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Old 05-02-2013, 11:20 AM   #61 (permalink)
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Default Re: Grand theft Auto V thread

Some more info


Spoiler for Features from Gamespot:
For something that's not technically a role-playing game, Grand Theft Auto V sure looks like a great role-playing game. For starters, it's the first GTA to feature multiple protagonists, essentially giving you the chance to jump between three different characters leading three different lives whenever you want to gain an alternate perspective on the action. Beyond that main narrative, however, is a sandbox full of activities and distractions. With that openness comes the opportunity to carve out your own new role in this world of crime and greed. Here are a few identities you might find yourself assuming as you explore the streets of Los Santos and the sprawling wilderness of Blaine County.

The Rugged Outdoorsman

According to Rockstar, the world of Grand Theft Auto V is five times bigger than that of Red Dead Redemption. But what does that mean exactly? Well, not a lot--at least not until you see it for yourself. Take one look at the game, though, and it'll hit you. This is a massive landscape full of mountains, rivers, and--in a first for the series--wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption. The difference, of course, is that you're not exploring this landscape by horseback. You're cruising around in dune buggies, parachuting from a fighter jet, or just zipping down a mountain trail by bicycle. But no matter your vehicle of choice, the rural countryside of Blaine County looks fantastic. It's easy to see that some players will simply want to get lost exploring.

The Underwater Archaeologist

In another first for the series, Grand Theft Auto V will give you the opportunity to don a scuba suit and venture beneath the waves. What's most interesting about this part of the game is that, depending on where you happen to be swimming, diving underwater can feel like exploring some long-forgotten civilization. You'll see the wreckage of sunken ships, submerged oil rigs, and other scattered reminders that Los Santos is a major metropolitan area and that its waterways have probably seen a lot of activity over the years. Just watch out for the sharks.

The Good Samaritan

As you wander the streets of Los Santos and its environs, you'll occasionally stumble upon citizens in need of a helping hand. This is part of Rockstar's effort to offer side missions that are a little bit more tightly woven into the fabric of city life; rather than walking up to a discrete mission icon on your minimap, you'll instead happen upon scenarios out of the blue. It's up to you whether you want to help these folks or simply walk on by.

"This is a massive landscape full of mountains, rivers, and wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption." In one such scenario, you might be strolling along the glitzy tourist trap that is Vinewood Boulevard and hear a cry for help. No, it's not some hopeless child separated from his or her parents; it's a dashing celebrity pinned down in an alley who can't escape lest she surrender a photo op to the legions of paparazzi waiting out on the street. So what do you do? Well, if you're the friendly sort, you'll go get her car, pick her up, and outrun the paparazzi as you recklessly speed your way to her home in the Vinewood Hills. And who knows? You might even make a friend that you can return to later in the game. All for simply walking down the sidewalk and keeping your ears open. Plus you get to "accidentally" run over a few paparazzi in the process. Not a bad deal.

The Bad Samaritan

Of course, there's no rule that says you need to be a nice guy when it comes to these "ambient activities," as Rockstar calls them. Part of the appeal of a sandbox game is the ability to do whatever the hell you please. So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.

The Fastest and the Most Furious

Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want--and even swap out license plates if you're so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you're the boring type).

The Person Who Does Yoga

Yes, you can do yoga in Grand Theft Auto V. Because why the hell not?

And the list goes on. Do you want to be a small-time criminal who goes around knocking over liquor stores and ATMs? Do you want to be a tattooed thug who spends all his spare cash on new ink from the many seedy tattoo parlors that line Vinewood Boulevard? Or do you just want to be a hermit who spends all his free time hunting animals in the wilderness?

These are the choices you'll get to make in Grand Theft Auto V, and that's one of the key ways this sequel is looking to set itself apart from its predecessor. Grand Theft Auto IV was Niko Bellic's story, a game about an immigrant looking to start over in America. Grand Theft Auto V, with its return to the sprawling outdoor terrain of San Andreas, is a much broader game. This is a giant sandbox, and with that scope comes the opportunity to carve out your own cast of characters.


