EWR/TEW Discussion Thread - Page 367 - Wrestling Forum : WWE, TNA, ROH, Wrestling Videos, Women of Wrestling Forums
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Old 07-04-2010, 11:33 AM   #3661 (permalink)
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Default Re: EWR/TEW Discussion Thread

Ah, cool then, thanks for that.
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Old 07-04-2010, 02:15 PM   #3662 (permalink)
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Default Re: EWR/TEW Discussion Thread

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It doesn't quite work like that. You can set one up for yourself (under 'investments' on the business page, where you can also set up development territories, purchase defunct titles and build arenas), and the amount of money you put into it initially will affect what the prestige of the place is and correspondingly how useful the workers it produces are. You're then able to choose who you want the head trainer to be, selecting from a list of experienced workers who live in / around the area where the dojo is. Again, I think a better worker with higher respect and reputation will help produce better workers, but I can't be sure of that.

If you own your own dojo then you always get first option when someone graduates (doesn't happen too often unless you have deliberately set the game up so that there'll be lots of new workers though). You just get an email letting you know that they've graduated, you can check them out and decide whether or not to offer them a contract.

It's actually a pretty great way to develop your roster, even though many of the workers produced are initially below par. When you hit upon someone who is clearly going to be a star it's brilliant, cause they're with you from the age of about 19 and yours will be the only company they'll ever have wrestled for, so you can get quite a bit of investment in them as you take them to the top. It's always a good day when the bloke you've worked at for half a decade or more gets the big win and goes to the top.
Eh from my experience its been ok developing people but nothing overly important. I had a guy in my modern WWE game who turned into a damn good wrestler and became fairly popular but most of the time the guys either aren't even close to worth it or are decent but still need a lot of help so end up in developmental. So yeah its cool but I'd rather invest low in a dojo and high in a developmental territory.

The higher reputation, respect and skill level people do produce better results for your dojo by the way, but that of course depends on your investment level in terms of money and size.
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Old 07-04-2010, 06:04 PM   #3663 (permalink)
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Default Re: EWR/TEW Discussion Thread

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Eh from my experience its been ok developing people but nothing overly important. I had a guy in my modern WWE game who turned into a damn good wrestler and became fairly popular but most of the time the guys either aren't even close to worth it or are decent but still need a lot of help so end up in developmental. So yeah its cool but I'd rather invest low in a dojo and high in a developmental territory.

The higher reputation, respect and skill level people do produce better results for your dojo by the way, but that of course depends on your investment level in terms of money and size.
Yeah well, like I said, they often end up being below par. But you get the odd good'un. I hate using development territories anyway, it's too slow a process, and they tend to get so bogged down with god-awful workers that no one learns anything. I tend to give any graduate I want to use a few years in dark matches / battle royals / tag matches with superior workers so they get a bit over and improve their skills all round. It takes a bit of effort and probably isn't anywhere near as easy as just grabbing a good indy worker with decent overness and pushing them straight off the bat, but I enjoy the challenge. And like I said, getting the guy you've worked on for 6 or 7 years into the main-event and not having him sink like a stone is always nice.
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Old 07-05-2010, 07:45 PM   #3664 (permalink)
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Can anyone explain this to me? So I had Evan Bourne at 61 in overness and Bryan Danielson at 64 (I think these are the right numbers). So I had a match with them against the SAT (Jose and Joel Maximo(I basically just use them as jobbers)) and they put on a four star match (but it only got about 69 overall. So the next time I look at their overness, Bourne's at a 64 and Danielson's at a 79. There was nothing in their match that said they had gained overness or anything, so I'm curious as to how this happened. Can someone explain?
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Old 07-05-2010, 09:23 PM   #3665 (permalink)
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Can anyone explain this to me? So I had Evan Bourne at 61 in overness and Bryan Danielson at 64 (I think these are the right numbers). So I had a match with them against the SAT (Jose and Joel Maximo(I basically just use them as jobbers)) and they put on a four star match (but it only got about 69 overall. So the next time I look at their overness, Bourne's at a 64 and Danielson's at a 79. There was nothing in their match that said they had gained overness or anything, so I'm curious as to how this happened. Can someone explain?
Is this EWR? When wrestlers put on good matches in EWR, their overness goes up. In fact, it's WAY too easy to have a wrestler gain overness on EWR. If you have the right wrestlers, you could pretty much have them go from 20 overness to about 70 or 80 in just a couple of months.
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Old 07-05-2010, 10:00 PM   #3666 (permalink)
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Yeah well, like I said, they often end up being below par. But you get the odd good'un. I hate using development territories anyway, it's too slow a process, and they tend to get so bogged down with god-awful workers that no one learns anything. I tend to give any graduate I want to use a few years in dark matches / battle royals / tag matches with superior workers so they get a bit over and improve their skills all round. It takes a bit of effort and probably isn't anywhere near as easy as just grabbing a good indy worker with decent overness and pushing them straight off the bat, but I enjoy the challenge. And like I said, getting the guy you've worked on for 6 or 7 years into the main-event and not having him sink like a stone is always nice.
I mean I understand what you're saying in terms of developmental territories, but if your guy isn't ready and needs help it is the most efficient way of improving his skills. Pitting a person against top tier talent can improve him and give him a significant push, but in some circumstances it can absolutely ruin the person as well.

