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post #1161 of 7086 (permalink) Old 08-22-2011, 03:35 PM
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Re: WWE '12

Cant wait for this game!!

Rock vs Cena.
Cant wait to see the arenas too. I wonder what Wrestlemania 27 arena is going to look like? Hopefully something epic!



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post #1162 of 7086 (permalink) Old 08-22-2011, 03:44 PM
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Re: WWE '12

Well, it'll look like the WM 27 arena did

Wonder how long it'll be until they release The Rock as a DLC character for 80 Microsoft points, like they did with Bret Hart & Stone Cold.

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post #1163 of 7086 (permalink) Old 08-22-2011, 03:50 PM
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Re: WWE '12

Quote:
Originally Posted by randyorton24 View Post
How often does THQ update the WWE12 website? I remember last year that they done it twice a week. For the past week, I see that it stops at HHH, any ideas when they are going to show the rest of the guys and the DLC?
I think they said updating starts this week.

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post #1164 of 7086 (permalink) Old 08-22-2011, 03:52 PM
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Re: WWE '12

Quote:
Originally Posted by For The Win View Post
Well, it'll look like the WM 27 arena did

Wonder how long it'll be until they release The Rock as a DLC character for 80 Microsoft points, like they did with Bret Hart & Stone Cold.
Think they said 90 days.


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post #1165 of 7086 (permalink) Old 08-22-2011, 04:02 PM
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Re: WWE '12

lmao in '11 regardless of how many times I have Batista lose he doesn't fall out of the rankings. He's yet to win a match but still 6th in contention.

Wish they'd keep a w/l record.



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post #1166 of 7086 (permalink) Old 08-22-2011, 04:12 PM
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Re: WWE '12

Quote:
Originally Posted by CamillePunk View Post
Think they said 90 days.
Awesome, thanks mate.

Quote:
Originally Posted by Brye View Post
lmao in '11 regardless of how many times I have Batista lose he doesn't fall out of the rankings. He's yet to win a match but still 6th in contention.

Wish they'd keep a w/l record.
Yeah a W/L would be good.

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post #1167 of 7086 (permalink) Old 08-22-2011, 11:41 PM
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Re: WWE '12

Not sure if this has been posted yet, I can't remember:

Quote:
UNIVERSE 2.0
Now You Make Your Decisions... Now Decide Who You Wanna Cash In Your Money In The Bank Briefcase.. You Decide Which Championship You Want To Go After After Winning The Royal Rumble.... Free Roaming Is Confirmed.... New Cut Scenes Have Been Added
http://wwesre.ucoz.com/news/wwe_12_w.../2011-08-22-23

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Last edited by The Ice King; 08-23-2011 at 12:06 AM.
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post #1168 of 7086 (permalink) Old 08-22-2011, 11:55 PM
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Re: WWE '12

Hoping for a little more than just that. I'd also like the option to set up run ins so that Husky Harris isn't interfering in 2 matches a night.



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post #1169 of 7086 (permalink) Old 08-23-2011, 12:11 AM
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Re: WWE '12

I'm hoping for more than that as well. I'm sure there is.

Here's the exact quote about "weight detection" it's more of an animation:

Quote:
Q: Will there be Weight Detection in WWE '12? If not, any future plans to do so?
A: This is always a hot topic and frequently asked question.
What we currently have in WWE '12 is a weight detection system that will play different animation variations depending on the size of the offensive and defensive Superstar.
For example, if a small Superstar is trying to lift a large Superstar, the animation that will play out for the move will be one where the small Superstar has a much slower lift animation and a faster drop animation to simulate the gravity of the larger Superstar and the effort it takes to lift him. And on the opposite spectrum, when a large Superstar lifts a small Superstar, the lift animation will play very fast and the drop animation will either be a fast or medium speed animation to simulate the ease of picking that Superstar up.

These animation variations play by automatically detecting the size of the Superstars involved in the move and playing the appropriate animation. It's important to note that these animation variations will only be found for lifting motions and not every type of animation seen in the game. This addition of variations in animations helps create a more life-like and realistic look to the game. The question we get often is whether or not we limit or put some sort of restriction on certain moves being performed from a small Superstar onto a large Superstar.
And the answer to that is we don't have this restriction in WWE '12. We are trying to find a balance between realism and total freedom. Obviously it's not realistic if a small Superstar can lift up a large Superstar, but we also don't want to completely strip lifting moves out of a smaller Superstar's moveset or completely cripple the funfactor of the game by playing failed lift animations all match.

We have and will continue to explore other weight detection gameplay systems such as Day of Reckoning's system in the future. This is a topic that we continue to explore and investigate what we believe will be the most fun approach to gameplay. We want to avoid adding too many mini-games and button mashing into combat, so we will continue to look for more elegant approaches that make the game feel realistic but at the same time not stripping away functionality and freedom.
http://boards.ign.com/wwe_smackdown/b6546/203129306/p9/

"....or...you can just call me the soon to be crowned KING of this company!
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post #1170 of 7086 (permalink) Old 08-23-2011, 12:16 AM
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Re: WWE '12

Unfortunately chances are that Weight Detection was taken out(probably due to memory or clipping issues or some shit) since they haven't made mention of it yet.
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