Spoiler for Key features:
  • Rockstar claims its goal was to create the ultimate open world
  • The transition between the three protagonists is smooth; the camera zooms out to a Google Earth view, the screen fills with static, the camera moves across the city and zooms back into your chosen character
  • The closer characters are, the quicker the transition. During missions where they're all together its instantaneous
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he's does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • The gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.
  • You can customise weapons too, adding laser sights, scopes, silencers, and high capacity magazines. This is particularly relevant during the prep stage: you might find one weapon is good for clearing rooms, or another better for stealth, and as you earn more cash, you can develop and improve that weapon so that - by the time you head into the key heists - you have best, most specced-up firearm available for the job. Oh, and just to round things off, you can customise yourself as well, with haircuts and new clothes, or by dropping into a tattoo parlour between missions. (We spotted one on Vinewood Boulevard, close to the Chinese Theatre.)
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
  • The wave physics are some of the best we've seen in any game this generation
  • Although weather wasn't shown, it's easy to see how they'd work in the game
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
  • Treasures can be found underwater, but NPCs will be looking for them too
  • GTA 5 rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • Dives won't offer massive payoffs, but will "help grease the wheels"
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.
  • Rockstar has said it will reveal more on multiplayer in the future
  • Michael's is miserable: his wife hates him, he has no relationship with his kids, he spends his drinking whiskey and watching old action movies
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV
  • The game is a "massive" technical step up from GTA IV, the team has nailed the look of LA
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club or your own our social media page. Recording videos seems likely.
  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet detailed.
  • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle and locations for dumping potentially damaging.
  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will a larger cut.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
  • A combat roll has been introduced for moving between cover
  • There is a wider field of vision, and players can run-and-gun
  • Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
  • Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
  • You can customise yourself with haircuts, new clothes, and tattoos
  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
  • You can buy property too; houses, garages and businesses can all be purchased for extra revenue sources.
  • For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?


Spoiler for Demo Mission:

The Rockstar guys jumped into an actual storyline mission. The mission involved the player controlling all three characters. Think of it as an evolution of the one mission in Grand Theft Auto IV that featured not just Niko Bellic but the protagonists of the game's two episodic expansions. The difference was that this mission didn't just feature three characters who would be playable in their own versions of a GTA. This mission would require the player to hop from character to character, controlling each one for chunks of the mission.

Don't get the wrong idea about this three-character stuff. Rockstar stresses that the game's campaign is single-player. There's an open-world multiplayer part of GTA V, but they won't discuss that now. They dismiss the theory that the game's three characters can be played co-op. One gamer will play as three characters, they told me. The main storyline game is not multiplayer. The player will simply switch from character to character at will while roaming the game's open world and, when undertaking missions that push the story forward, discover that, sometimes, a mission will involve two or three characters. And sometimes the missions will be solo, as they were in the GTAs before this one.

The three-character mission I saw was something of a mini-heist. It has the traits of one of the game's big heists, I was told, but is also one-of-a-kind. They didn't confirm but it sounded to me like what we were looking at was essentially a test case to prove out the structure and systems of the big heists. This little heist involved knocking over an armored truck somewhere in Los Santos.

Michael had cooked up a plan and briefed the other two characters about it. Trevor would take to the roofs and serve as a lookout.

Michael would drive a dump truck and cut the armored truck off. Franklin would commandeer a tow truck and ram the car from the side (an earlier mission would involve getting them).

They'd all wear jumpsuits (players would have grabbed them in an earlier mission, too).

They'd each wear a different mask (players would somehow pick them).

They'd escape in a getaway car (the player would have placed the getaway car in an earlier mission within a defined acceptable area).

Note the distinction from older GTA games there? Players have some choice in how missions are set up and play out, a possible re-introduction of or variation on the emergent flexibility of how missions played out in GTA III.

The mission commenced.

As the driving and the surveilling and the ramming were happening the game switched the player's control from one character to the next.

Once Franklin rammed the armored truck and our characters approached the downed vehicle, the cops showed up. We were at a pretty high alert level: four stars out of five. The cops were bringing in choppers, and we were in for a shootout.

I don't remember which character we first had control of, but from that point, the Rockstar rep who was playing the game was able to switch between the characters at will. Each character had a different weapon load-out and the switching was happening in real-time. The Rockstar guy had Trevor fire a rocket from his overhead perch. Fired it toward the ground toward cops who were approaching... Franklin I think it was. The Rockstar rep was controlling Franklin before the rocket even hit the ground in front of him.

