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Old 09-12-2008, 01:07 PM   #1141 (permalink)
evolution*
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Default Re: Official TNA: iMPACT Discussion Thread

Compelted the game earlier today. Pretty good overall, was nice to have a chalenge from teh CPU, SvR has been too easy compared to this.

Achievment wise on the 360, any noise on the scret achievements?
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Old 09-12-2008, 01:10 PM   #1142 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Quote:
Originally Posted by evolution* View Post
Compelted the game earlier today. Pretty good overall, was nice to have a chalenge from teh CPU, SvR has been too easy compared to this.

Achievment wise on the 360, any noise on the scret achievements?
the entire list is on the code section of Gamefaqs.com, if you do go have a look stay away from the messageboard for any game, gamefaqs is the home to the biggest (ok second biggest next to youtube for its retarded comments) amount of twats known to man - i should know i used to post there
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I can make enemies quicker than an ROH fan can bust out a dueling chant and much quicker than a WWE fan thinking what they watch is actually great wrestling... im just that good!

PWG is so awesome that its DVD production values actually exceed both TNA and ROH. PWG presents its wrestling with a clear picture and awesome images, something so simple yet so epic.
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Old 09-12-2008, 03:23 PM   #1143 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

How do you actually get TNA Champion status on the leaserboards? i've played and won many matches now but still nothing but a Jobber?

Help?
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Old 09-12-2008, 03:24 PM   #1144 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Had to get off cause sisters wanted to watch Eastenders, Really enjoying it now. Oh and I didn't find the computer hard at all (I'm on indie mode). I haven't lost twice in a row yet and the last noticeable people I've fought were 3D and I've done about 2-3 matches after that. Though the tag matches I find it hard to kickout, they just pin you in the middle of nowhere sometimes. How long are you teamed with EY for?

Ultimate X is loads of fun, even my sisters like that match. The only thing that I feel is missing from making it an excellent game is more moves and making them unique to the wrestler. I'm not to bothered about a not to detailed create a wrestler.

So things I'd like to see Improve on Impact 2;
More unique moves for each wrestler/ More Submission
Better kicking out system
Making Hemme my manager in story mode (still hopeful it happens in future)
4 people in Ultimate X (instead of 3)
Tornado tag matches
More weapons
More videos for story mode, I'm having matches back to back would like a small video in-between them

Thats all I have so far. I haven't tried online yet, but will start tomorrow (need practice)

On the Game website they have TNA Impact as there top seller - didn't expect that, was number 10 in the preorder last time I checked.
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Old 09-12-2008, 03:26 PM   #1145 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Here are the secret achivements for 360

1. Beat AJ Styles and Samoa Joe in a 3 way Ultimate X match with Christopher Daniels.

2. Win 2 Ultimate X matches with AJ Styles (3 way or singles, doesn't matter which one)

3. Beat Christian Cage with Samoa Joe

4. Beat Samoa Joe with Kurt Angle

5. Run around and avoid any contact with the CPU for about a minute. (This is what's been reported, I haven't tried it yet but I have all the rest of these)

On a side note, Ultimate X really is the funnest match type I think I've ever played.

Thought this was interesting:

Quote:
I have learned that work on the second game is already well underway. I have even heard rumos that it may be out within the next 8 months or so.
credit: Gerweck

Well here's my take, I think the series was originally sposed to be a Summer release but this 1st game just got pushed back. It's smarter to release the game in Summer well before SVR comes out in November or so, I don't think they were intending for this release to be this close either. (June was supposed to the real release date)

Since the engine is already there, then it makes sense for this to happen and then become a Summer release annually from there on out. I'm sure some people might be pissed and feel cheated, but I for one want the next game ASAP. (Given that it's not rushed tho)
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Old 09-12-2008, 04:08 PM   #1146 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Shop should out near me

Getting 1 in for me tomorrow, so what does everyone think of this?

I can't wait.
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Old 09-12-2008, 04:28 PM   #1147 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

This is nothing against the game but the people that play it. I can't play online anymore. I had people quit when I had them beaten and people just being stupid in general in Ultimate X. I will stick to the actual game or playing with friends. Screw the achievements for online I haven't gotten because it's not worth the effort.
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Old 09-12-2008, 04:35 PM   #1148 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

Ok, so played again tonight, on second play, it seems so much better oddly. Its great fun, story mode is awesome.

Score has been bumped to a 7.5

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Old 09-12-2008, 04:37 PM   #1149 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

CFC, you're expectations where probably too high. And you later realized it's a decent game, but not worth the cash? Right? I'm expecting a lot to hit ebay soon, for the gamers that get bored with it already. Expect a flow over there this weekend through the week.
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Old 09-12-2008, 05:07 PM   #1150 (permalink)
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Default Re: Official TNA: iMPACT Discussion Thread

http://shop.ebay.co.uk/?_from=R40&_t...nkw=tna+impact

yep pretty much TNA is all over ebay lol ecwfan gussed that right
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