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post #1621 of 5818 (permalink) Old 09-29-2012, 07:12 PM
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Re: Official WWE 13 Thread

Yeah I think the whole submission system needs a revamp. When you've weakened a superstar's body part a few times you can easily make him tap out if you're using a finisher because it gets the added power to it which comes with a finisher. It's too easy and that's why I've tend to stay away from submission finishers in recent years.
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post #1622 of 5818 (permalink) Old 09-29-2012, 09:30 PM
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Re: Official WWE 13 Thread

Submission system needs to be improved. They should last longer(regardless of a superstars health rating), and there should be more "rope awareness". I have always having to drag a guy into the exact center of the ring, cause if I go for a submission, the opponent always ends up in the ropes once the submission animation is done and the submission move begins.

They should have more realistic rope breaks.

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post #1623 of 5818 (permalink) Old 09-29-2012, 09:36 PM
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Quote:
Originally Posted by Nostalgia View Post
Yeah I think the whole submission system needs a revamp. When you've weakened a superstar's body part a few times you can easily make him tap out if you're using a finisher because it gets the added power to it which comes with a finisher. It's too easy and that's why I've tend to stay away from submission finishers in recent years.
I'm not sure what's the problem with this. Working on and targeting your opponent's leg and then using a submission finisher that targets the leg to make him tap sounds pretty logical to me, but they do need to put back holding onto a submission move after a rope break.

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post #1624 of 5818 (permalink) Old 09-29-2012, 09:49 PM
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Re: Official WWE 13 Thread

The problem is once you've got the opponent weakened enough, you put him in the submission and it's a guaranteed win at that point. Anyone who's familiar with the breaking point submission holds knows this. It's too easy. At least when you're getting pinned you have a chance to get out, but when you're in a submission when you're weakened there's no escape (unless on the extreme off-chance that you get to the ropes).
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post #1625 of 5818 (permalink) Old 10-01-2012, 10:55 AM
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Re: Official WWE 13 Thread

Nevermind.

Last edited by Patrick Bateman; 10-01-2012 at 10:58 AM.
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post #1626 of 5818 (permalink) Old 10-01-2012, 10:57 AM
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Re: Official WWE 13 Thread

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Originally Posted by RevolverSnake View Post
Release is 30. November isn't it?
October 30 in US
November 1st in Australia
November 2nd in the UK
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post #1627 of 5818 (permalink) Old 10-01-2012, 11:05 AM
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post #1628 of 5818 (permalink) Old 10-01-2012, 11:13 AM
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Re: Official WWE 13 Thread

Quote:
Originally Posted by Nostalgia View Post
The problem is once you've got the opponent weakened enough, you put him in the submission and it's a guaranteed win at that point. Anyone who's familiar with the breaking point submission holds knows this. It's too easy. At least when you're getting pinned you have a chance to get out, but when you're in a submission when you're weakened there's no escape (unless on the extreme off-chance that you get to the ropes).
Yeah it is too easy but i find it takes way to long for someone to tap from an arm submission(cross arm breaker,cattle Mutilation) This is with me targeting the area and it gets annoying.


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post #1629 of 5818 (permalink) Old 10-01-2012, 11:20 AM
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Re: Official WWE 13 Thread

One thing I really hate about submissions in the recent games is the amount of submission holds that can't be used to actually submit your opponent. The fuck? And wasn't the grapevine ankle lock (Shamrocks finisher this year, yeah?) one of those moves? Really? Why do they do that?
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post #1630 of 5818 (permalink) Old 10-01-2012, 11:42 AM
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Re: Official WWE 13 Thread

Regardless if you are excited for it or not....Vote for WWE13 on Gamefaqs poll for October game most excited about

http://www.gamefaqs.com


WWE is currently 6th of 12 games.

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