Unlike what I'd been shown before, all three characters were now in play at once. The two that weren't under player control were controlled by the computer. Rockstar says that you'll have to screw up badly to get your other characters killed. The computer will try to keep them alive and will also hold back and not let them get all the kills while you sit and watch.

Our protagonists shot the cops. They raced to the getaway car which was where it would have been placed in an earlier mission.

End of demo.
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Old 05-02-2013, 11:23 AM   #62 (permalink)
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Default Re: Grand theft Auto V thread

^ This already sounds like it's going to be one of the best games next to San Andreas. I love the fact it's more role-playing orientated and you can choose your path. I love that re-playability factor and the fact you could do it all over again and do a different story and get a different ending. Sounds awesome. Can't wait!

The word 'Giant Sandbox' makes me mark and also the fact it's apparently the biggest GTA Game yet!

JUST TAKE MY DAMN MONEY NOW.
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Old 05-02-2013, 11:25 AM   #63 (permalink)
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Default Re: Grand theft Auto V thread

Added a bit more, will edit the post as I find more
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Old 05-02-2013, 12:25 PM   #64 (permalink)
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Default Re: Grand theft Auto V thread

Quote:
Originally Posted by Patrick Bateman View Post
Get it on PS3.
Might aswell huh, with Last of Us and Beyond 2 Souls coming out exclusively to the PS3 I should be using it more than my 360.

The new info makes it seem like the game will be the greatest GTA ever im still hoping we get a zombie dlc like RDR got.
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Old 05-02-2013, 12:26 PM   #65 (permalink)
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Default Re: Grand theft Auto V thread

Quote:
Originally Posted by JJJ1303 View Post
Some more info


Spoiler for Features from Gamespot:
For something that's not technically a role-playing game, Grand Theft Auto V sure looks like a great role-playing game. For starters, it's the first GTA to feature multiple protagonists, essentially giving you the chance to jump between three different characters leading three different lives whenever you want to gain an alternate perspective on the action. Beyond that main narrative, however, is a sandbox full of activities and distractions. With that openness comes the opportunity to carve out your own new role in this world of crime and greed. Here are a few identities you might find yourself assuming as you explore the streets of Los Santos and the sprawling wilderness of Blaine County.

The Rugged Outdoorsman

According to Rockstar, the world of Grand Theft Auto V is five times bigger than that of Red Dead Redemption. But what does that mean exactly? Well, not a lot--at least not until you see it for yourself. Take one look at the game, though, and it'll hit you. This is a massive landscape full of mountains, rivers, and--in a first for the series--wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption. The difference, of course, is that you're not exploring this landscape by horseback. You're cruising around in dune buggies, parachuting from a fighter jet, or just zipping down a mountain trail by bicycle. But no matter your vehicle of choice, the rural countryside of Blaine County looks fantastic. It's easy to see that some players will simply want to get lost exploring.

The Underwater Archaeologist

In another first for the series, Grand Theft Auto V will give you the opportunity to don a scuba suit and venture beneath the waves. What's most interesting about this part of the game is that, depending on where you happen to be swimming, diving underwater can feel like exploring some long-forgotten civilization. You'll see the wreckage of sunken ships, submerged oil rigs, and other scattered reminders that Los Santos is a major metropolitan area and that its waterways have probably seen a lot of activity over the years. Just watch out for the sharks.

The Good Samaritan

As you wander the streets of Los Santos and its environs, you'll occasionally stumble upon citizens in need of a helping hand. This is part of Rockstar's effort to offer side missions that are a little bit more tightly woven into the fabric of city life; rather than walking up to a discrete mission icon on your minimap, you'll instead happen upon scenarios out of the blue. It's up to you whether you want to help these folks or simply walk on by.

"This is a massive landscape full of mountains, rivers, and wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption." In one such scenario, you might be strolling along the glitzy tourist trap that is Vinewood Boulevard and hear a cry for help. No, it's not some hopeless child separated from his or her parents; it's a dashing celebrity pinned down in an alley who can't escape lest she surrender a photo op to the legions of paparazzi waiting out on the street. So what do you do? Well, if you're the friendly sort, you'll go get her car, pick her up, and outrun the paparazzi as you recklessly speed your way to her home in the Vinewood Hills. And who knows? You might even make a friend that you can return to later in the game. All for simply walking down the sidewalk and keeping your ears open. Plus you get to "accidentally" run over a few paparazzi in the process. Not a bad deal.

