Matt Parker here coming at you LIVE from the TNA EVENT IN ATLANTA! I had a chance to sit down with the developer, rather one of the developers of TNA Impact The Video Game to get YOUR questions answered. Below are the answers and some extra info!
As of now there are 25 wrestlers in the game
Each system WILL have exclusives but they have not been determined as of yet
Season mode will be based fully on the created wrestlers, there will be no season for the standard roster. It starts with the player waking up after plastic surgery in Mexico and then deciding to enter wrestling….
You can defend titles in exhibition mode.
A demo will be available in spring.
You WILL be able to put your music into entrances
There will not be create a entrance. There will be the regular roster’s intros and 10 or so generic to choose from.
Downloadable content is in the planning stages. Something Midway would like to do but are not sure if it will make it.
The “cut off” for the roster and attire is January. They shouldn’t have problem adding people until then.
You cannot fight on the stage or leave the ring area.
Tables are in. Ladders are questionable. I wouldn’t count on flaming tables either.
Commentary is in. It is still very early with only a few phrases hard to tell the final outcome.
Each profile will have 16 CAW spots.
Six sides of steel match is in.
Unlockable content is a yes. Money will be used to unlock things. Not sure what will be unlockable move sets are almost certain.
The game WILL NOT feature any type of ref.
The game will have around 2500 moves.
The game will only feature four wrestlers on the screen period. Four wrestlers online period.
Weight detection will be in. Midway promises game play like no other. I can’t comment on this with the build I played. I will explain this in greater detail later this evening.
Wrestlers will carry belts to the ring around their waists; this is planned as of now.
Area specific damage is in and should play a major role in game play.
The facial expressions WILL CHANGE based on what is happening to the wrestler.
Wrestlers should have two attires in multi colors.
There will be around eight arenas which will be unlocked as you play through story mode.
UPDATE: YOU CANNOT MODIFY WRESTLERS. HOWEVER, YOU SHOULD BE ABLE TO COPY THEM IN CAW THEN MOD THEM.
The only online mod planned is exhibition.
According to Midway CAWS should look just as real as the preloaded wrestlers.
King of the Mountain is in. How it will work exactly is on the table.
Run-Ins will enter the ring for thity seconds or so then exit or remain ringside they will only help for thirty seconds.
The DPad on the Xbox (this will vary based on each system) controls run-ins. It will also allow you to have a “second wind” and further more perform “dirty moves.” However these will only be able to be done once a match each.
AJ and Samoa have been to at least five game design meetings. As well as Christopher Daniels.
Tag Team Moves are in, 3D is in.
You should be able to do wrestler vs. wrestler. IE Kurt Angle vs. Kurt Angle.
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Re: Official TNA: iMPACT Discussion Thread
I'm quite dissapointed with only 16 caws slots, not modifying in-game wrestlers and also the season mode (Not allowed to play as an in-game wrestler..). But as Optikk said, it's TNA's first wrestling game and is only going to get better.
There was a lot more positive than negatives in that interview. Im glad 6 Sides of steel made it in, and importable music is great. For all we know the season mode could be great. And hopefully what they said about CAW's looking as real as the wrestlers is true.
I'll still buy it, some of the things i don't like the sound of but others i do such as six sides of steel being confirmed and the cut off for roster and attires being January.
I'm really interested in how they will do King Of The Mountain and Ultimate X as i am really looking forward to playing those.
Season mode being only CAW's is something i was expecting, pretty much like the DOR games.
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