An example I would use of both situations would be these:

2000 WCW Mod: Signed AJ Styles (C's all around, maybe a C+ here and there) Was more then ready to come up so I let him. He had 3 matches all with people who were more over than him and he failed to climb or improve at all. Some of the workers who I used, Buff Bagwell (Midcarder) Hugh Morris (Midcarder) MI Smooth+Major Stash when I teamed AJ with someone who I am forgetting now. The way the game works that should improve his popularity and his push, granted it's a very quick one, but some people can handle it. Instead it didn't work. So I moved AJ back into NWA-Wildside (WCW's developmental) and kept him there for about 2-3 months where he won the title and had a nice fued with Alan Funk (surprised? I was) So eventually I decided to give him a second chance and I gave him a slower, but still pretty damn decent push. This time however, his skill ratings were higher (B's and C's now) and his popularity had grown so he was able to be pushed much easier and was all around a better worker.

You can certainly push an Indy worker (like I sort of did with AJ even though it was before he had really done anything Indy. I did it with Punk in a 2006 mod, pushed him to the moon, but I did have him start in developmental for two months just to see if he could grow any from it. And even though he said he wouldn't, he did end up growing more and now he's a main eventer in that mod (haven't played it in a while, but you get the idea)

The point is, either way it can work out, but I prefer Developmental as I have the patience to wait for the wrestlers to improve. But your idea, of course, would work equally as well, I'm just not a big dojo fan...yet.
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The fact that Poueff is even getting booked is disgraceful. Unless we're squashing him every single week forever, fuck that ******
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Old 07-05-2010, 10:04 PM   #3667 (permalink)
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Default Re: EWR/TEW Discussion Thread

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Can anyone explain this to me? So I had Evan Bourne at 61 in overness and Bryan Danielson at 64 (I think these are the right numbers). So I had a match with them against the SAT (Jose and Joel Maximo(I basically just use them as jobbers)) and they put on a four star match (but it only got about 69 overall. So the next time I look at their overness, Bourne's at a 64 and Danielson's at a 79. There was nothing in their match that said they had gained overness or anything, so I'm curious as to how this happened. Can someone explain?
You're playing EWR most likely? If Danielson puts on a great match and really impresses the fans then he will gain overness. He's obviously a great worker (I assume we can all agree?) plus the exposure, and the great match would all help him improve his "overness." Think about it, fans want to see the best talent and if he showed it's off in that match (he clearly did) then the fans really must have been excited about him.
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The fact that Poueff is even getting booked is disgraceful. Unless we're squashing him every single week forever, fuck that ******
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Old 07-05-2010, 10:33 PM   #3668 (permalink)
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Default Re: EWR/TEW Discussion Thread

Yeah it's EWR, and thanks for the responses.
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Old 07-06-2010, 05:10 PM   #3669 (permalink)
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Default Re: EWR/TEW Discussion Thread

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I mean I understand what you're saying in terms of developmental territories, but if your guy isn't ready and needs help it is the most efficient way of improving his skills. Pitting a person against top tier talent can improve him and give him a significant push, but in some circumstances it can absolutely ruin the person as well.

An example I would use of both situations would be these:

2000 WCW Mod: Signed AJ Styles (C's all around, maybe a C+ here and there) Was more then ready to come up so I let him. He had 3 matches all with people who were more over than him and he failed to climb or improve at all. Some of the workers who I used, Buff Bagwell (Midcarder) Hugh Morris (Midcarder) MI Smooth+Major Stash when I teamed AJ with someone who I am forgetting now. The way the game works that should improve his popularity and his push, granted it's a very quick one, but some people can handle it. Instead it didn't work. So I moved AJ back into NWA-Wildside (WCW's developmental) and kept him there for about 2-3 months where he won the title and had a nice fued with Alan Funk (surprised? I was) So eventually I decided to give him a second chance and I gave him a slower, but still pretty damn decent push. This time however, his skill ratings were higher (B's and C's now) and his popularity had grown so he was able to be pushed much easier and was all around a better worker.