The Bad Samaritan

Of course, there's no rule that says you need to be a nice guy when it comes to these "ambient activities," as Rockstar calls them. Part of the appeal of a sandbox game is the ability to do whatever the hell you please. So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.

The Fastest and the Most Furious

Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want--and even swap out license plates if you're so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you're the boring type).

The Person Who Does Yoga

Yes, you can do yoga in Grand Theft Auto V. Because why the hell not?

And the list goes on. Do you want to be a small-time criminal who goes around knocking over liquor stores and ATMs? Do you want to be a tattooed thug who spends all his spare cash on new ink from the many seedy tattoo parlors that line Vinewood Boulevard? Or do you just want to be a hermit who spends all his free time hunting animals in the wilderness?

These are the choices you'll get to make in Grand Theft Auto V, and that's one of the key ways this sequel is looking to set itself apart from its predecessor. Grand Theft Auto IV was Niko Bellic's story, a game about an immigrant looking to start over in America. Grand Theft Auto V, with its return to the sprawling outdoor terrain of San Andreas, is a much broader game. This is a giant sandbox, and with that scope comes the opportunity to carve out your own cast of characters.


Spoiler for Key features:
  • Rockstar claims its goal was to create the ultimate open world
  • The transition between the three protagonists is smooth; the camera zooms out to a Google Earth view, the screen fills with static, the camera moves across the city and zooms back into your chosen character
  • The closer characters are, the quicker the transition. During missions where they're all together its instantaneous
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he's does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • The gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.
  • You can customise weapons too, adding laser sights, scopes, silencers, and high capacity magazines. This is particularly relevant during the prep stage: you might find one weapon is good for clearing rooms, or another better for stealth, and as you earn more cash, you can develop and improve that weapon so that - by the time you head into the key heists - you have best, most specced-up firearm available for the job. Oh, and just to round things off, you can customise yourself as well, with haircuts and new clothes, or by dropping into a tattoo parlour between missions. (We spotted one on Vinewood Boulevard, close to the Chinese Theatre.)
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
  • The wave physics are some of the best we've seen in any game this generation
  • Although weather wasn't shown, it's easy to see how they'd work in the game
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
  • Treasures can be found underwater, but NPCs will be looking for them too
  • GTA 5 rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • Dives won't offer massive payoffs, but will "help grease the wheels"
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.
  • Rockstar has said it will reveal more on multiplayer in the future
  • Michael's is miserable: his wife hates him, he has no relationship with his kids, he spends his drinking whiskey and watching old action movies
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV
  • The game is a "massive" technical step up from GTA IV, the team has nailed the look of LA
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club or your own our social media page. Recording videos seems likely.
  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet detailed.
  • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle and locations for dumping potentially damaging.
  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will a larger cut.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
  • A combat roll has been introduced for moving between cover
  • There is a wider field of vision, and players can run-and-gun
  • Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
  • Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
  • You can customise yourself with haircuts, new clothes, and tattoos
  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
  • You can buy property too; houses, garages and businesses can all be purchased for extra revenue sources.
  • For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?


Spoiler for Demo Mission:

The Rockstar guys jumped into an actual storyline mission. The mission involved the player controlling all three characters. Think of it as an evolution of the one mission in Grand Theft Auto IV that featured not just Niko Bellic but the protagonists of the game's two episodic expansions. The difference was that this mission didn't just feature three characters who would be playable in their own versions of a GTA. This mission would require the player to hop from character to character, controlling each one for chunks of the mission.

Don't get the wrong idea about this three-character stuff. Rockstar stresses that the game's campaign is single-player. There's an open-world multiplayer part of GTA V, but they won't discuss that now. They dismiss the theory that the game's three characters can be played co-op. One gamer will play as three characters, they told me. The main storyline game is not multiplayer. The player will simply switch from character to character at will while roaming the game's open world and, when undertaking missions that push the story forward, discover that, sometimes, a mission will involve two or three characters. And sometimes the missions will be solo, as they were in the GTAs before this one.

