Official WWE 13 Thread - Page 19 - Wrestling Forum : WWE, TNA, Debate League, Wrestling Videos, Women of Wrestling Forums
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Old 05-29-2012, 04:29 PM   #181 (permalink)
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Default Re: Official WWE 13 Thread

The new generation WWE logo doesn't look that great. Why didn't they use the new generation WWF logo instead(since WWE is still allowed to use that logo).

Of the 5 main features they're advertising so far, only 2 sound interesting. 1 is the attitude era stuff. The other is WWE Live.

"brand new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever experienced in a WWE videogame."

Hopefully it actually is improved audio/presentation system, cause that's what the gameplay has been lacking in past few years.
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Old 05-29-2012, 04:45 PM   #182 (permalink)
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Default Re: RTWM May Be Dropped From WWE13

Quote:
Originally Posted by Vic View Post
lol i like how they call RTWM popular. RTWM was always shit, a standard storyline where you chose your own wrestler was so great, and while they're at it they can drop the shitty Universe mode in favor of a legit GM Mode as well. I'm still pissed that i unlocked Brock Lesnar after my first universe match.
The only good RTWR was Jericho's in SvR 2009. It was unpredictable and kept people intrigued to play to find out who was the masked man(Or at least for me it was). Unpredictable and enjoyable are 2 things all of the other RTWMs were not.
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Old 05-29-2012, 04:46 PM   #183 (permalink)
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Default Re: Official WWE 13 Thread

Few things I picked out from the IGN Article: http://www.ign.com/articles/2012/05/...ebut-of-wwe-13

Quote:
THQ’s additions to WWE ’13 are still numerous and significant. The biggest of these deals with context-sensitive power moves that enable players to recreate some of the most memorable and spectacular moments in WWE history. These actions, which range from literally breaking the ring with super heavyweights to bulldozing a rival through the ring barrier to catching a finisher in mid-air, can only be enabled by certain wrestlers in specific locations and instances. Much like the appearance of a ‘Finisher’ icon, an ‘OMG!!’ logo will appear above a character’s head when they are capable of executing these devastating maneuvers, which can quickly change the tide of a match - or even end it.
RKO, Codebreaker?!

Quote:
Alongside selecting arenas, characters and the number of finishing moves available at the start of a match (a new option, which can range from 0 to Infinite), players will be able to adjust a setting called ‘Match Experience’. Three settings - “Quick”, “Normal” and “Epic” - will affect the overall pacing of a fight, independent of AI difficulty. Factors such as momentum, damage, enemy aggressiveness and even kick out and reversal rates will be affected. The difference can be staggering. Quick matches feel lightning quick compared to epic ones, where superstars seem to have limitless stamina - and health. Best of all, this concept will make its way into the single player campaign as well.
Sounds great.
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Old 05-29-2012, 04:55 PM   #184 (permalink)
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Default Re: Official WWE 13 Thread

Quote:
Alongside selecting arenas, characters and the number of finishing moves available at the start of a match (a new option, which can range from 0 to Infinite), players will be able to adjust a setting called ‘Match Experience’. Three settings - “Quick”, “Normal” and “Epic” - will affect the overall pacing of a fight, independent of AI difficulty. Factors such as momentum, damage, enemy aggressiveness and even kick out and reversal rates will be affected. The difference can be staggering. Quick matches feel lightning quick compared to epic ones, where superstars seem to have limitless stamina - and health. Best of all, this concept will make its way into the single player campaign as well.
Sounds awesome!
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Old 05-29-2012, 04:59 PM   #185 (permalink)
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Default Re: Official WWE 13 Thread

Quote:
Originally Posted by dxbender View Post
The new generation WWE logo doesn't look that great. Why didn't they use the new generation WWF logo instead(since WWE is still allowed to use that logo).

Of the 5 main features they're advertising so far, only 2 sound interesting. 1 is the attitude era stuff. The other is WWE Live.

"brand new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever experienced in a WWE videogame."

Hopefully it actually is improved audio/presentation system, cause that's what the gameplay has been lacking in past few years.
And commentary was atrocious on '12. When Cole asked a question like, "what do you think Ryder needs to do her, King?", King never answers him. This is all the time. And go ahead and play a tag match on WWE '12 and have Evan Bourne start off regardless who you play in it. I kid you not, and restart it to make sure, as soon as the bell rings, Cole will say, "Looks like it'll be HARDY starting things off here". :Cornette
WTF? Neither Jeff or Matt are on the game. Why would it say Hardy? I laughed for a good 3 min at THQ for that. Never laughed that hard since I saw their new logo. The commentary is awful, but in honesty, it really is as awful as it in real life.
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Old 05-29-2012, 05:09 PM   #186 (permalink)
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Default Re: Official WWE 13 Thread

Catching finishers in the air sounds AWESOME.
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Old 05-29-2012, 05:14 PM   #187 (permalink)
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Default Re: Official WWE 13 Thread

'13 needs to have environmental damage. NOT GRAPPLES. DAMAGE! Meaning if I hit a Jackknife or Brainbuster on concrete, on or off the stage, or on a ladder or table or steel steps, they should at least have temporary severe damage and shouldn't be able to get up for a good period of time and struggle to their feet. It simple, effective, and awesome.
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Old 05-29-2012, 05:16 PM   #188 (permalink)
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Default Re: Official WWE 13 Thread

Epic matches sounds epic

i cant name the number of times I see a match end in minutes where I want it to drag for half an hour
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Old 05-29-2012, 05:24 PM   #189 (permalink)
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Default Re: Official WWE 13 Thread

Quote:
Originally Posted by Brye View Post
Catching finishers in the air sounds AWESOME.
Yes, indeed it does. I have a working Smacksown SYM and I faced Kurt Angle 5 times in a row and for 3 straight times, I toe kicked Angle and the Smackdown icon came up and Angle had reversed it into an Ankle Lock right there on the spot. I marked out when it happened even though I lost. Hopefully, catching finishers in mid air makes me mark out the same way.
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Old 05-29-2012, 05:30 PM   #190 (permalink)
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Default Re: Official WWE 13 Thread

I swear DLC is the death of video gaming. Fucking hate that stuff. I do get the feeling that this new installment is a desperate attempt to get the "older" guys like myself back into it. Might work, might not. Have to see.

This should be the logo of the new game;

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