You can certainly push an Indy worker (like I sort of did with AJ even though it was before he had really done anything Indy. I did it with Punk in a 2006 mod, pushed him to the moon, but I did have him start in developmental for two months just to see if he could grow any from it. And even though he said he wouldn't, he did end up growing more and now he's a main eventer in that mod (haven't played it in a while, but you get the idea)

The point is, either way it can work out, but I prefer Developmental as I have the patience to wait for the wrestlers to improve. But your idea, of course, would work equally as well, I'm just not a big dojo fan...yet.
You know I might try using a development territory as a tool to get my workers ready again at some point. Normally when it does get used it's as a home for the workers who I just don't think are ready, and I tend to pay little attention to them again (usually released 2 years later when nothing's happened for them) but I've never really put much effort into it. I think I spent about 9 or 10 months on one of my first games on 2010 looking at it and it did nothing for any of the workers I had down there. Maybe I should have left it longer to see an effect.

And the EWR overness thing is one of several reasons why I just can't play that game anymore. You can get any set of cruiserweights with 80+ speed (that's most of them in the game) to an absurd level of overness in about 4 or 5 months without even trying. Makes it all feel so pointless. In TEW, if someone's got that level of overness for more than a few months when they particularly hot then it's because it's been earned, they've must've been in some great feuds and matches. If you stick a top belt on an upper mid-carder with, say, 75-80 popularity, it's a massive massive risk. In EWR it makes no odds cause your upper mid-carders are all 90+ over anyway.

It also takes popularity into account too much when calculating match quality. In my WWF 1995 scenario a title match between Psycho Sid and Diesel got a rating on 91, just because they were both 100 over. Think of that! A 5* match between Kevin Nash and Sid. Pahahaha. You try getting a result like that in a match between workers like Sid and Nash on TEW. In turns of fan reaction and involvement it could be the equivalent Jesus taking on Hitler, it still wouldn't get A+.
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Old 07-06-2010, 06:18 PM   #3670 (permalink)
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Default Re: EWR/TEW Discussion Thread

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You know I might try using a development territory as a tool to get my workers ready again at some point. Normally when it does get used it's as a home for the workers who I just don't think are ready, and I tend to pay little attention to them again (usually released 2 years later when nothing's happened for them) but I've never really put much effort into it. I think I spent about 9 or 10 months on one of my first games on 2010 looking at it and it did nothing for any of the workers I had down there. Maybe I should have left it longer to see an effect.

And the EWR overness thing is one of several reasons why I just can't play that game anymore. You can get any set of cruiserweights with 80+ speed (that's most of them in the game) to an absurd level of overness in about 4 or 5 months without even trying. Makes it all feel so pointless. In TEW, if someone's got that level of overness for more than a few months when they particularly hot then it's because it's been earned, they've must've been in some great feuds and matches. If you stick a top belt on an upper mid-carder with, say, 75-80 popularity, it's a massive massive risk. In EWR it makes no odds cause your upper mid-carders are all 90+ over anyway.

It also takes popularity into account too much when calculating match quality. In my WWF 1995 scenario a title match between Psycho Sid and Diesel got a rating on 91, just because they were both 100 over. Think of that! A 5* match between Kevin Nash and Sid. Pahahaha. You try getting a result like that in a match between workers like Sid and Nash on TEW. In turns of fan reaction and involvement it could be the equivalent Jesus taking on Hitler, it still wouldn't get A+.
You spent 9-10 months looking at your developmental people and you still had no improvements? Were you using WWE or some other promotion and who was your trainer? All these things make a difference. For instance in WWE, you can send Finlay down to help train wrestlers which will help the wrestlers with their skills. If you do that you should see some sort of increase. You may also have a poor developmental territory that doesn't have shows very often. Some promotions (as I'm pretty sure you know) only have shows once, maybe twice a month, and if your developmental promotion is only showcasing its talent that infrequently they won't increase their skills quickly at all.

I agree about EWR, but that's why we have TEW. TEW 2005 is free now so anyone who is still playing EWR should at least TRY TEW just to see if you like it. It's definitely more challenging and TEW 2010 is far and away one of the best simulation games on the market.

I actually did Kevin Nash vs Scott Hall at Starrcade in a loser leaves WCW match forever in a 2000 simulation. The storyline was so hot and I advanced booked it and even though Scott "I'm drunk ALL THE TIME" Hall was in it, it still was graded an A and "stole the show" (though my main event of Jericho/Kurt was awesome in it's own right) Anyway, it's all about build up but that was VERY difficult to do, in EWR it would have been MUCH easier.
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