The three-character mission I saw was something of a mini-heist. It has the traits of one of the game's big heists, I was told, but is also one-of-a-kind. They didn't confirm but it sounded to me like what we were looking at was essentially a test case to prove out the structure and systems of the big heists. This little heist involved knocking over an armored truck somewhere in Los Santos.

Michael had cooked up a plan and briefed the other two characters about it. Trevor would take to the roofs and serve as a lookout.

Michael would drive a dump truck and cut the armored truck off. Franklin would commandeer a tow truck and ram the car from the side (an earlier mission would involve getting them).

They'd all wear jumpsuits (players would have grabbed them in an earlier mission, too).

They'd each wear a different mask (players would somehow pick them).

They'd escape in a getaway car (the player would have placed the getaway car in an earlier mission within a defined acceptable area).

Note the distinction from older GTA games there? Players have some choice in how missions are set up and play out, a possible re-introduction of or variation on the emergent flexibility of how missions played out in GTA III.

The mission commenced.

As the driving and the surveilling and the ramming were happening the game switched the player's control from one character to the next.

Once Franklin rammed the armored truck and our characters approached the downed vehicle, the cops showed up. We were at a pretty high alert level: four stars out of five. The cops were bringing in choppers, and we were in for a shootout.

I don't remember which character we first had control of, but from that point, the Rockstar rep who was playing the game was able to switch between the characters at will. Each character had a different weapon load-out and the switching was happening in real-time. The Rockstar guy had Trevor fire a rocket from his overhead perch. Fired it toward the ground toward cops who were approaching... Franklin I think it was. The Rockstar rep was controlling Franklin before the rocket even hit the ground in front of him.

Unlike what I'd been shown before, all three characters were now in play at once. The two that weren't under player control were controlled by the computer. Rockstar says that you'll have to screw up badly to get your other characters killed. The computer will try to keep them alive and will also hold back and not let them get all the kills while you sit and watch.

Our protagonists shot the cops. They raced to the getaway car which was where it would have been placed in an earlier mission.

End of demo.


This game is going to be freaking awesome.

I'm very happy buying properties is back although I thought they confirmed it wasn't going to be in the game?

Also thanks for posting.
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Old 05-02-2013, 12:32 PM   #66 (permalink)
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Default Re: Grand theft Auto V thread

I think before they said nothing about it when asked which made people think it wasn't in but about 5-6 different sites have mentioned it.
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Old 05-02-2013, 12:40 PM   #67 (permalink)
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Default Re: Grand theft Auto V thread

Quote:
Originally Posted by JJJ1303 View Post
Some more info


Spoiler for Features from Gamespot:
For something that's not technically a role-playing game, Grand Theft Auto V sure looks like a great role-playing game. For starters, it's the first GTA to feature multiple protagonists, essentially giving you the chance to jump between three different characters leading three different lives whenever you want to gain an alternate perspective on the action. Beyond that main narrative, however, is a sandbox full of activities and distractions. With that openness comes the opportunity to carve out your own new role in this world of crime and greed. Here are a few identities you might find yourself assuming as you explore the streets of Los Santos and the sprawling wilderness of Blaine County.

The Rugged Outdoorsman

According to Rockstar, the world of Grand Theft Auto V is five times bigger than that of Red Dead Redemption. But what does that mean exactly? Well, not a lot--at least not until you see it for yourself. Take one look at the game, though, and it'll hit you. This is a massive landscape full of mountains, rivers, and--in a first for the series--wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption. The difference, of course, is that you're not exploring this landscape by horseback. You're cruising around in dune buggies, parachuting from a fighter jet, or just zipping down a mountain trail by bicycle. But no matter your vehicle of choice, the rural countryside of Blaine County looks fantastic. It's easy to see that some players will simply want to get lost exploring.

The Underwater Archaeologist

In another first for the series, Grand Theft Auto V will give you the opportunity to don a scuba suit and venture beneath the waves. What's most interesting about this part of the game is that, depending on where you happen to be swimming, diving underwater can feel like exploring some long-forgotten civilization. You'll see the wreckage of sunken ships, submerged oil rigs, and other scattered reminders that Los Santos is a major metropolitan area and that its waterways have probably seen a lot of activity over the years. Just watch out for the sharks.

