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Old 02-22-2008, 11:00 PM   #281 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

i'd rather they included more guys and just didn't put the knockouts in the game at all, but that's just me
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Old 02-24-2008, 07:41 PM   #282 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

I hope the knockouts in this game are actually good in the game, on Smackdown the women are poor to use
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Old 02-26-2008, 06:41 AM   #283 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

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Originally Posted by mrchrisieclass
I hope the knockouts in this game are actually good in the game, on Smackdown the women are poor to use
That's probably because the Woman's division in the WWE lacks actual good woman wrestlers.

I just read that Wrestlegames.net are doing another Q and A with Midway on the game soon. I'll post it up of course when it's done. If you head on over to that site, you can also submit your own questions that you would like to be answered.
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Old 02-26-2008, 12:29 PM   #284 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

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Originally Posted by Booyaka 619 View Post
That's probably because the Woman's division in the WWE lacks actual good woman wrestlers.

Mickie, Victoria and Beth are as good as anything TNA can offer, if not better
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Old 02-29-2008, 12:29 PM   #285 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Quote:
Originally Posted by mrchrisieclass View Post
Mickie, Victoria and Beth are as good as anything TNA can offer, if not better
Oh yeah I know them three are, definitely. But I mean the likes of Ashley, Maria, etc. they arn't even close to the talent of knockouts such as Angelina Love, Velvet Sky, Kim and Kong.

Anyroad, I found an interview with Kurt Angle about the game. Don't think I or anyone else has posted it before.

http://www.youtube.com/watch?v=vfktaM1zBBA

EDIT:

Some new videos:
Gamer TV TNA iMPACT video, including the Canadian Destroyer - http://youtube.com/watch?v=QMUjM_P4g7g
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Old 03-04-2008, 07:14 PM   #286 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Heres a new interview with the producer of the game, the story mode sounds horrible imo....seriously...winding up in Tijuana with no memory and having facial reconstruction...? The fuck,


http://www.wrestlinggamers.com/wgnew...lFPbPAkUod.php






1. Even though "TNA Impact" is the first TNA videogame, what are
your expectations from the game?


Mark: We are extremely excited about this game, and let me tell you why. TNA
has so many elements that make great gameplay. Competitive head to head
multiplayer action, move sets that are easy to pick up but rich with new
moves and moments to discover, quick responsive controls, and great
animations which make the players wince with pain and laugh at their
outrageousness. When combining that with stunning next gen visuals,
robust sounds; music and commentary, the unique nature of the 6 sided
ring and growing popularity of TNA Wrestling, and you can see why we
have strong expectations for TNA Impact the videogame.

2. It was announced that the season mode in "TNA Impact" will be
based on a created wrestler, how will the season mode work? in terms of
storylines, how much "freedom" will the player get?


Mark: Yes, the Create a Wrestler mode is at the heart of our story mode.
Instead of doing a standard Season Mode, we chose to tell a story about
the inner workings and power struggle within TNA. The Story Mode begins
with a man who's been beaten to the edge of death, had his body dumped
in Tijuana Mexico, and awakes in a Plastic Surgeons office not knowing
who he is or how he got there. From there the player must re-establish
his identity, recover his memories, and fight back to gain was
rightfully his in TNA. The player has many choices as he creates his
wrestler, expands his move set, and attempts to become a TNA Champion.

3. The game is scheduled to be released on all next-generation
consoles; even with the better graphics don't you think that having only
4 wrestlers on screen at once isn't enough?


Mark: Given that this is our first TNA wrestling game, we wanted to focus on
the match types and elements that get the majority of play and interest.
So we opted to have our art team create incredible next-gen visuals by
limiting the on screen wrestlers to 4. This still provides us with a
wide array of matches and play style, and give us room to grow too!

4. Ultimate X and King of the mountain matches are scheduled to
appear in the game, can you give us more details about these matches
implanted into the game?


Mark: Yes, we do have a variety of matches in the game, and Ultimate X is
unique to wrestling video games. The players must climb up onto ropes
which are suspended above the ring, fight off their opponents, and
attempt to untie the X which is dangling at the center of the ring.
Players can attack from the X ropes down to the ring, to others on the
ropes, and of course players in the ring or on the turnbuckles can
attack opponents on the X ropes. Ultimate X matches are part of the
Story Mode as well as matches you can play in VS Mode.

5. Wrestling and nostalgia goes well together, what are the chances
of seeing classic models like Kevin Nash, Blonde hair Sting, and even
Classic Raven?

