Originally Posted by Mister Hands
I guess I thought the more unusual mechanics in FC2 all added to the atmosphere - you're in a harsh environment, everyone's trying to kill you - even your own body - and your guns don't work very well for very long. Now survive, you son of a bitch. It added up to a whole that was more than the sum of its parts.
Whereas FC3 just feels like an Assassin's Creed game that can't stop imagining Just Cause 2 having weird, elaborate sex with FC1. The pieces don't quite fit together right. If they had ditched some of the mini-games and focused more on immersiveness than busywork (WHY DID THEY DITCH FC2'S IN-GAME MAP IT WAS PERFECT), it'd be one of my favourite games ever.
It was mainly just annoying little bits here and there that ultimately made me not play Far Cry 2 anymore. Probably the biggest, and mostly said, one is the respawning enemies at checkpoints. Especially since you just killed them all but 2 minutes ago. Then it's the fact everyone takes an age to die, even with a Shotgun shell to the face. They just never feel powerful enough even if you are having to repair them. Plus the vehicles are all exactly the same, was there any point making them look different. They all had the same speed.
Still, it had it's moments. I loved the settings. Africa just looked beautiful and always seemed to be brimming with life, like Far Cry 3. Also didn't mind the Malaria, thought that was a need little idea. Agree about that map. Was fun driving whilst look at that, then you look back at the road and smack into a Zebra, or other animal.