The Good Samaritan

As you wander the streets of Los Santos and its environs, you'll occasionally stumble upon citizens in need of a helping hand. This is part of Rockstar's effort to offer side missions that are a little bit more tightly woven into the fabric of city life; rather than walking up to a discrete mission icon on your minimap, you'll instead happen upon scenarios out of the blue. It's up to you whether you want to help these folks or simply walk on by.

"This is a massive landscape full of mountains, rivers, and wild animals. In some ways, GTAV feels like a return to the Wild West of Red Dead Redemption." In one such scenario, you might be strolling along the glitzy tourist trap that is Vinewood Boulevard and hear a cry for help. No, it's not some hopeless child separated from his or her parents; it's a dashing celebrity pinned down in an alley who can't escape lest she surrender a photo op to the legions of paparazzi waiting out on the street. So what do you do? Well, if you're the friendly sort, you'll go get her car, pick her up, and outrun the paparazzi as you recklessly speed your way to her home in the Vinewood Hills. And who knows? You might even make a friend that you can return to later in the game. All for simply walking down the sidewalk and keeping your ears open. Plus you get to "accidentally" run over a few paparazzi in the process. Not a bad deal.

The Bad Samaritan

Of course, there's no rule that says you need to be a nice guy when it comes to these "ambient activities," as Rockstar calls them. Part of the appeal of a sandbox game is the ability to do whatever the hell you please. So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.

The Fastest and the Most Furious

Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want--and even swap out license plates if you're so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you're the boring type).

The Person Who Does Yoga

Yes, you can do yoga in Grand Theft Auto V. Because why the hell not?

And the list goes on. Do you want to be a small-time criminal who goes around knocking over liquor stores and ATMs? Do you want to be a tattooed thug who spends all his spare cash on new ink from the many seedy tattoo parlors that line Vinewood Boulevard? Or do you just want to be a hermit who spends all his free time hunting animals in the wilderness?

These are the choices you'll get to make in Grand Theft Auto V, and that's one of the key ways this sequel is looking to set itself apart from its predecessor. Grand Theft Auto IV was Niko Bellic's story, a game about an immigrant looking to start over in America. Grand Theft Auto V, with its return to the sprawling outdoor terrain of San Andreas, is a much broader game. This is a giant sandbox, and with that scope comes the opportunity to carve out your own cast of characters.


Spoiler for Key features:
  • Rockstar claims its goal was to create the ultimate open world
  • The transition between the three protagonists is smooth; the camera zooms out to a Google Earth view, the screen fills with static, the camera moves across the city and zooms back into your chosen character
  • The closer characters are, the quicker the transition. During missions where they're all together its instantaneous
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he's does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • The gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.
  • You can customise weapons too, adding laser sights, scopes, silencers, and high capacity magazines. This is particularly relevant during the prep stage: you might find one weapon is good for clearing rooms, or another better for stealth, and as you earn more cash, you can develop and improve that weapon so that - by the time you head into the key heists - you have best, most specced-up firearm available for the job. Oh, and just to round things off, you can customise yourself as well, with haircuts and new clothes, or by dropping into a tattoo parlour between missions. (We spotted one on Vinewood Boulevard, close to the Chinese Theatre.)
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
  • The wave physics are some of the best we've seen in any game this generation
  • Although weather wasn't shown, it's easy to see how they'd work in the game
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
  • Treasures can be found underwater, but NPCs will be looking for them too
  • GTA 5 rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • Dives won't offer massive payoffs, but will "help grease the wheels"
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.
  • Rockstar has said it will reveal more on multiplayer in the future
  • Michael's is miserable: his wife hates him, he has no relationship with his kids, he spends his drinking whiskey and watching old action movies
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV
  • The game is a "massive" technical step up from GTA IV, the team has nailed the look of LA
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club or your own our social media page. Recording videos seems likely.
  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet detailed.
  • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle and locations for dumping potentially damaging.
  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will a larger cut.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
  • A combat roll has been introduced for moving between cover
  • There is a wider field of vision, and players can run-and-gun
  • Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
  • Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
  • You can customise yourself with haircuts, new clothes, and tattoos
  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
  • You can buy property too; houses, garages and businesses can all be purchased for extra revenue sources.
  • For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?


