tell me they at LEAST doubled how many times you can put them in?
(WAY to small last year)
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10-11-2012, 02:30 PM
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#2046 (permalink)
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Working on my abs
Join Date: Aug 2011
Location: FandanGOAT Club House with the rest of FandanGOAT Nation
Posts: 2,808
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Re: Official WWE 13 Thread
Quote:
Originally Posted by JT Martin
This game looks good but I think EA and THQ could've teamed up this year.
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How would this benefit anything at all?
EA is one of the most infamous gaming companies and they aren't even game developers. They are publishers.
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All Hail the King
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10-11-2012, 03:31 PM
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#2047 (permalink)
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Little Poppa Pump
Join Date: Feb 2012
Location: The Negaverse/Force
Posts: 2,330
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Re: Official WWE 13 Thread
So on any day I can put a show?
Monday: Raw
Thursday: IMPACT
Wednesday: USW or UPW(Universal ????????? Wrestling)
Friday: Smackdown
Saturday: ROH
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10-11-2012, 03:41 PM
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#2048 (permalink)
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Little Poppa Pump
Join Date: Oct 2011
Posts: 2,351
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Re: Official WWE 13 Thread
Yes you can, form what i seen not sure how big it is, so far all I've seen is picking a roastr, of raw or smackdown, maybe you can make coustom roastr but I hva not seen it yet*
*It most likjely will be in, but I've seen no evdince of it
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10-11-2012, 03:47 PM
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#2049 (permalink)
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Little Poppa Pump
Join Date: Aug 2011
Location: Montreal, Canada
Posts: 2,407
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Re: Official WWE 13 Thread
Quote:
Originally Posted by Striker
How would this benefit anything at all?
EA is one of the most infamous gaming companies and they aren't even game developers. They are publishers.
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EA has their own internal studios that develope the majority of their games, so they are a developement company as well as publishers, they're just two different divisions under the same umbrella.
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10-11-2012, 04:03 PM
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#2050 (permalink)
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Alive Is Dead, Dead Is Alive
Join Date: Jan 2010
Location: Why ask, when you can find?
Posts: 7,546
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Re: Official WWE 13 Thread
The I Quit mini game thing sounds hella interesting, love the Royal Rumble mini games, but fuck can they be hard to win.
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