Mark: I'd say the chances are very high! While we do have a robust roster and
several surprises in the shipping title, we also support downloadable
content such as new wrestlers. We are always listening to the wrestling
fans and trying to provide what they are looking for.

6. Online content is considered to be a very important feature in
the world of videogames, will we see an online e-fed in the game?

Mark: Not in TNA Impact. While we enjoy watching the E-fed community and
aspire to add such features in our products, it's just too early for us
to focus on that. It's been a ton of work just getting players to fight
head to head in a crisp and fair fashion! So we agree that on-line is
critical, we believe we are providing enough content and enough
leaderboards to satisfy the players of our first TNA title.

7. Many moves are being captured by the animation team, what are the
chances of seeing popular moves that aren't associated with TNA
wrestlers, moves like the pedigree, "Sweet chin music", F-5 and the
Jackhammer?


Mark: While we did capture the moves of our TNA talent, it is safe to say that
we went overboard and captured even more moves. Including the 3 you
reference! We are still actively putting in moves and applying them to
the appropriate wrestlers and situations, so you'll have to wait until
the game ships to see who/what/when!

8. It is not secret that "TNA Impact" is scheduled to compete with
THQ's highly popular "Smackdown Vs Raw" series, any thoughts about the
comparison between the two games at this level?


Mark: Well, we have great respect for the WWE titles and can readily
acknowledge the huge fan base, breadth of features, and excellent ring
entrances. They are a strong force with 10+ years of constant
development. However, we are not big fans of the moment to moment
gameplay that the Smackdown Vs Raw games provide. Controller
responsiveness and crispness is just not there. And we believe that is a
key component of fun gameplay. So we've focused on that and are happy
with our direction. It's more similar to the old N64 No Mercy game than
anything else. So from a feature standpoint, our first TNA Impact
videogame will not match up against Smackdown Vs Raw, but from a
gameplay and in-ring entertainment standpoint we will shine. Competition
is great for videogames, and I suspect our TNA Impact game will have an
effect on future WWE titles.

9. Since there won't be any referee in the game, how will the
weapons usage work, usually in a wrestling game the player has to
distract the referee in order to use a weapon?
Mark: We took a fairly simple approach to this, and allow a weapon to be used
only in specific match types, and limit the weapon to a number of
strikes before it's broken. Actually, that is all very similar to the
WWE game.


10. Last but not least, when will we see a wrestling game for the pc?

Mark: Well, if you come into our offices you'd see a version of TNA Impact
running on PC! The PC is a different animal, and we love it, but it's up
to the marketing folks to figure that out!
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Old 03-04-2008, 08:28 PM   #287 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Quote:
Originally Posted by mrchrisieclass View Post
Mickie, Victoria and Beth are as good as anything TNA can offer, if not better
I wouldn't say there better, but there probably atleast as good fundamentally. But here's the difference, there not allowed to showcase their real wrestling abilities nearly as often.

You see a good women's match maybe once a year in the WWE, you see one almost once a week in TNA. You really can't compare the WWE's womens division to TNA's at this point, it's just not even close.

Anyway:

Quote:
The TNA iMPACT! video game will feature custom soundtracks for created wrestlers exclusively on the Xbox 360. The PS3, PS2 and Wii do not have the capabilities to have this feature
Good news, well for me anyway since I have a 360.

Also, I want UX and KOTM footage already, this games spose to be out in 3 months and still we know very little about a vast majority of it.

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Old 03-05-2008, 10:19 AM   #288 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Nice interview, I love the sound of Ultimate X.

Oh here's some more news, and it's not that great..
"Jack asks if Traci is in the TNA Video Game. Traci says the knockouts taped a match for it, but only Christy will be a character in it. Next year she hopes they will be."
Source: Lordsofpain.net and Traci Brooks

I'm not that bothered if they arn't as we can probably create them. Also seeing as Christy's by far my favourite knockout (No, not speaking in In-Ring skills).
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Old 03-05-2008, 03:55 PM   #289 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

I don't know why they added king of the mountain though, it would make a horrible video game match imo.
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Old 03-05-2008, 04:20 PM   #290 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

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I don't know why they added king of the mountain though, it would make a horrible video game match imo.
they added it because it's one of TNA's staple match types. When you think TNA you think X Division, Ultimate X, 6 Sides of Steel, and KOTM. it'd be a crime to leave the match out of the game, regardless of how you think it will be.

as far as the interview, it all sounds great. the season mode sounds a little iffy, but it is an innovative way to get your created wrestler in the story. i won't judge it until i play it myself.
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