Spoiler for Demo Mission:

The Rockstar guys jumped into an actual storyline mission. The mission involved the player controlling all three characters. Think of it as an evolution of the one mission in Grand Theft Auto IV that featured not just Niko Bellic but the protagonists of the game's two episodic expansions. The difference was that this mission didn't just feature three characters who would be playable in their own versions of a GTA. This mission would require the player to hop from character to character, controlling each one for chunks of the mission.

Don't get the wrong idea about this three-character stuff. Rockstar stresses that the game's campaign is single-player. There's an open-world multiplayer part of GTA V, but they won't discuss that now. They dismiss the theory that the game's three characters can be played co-op. One gamer will play as three characters, they told me. The main storyline game is not multiplayer. The player will simply switch from character to character at will while roaming the game's open world and, when undertaking missions that push the story forward, discover that, sometimes, a mission will involve two or three characters. And sometimes the missions will be solo, as they were in the GTAs before this one.

The three-character mission I saw was something of a mini-heist. It has the traits of one of the game's big heists, I was told, but is also one-of-a-kind. They didn't confirm but it sounded to me like what we were looking at was essentially a test case to prove out the structure and systems of the big heists. This little heist involved knocking over an armored truck somewhere in Los Santos.

Michael had cooked up a plan and briefed the other two characters about it. Trevor would take to the roofs and serve as a lookout.

Michael would drive a dump truck and cut the armored truck off. Franklin would commandeer a tow truck and ram the car from the side (an earlier mission would involve getting them).

They'd all wear jumpsuits (players would have grabbed them in an earlier mission, too).

They'd each wear a different mask (players would somehow pick them).

They'd escape in a getaway car (the player would have placed the getaway car in an earlier mission within a defined acceptable area).

Note the distinction from older GTA games there? Players have some choice in how missions are set up and play out, a possible re-introduction of or variation on the emergent flexibility of how missions played out in GTA III.

The mission commenced.

As the driving and the surveilling and the ramming were happening the game switched the player's control from one character to the next.

Once Franklin rammed the armored truck and our characters approached the downed vehicle, the cops showed up. We were at a pretty high alert level: four stars out of five. The cops were bringing in choppers, and we were in for a shootout.

I don't remember which character we first had control of, but from that point, the Rockstar rep who was playing the game was able to switch between the characters at will. Each character had a different weapon load-out and the switching was happening in real-time. The Rockstar guy had Trevor fire a rocket from his overhead perch. Fired it toward the ground toward cops who were approaching... Franklin I think it was. The Rockstar rep was controlling Franklin before the rocket even hit the ground in front of him.

Unlike what I'd been shown before, all three characters were now in play at once. The two that weren't under player control were controlled by the computer. Rockstar says that you'll have to screw up badly to get your other characters killed. The computer will try to keep them alive and will also hold back and not let them get all the kills while you sit and watch.

Our protagonists shot the cops. They raced to the getaway car which was where it would have been placed in an earlier mission.

End of demo.


Holy fucking shit, this game's gonna be awesome!!
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Old 05-02-2013, 12:41 PM   #68 (permalink)
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Default Re: Grand theft Auto V thread

Quote:
Originally Posted by JJJ1303 View Post
I think before they said nothing about it when asked which made people think it wasn't in but about 5-6 different sites have mentioned it.
Cool, thanks

I'm also liking the customization in the game, Cars, Weapons And costumes!

I'm also liking the sound of heists, should be a lot of fun.

It also looks like there is going to be a lot to do in free roaming which is great.

I also there is a lot more weapons. I thought GTA 4 was lacking in weapon choice.
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Old 05-02-2013, 12:48 PM   #69 (permalink)
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Default Re: Grand theft Auto V thread

Actually choosing & planning heists is the major thing. I think I could spend most of my playtime just doing that
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Old 05-02-2013, 12:48 PM   #70 (permalink)
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Default Re: Grand theft Auto V thread

We can buy property afterall. That makes me so fucking happy. It would be great if we can customize our houses and shit, but will see. Also stoked for weapon customization this time around, deep sea diving, and the heists and how we have to execute all the planning in order to pull it off. Fucking game of the year right here.
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