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Old 07-30-2008, 02:47 PM   #631 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

The commentary is still better/fresher than the past two smackdown games and i think i read a article or two months ago about there being an option to turn them off/on..There was "some"move variety there and plus theres still editable movesets and so no need to really worry.still good vids/shots!

Sharkboy.. http://www.tnawrestling.com/content/view/953/84/ ....looks cool!,i know his stone cold type sharkboy character wont be in but i hope he has atleast the stunner!,i wonder who's the next"exclusive-unannounced character"is!?

Booker T ... http://xbox360.ign.com/articles/895/895170p1.html ....very very cool entrance/cool brawl vid.with awesome reversals/love the book end animation!
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Old 07-30-2008, 07:23 PM   #632 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

When has Booker T ever used a german suplex currently now? Then again, when does Booker ever use a belly to belly suplex like that?

I won't complain so much though, as I can say that I do like how the Book End is done on the game.

As for Shark Boy being on the roster? Meh, more of a wrestler I would use in practice matches.
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Old 07-30-2008, 07:55 PM   #633 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

theres editable movesets and so we can just change them since midway dident do them right!,when i first get the game the first i'll do before playing a match is edit all movesets myself!
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Old 07-30-2008, 08:10 PM   #634 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

It is shaping out to be alot like Showdown: Legends of Wrestling, with anybody doing Steiners belly to belly and shit they've never done before. So lets hope there are editable movesets, seems like I'll have alot of altering to do...
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Old 07-30-2008, 08:19 PM   #635 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

in the wwe games they dont have perfect movesets either,just taunts/signature moves and finishers and so the same can happen for this game too and i always edit all the movesets for wwe games too and so i'll just do it for this one too and problem solve!
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Old 07-30-2008, 08:25 PM   #636 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

The videos are good, cannot wait for this awesome game. Just watched iMPACT now aswell.
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Old 07-31-2008, 08:36 AM   #637 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Quote:
Originally Posted by Louie85TX View Post
in the wwe games they dont have perfect movesets either,just taunts/signature moves and finishers and so the same can happen for this game too and i always edit all the movesets for wwe games too and so i'll just do it for this one too and problem solve!
Not too much anymore. If a wrestler has too many slots than he has moves in the SvR games, then they usually get a duplicate of another move, like how theres 20 suplexes. They don't just throw in a random move that the wrestler would never do.
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Old 07-31-2008, 08:44 AM   #638 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

I will play as Shark Boy in the season mode tbh. If they dont have a season mode then I aint buying it.
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Old 07-31-2008, 11:18 AM   #639 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

They do have season mode.
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Old 07-31-2008, 01:50 PM   #640 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

"Kamikaze"/"Richard Flair"

In svsr08 I found many many moves that most of them would never used and thq admited that they used some random movesets based on the fighting styles.

Well not season mode but story mode as in just one big storyline and you can only use caw's,although i think i read you can copy wrestlers into a caw slot and edit them there and so i guess you can use sharkboy or someone else in storymode.
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