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Old 06-01-2011, 02:24 PM   #51 (permalink)
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Default Re: WWE '12



Nothing really new.Loving the camera angle might get annoying after a while though.Still can't believe they still have that stupid grappling before finisher animation.Not impress so far, looks exactly the same as 11', same generic ref, same sound effect, same animations.
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Old 06-01-2011, 05:54 PM   #52 (permalink)
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Default Re: WWE '12

Nevermind, looks about like the same old shit besides the camera angles lol. Rental for the 5th or so year.
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Old 06-01-2011, 07:12 PM   #53 (permalink)
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Default Re: WWE '12

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Originally Posted by xhbkx View Post
Cover and release date if anyone cares: http://ps3.ign.com/articles/117/1171523p1.html

Cover looks bland as fuck.
Fuck Orton
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Old 06-02-2011, 12:05 AM   #54 (permalink)
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Default Re: WWE '12

Seems like the same old shit. This looks like another rental for me.
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Old 06-02-2011, 12:09 AM   #55 (permalink)
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Default Re: WWE '12

Posted this elsewhere, but I will post it here too.

Quote:
WWE Universe Mode 2.0 will generate new and more impactful elements of unpredictability based on player decisions, while dynamic visual changes to gameplay presentation, including new animations, camera positions, lighting and improved rendering, will set the tone for delivering an exceptional simulation of WWE programming.

Ricardo Rodriguez is confirmed for the game as he's featured in Del Rio's entrance.

Superstars can break moves now so for example when John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations.

There are no strong and weak grapples -- the moves you're pulling off are dependent on how worn down the opponent is.

There's limb targeting in WWE’ 12. You can attack the head, arms or legs, and while this obviously puts you in a good place for certain finishers, it also really twists the match in whatever direction you want it to go. If you're up against a lightning quick high flier, you can work the legs so the opponent can't get around as quickly and can't zip up the turnbuckles. Work the head, and the opponent is going to be a groggy mess.

New "Breaking Point" submission system where players tap buttons in a tug of war mini-game.

New Wake Up Taunts in WWE '12. Like how Randy Orton pounds the ground before he goes to hit his Finisher on TV. You knock your opponent down with your Finisher primed, hit the taunt button, and you'll get a celebration that ends with the opponent getting to his feet in the perfect setup for your big move. The opponent gets a chance at reversing it.

WWE '12 features a big meter with a name on it at the bottom of the screen showing how close you are to building a Signature or Finisher.


You can store 2 finishers


The AI learns this time around. For example if it picks up a chair, it's not going to drop it -- it's going to hit you with it. If you spam a move its going to learn to reverse it.


New pinning system. The window moves around this time at random. The window size varies on how beat up you are, and if you're pinned after the opponent hits his Finisher, the meter might not pop up to the two-count so you'd only have one shot at it.

Animations change based on weight classes
All awesome. Bolded are especially awesome, especially being able to store finishers again and limb targeting gonna make matches a lot more unique.

However the 'Superstars can break moves now so for example when John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations.' worries me, as in all stars this was annoying and very tedious in tag/triple threat/fatal four way matches and I hope it isn't like this in 2012.
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Old 06-02-2011, 12:30 AM   #56 (permalink)
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Default Re: WWE '12

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Originally Posted by Arsenal FTW™ View Post
Posted this elsewhere, but I will post it here too.



All awesome. Bolded are especially awesome, especially being able to store finishers again and limb targeting gonna make matches a lot more unique.

However the 'Superstars can break moves now so for example when John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations.' worries me, as in all stars this was annoying and very tedious in tag/triple threat/fatal four way matches and I hope it isn't like this in 2012.
About the new pinning system, does that mean if you hit 2-3 finishers the opponent is pretty much screwed?If that's the case then fuck it, I want a lengthly match not a match that could end within 2mins.
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Old 06-02-2011, 07:56 AM   #57 (permalink)
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Default Re: WWE '12

I only played some wrestling games.

WWF In your house, War Zone, Smackdown, Raw vs Smackdown 1.

They were all very fun and damn funny.

I still remember I can make shows and matches, go to some weird backstage areas with weapons, create wrestlers etc..

I don't now which version I played at my friends place afterwards that is totally not fun, many weird analog buttons and such.

I hope this will be great. It does look great!
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Old 06-02-2011, 10:35 AM   #58 (permalink)
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Default Re: WWE '12

Quote:
Originally Posted by xhbkx View Post


Nothing really new.Loving the camera angle might get annoying after a while though.Still can't believe they still have that stupid grappling before finisher animation.Not impress so far, looks exactly the same as 11', same generic ref, same sound effect, same animations.


Well the review did say, it looks the same, but you have to actually play it to feel the difference
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Old 06-02-2011, 12:00 PM   #59 (permalink)
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Default Re: WWE '12

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Well the review did say, it looks the same, but you have to actually play it to feel the difference
You piece of art... That gameplay video is 5 months old. Much stuff happens in 5 months, wait for E3 and judge then...
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Old 06-02-2011, 01:29 PM   #60 (permalink)
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Default Re: WWE '12

Some things I would like to see in WWE 12.

Create an arena - This is something A LOT of people have been wanting for a long time. I wouldn't expect anything too extravagent because I know this would take a lot of work from the makers of the game, but something simple would be nice and a good start for something to work on and improve for the future games.

A more updated roster and leave out non relevant characters - If the character is never seen on television then there really is no point in putting them in the game other than using them as a squash character for CAW's. They really should extend the roster cut off date as well. Instead of WM make the cut off date for the roster be Summerslam. It always sucks when an interesting character debuts in late July, but don't make the cut for the game because the roster ended in March or April.

Add more attires for the characters that they actually wear - I understand that is what the Superstar threads creation is supposed to be used for. However, if you are going to give a superstar a second attire, give him an actual alternate attire that they have worn before, not street clothes that you have never seen them in before. I saw a clip of Cena and Sheamus's entrance for WWE 12 on youtube. Sheamus is wearing his United States, Red White and Blue attire when he was U.S. champ. Why the fuck would they give him that attire when he only wore it for a month!? Hopefully they have his usual wrestling trunks in the game.

Get rid of RTWM and just put in a regular storymode like the older Smackdown games. Add a lot of options throughout the storyline mode also, I remember in SYM and HCTP, there were a lot of times where you had options on what you could do and say which would alter the story for your character.

Get rid of WWE Universe....HATED that mode and very rarely used it.

Let us defend titles in exhibition mode again....seriously what the hell was the deal with taking that option out in SVR 2011?!? That is probaly my biggest complaint about that game.

Instead of constantly taking out moves year after year, add a shit load more in this years game.

Make the game more balanced. SVR 11 was horseshit that you could easily beat your opponent or they could easily beat you with a simple scoop slam...seriously what the fuck? Hell SVR 10 was more balanced than 2011.

All I can think of right now.
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