Childish Gambino Is #1
Join Date: Nov 2009
Location: The U. S. of A's
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Re: WWE '12
I'm hoping for more than that as well. I'm sure there is.
Here's the exact quote about "weight detection" it's more of an animation:
Q: Will there be Weight Detection in WWE '12? If not, any future plans to do so?
A: This is always a hot topic and frequently asked question.
What we currently have in WWE '12 is a weight detection system that will play different animation variations depending on the size of the offensive and defensive Superstar.
For example, if a small Superstar is trying to lift a large Superstar, the animation that will play out for the move will be one where the small Superstar has a much slower lift animation and a faster drop animation to simulate the gravity of the larger Superstar and the effort it takes to lift him. And on the opposite spectrum, when a large Superstar lifts a small Superstar, the lift animation will play very fast and the drop animation will either be a fast or medium speed animation to simulate the ease of picking that Superstar up.
These animation variations play by automatically detecting the size of the Superstars involved in the move and playing the appropriate animation. It's important to note that these animation variations will only be found for lifting motions and not every type of animation seen in the game. This addition of variations in animations helps create a more life-like and realistic look to the game. The question we get often is whether or not we limit or put some sort of restriction on certain moves being performed from a small Superstar onto a large Superstar.
And the answer to that is we don't have this restriction in WWE '12. We are trying to find a balance between realism and total freedom. Obviously it's not realistic if a small Superstar can lift up a large Superstar, but we also don't want to completely strip lifting moves out of a smaller Superstar's moveset or completely cripple the funfactor of the game by playing failed lift animations all match.
We have and will continue to explore other weight detection gameplay systems such as Day of Reckoning's system in the future. This is a topic that we continue to explore and investigate what we believe will be the most fun approach to gameplay. We want to avoid adding too many mini-games and button mashing into combat, so we will continue to look for more elegant approaches that make the game feel realistic but at the same time not stripping away functionality and freedom.
"....or...you can just call me the soon to be crowned KING of this company!
DEAN AMBROSE is taking over the world! As of right now forget what you think you know about this industry,
because Dean Ambrose is about to blow the DOORS. OFF. EVERYTHING! SO WELCOME TO THE FUTURE!!!!"
THANK YOU PUNK.