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View Poll Results: Halo 4 or Blacks Ops 2?

Halo 4 18 51.43%
Black Ops 2 17 48.57%
Voters: 35. You may not vote on this poll

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Old 11-14-2012, 05:42 PM   #31 (permalink)
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Default Re: Halo 4 or Black Ops 2?

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Originally Posted by Sephiroth View Post
A lot of Halo fans are upset the game is becoming COD in space. But honestly, its less "becoming like COD" than catching up to where the industry is right now or how the online multiplayer community has evolved.
Oh? What does it do to make it so different compared to 3/Reach?

Either way, if this is true, trying to "catch up" to CoD is just... Sad. There is nothing to catch up on if you are already ahead.
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Old 11-14-2012, 05:44 PM   #32 (permalink)
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Default Re: Halo 4 or Black Ops 2?

You might as well have called this "Who is a Halo fan boy and who is a COD fan boy?"

Also, Halo 4 has been out almost two weeks. COD hardly two days. Doesn't seem like a fair window to compare them.
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Old 11-14-2012, 05:49 PM   #33 (permalink)
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Default Re: Halo 4 or Black Ops 2?

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Originally Posted by Zankman Jack View Post
Oh? What does it do to make it so different compared to 3/Reach?

Either way, if this is true, trying to "catch up" to CoD is just... Sad. There is nothing to catch up on if you are already ahead.
A lot of these changes started with Reach but more have been added in Halo 4. Loadouts, perks, things which are kinda like killstreaks, armour abilities etc.

And Halo isn't ahead of COD, COD is far more popular.
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Old 11-14-2012, 05:52 PM   #34 (permalink)
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Default Re: Halo 4 or Black Ops 2?

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Originally Posted by Zankman Jack View Post
Oh? What does it do to make it so different compared to 3/Reach?

Either way, if this is true, trying to "catch up" to CoD is just... Sad. There is nothing to catch up on if you are already ahead.
Matches aren't based on kills anymore. Its based on points. Like Karma said, lots of little things COD popularized have been added in. Its where the gaming industry is right now. BF does it, COD does it, MOH does it, Ghost Recon is doing it now, (insert FPS or 3PS) is doing it now....now Halo is doing it.

That is why a lot of people have a problem with it. Halo 5 will add killstreaks probably.
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Old 11-14-2012, 05:54 PM   #35 (permalink)
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Default Re: Halo 4 or Black Ops 2?

Halo slayer is still based on kills actually. They've just made it 10 points per kill because that's the cool thing to do.
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Old 11-14-2012, 05:59 PM   #36 (permalink)
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Default Re: Halo 4 or Black Ops 2?

Team slayer has assists, headshot points, melee kill points, Multikill bonus points, etc. Right?

Yes it is based on your kills, but who ever reaches the point level first wins.
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Old 11-14-2012, 06:01 PM   #37 (permalink)
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Default Re: Halo 4 or Black Ops 2?

Only the points you get for the standard kill go towards the overall score, the other points you get go towards ordnance drops which are kinda like killstreaks and the amount of exp you get at the end of the match.
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Old 11-14-2012, 06:22 PM   #38 (permalink)
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Default Re: Halo 4 or Black Ops 2?

black ops 2 though it is not that great apart from the zombie mode which is fucking amazing
never understood the appeal behind halo tbh
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Old 11-14-2012, 06:36 PM   #39 (permalink)
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Default Re: Halo 4 or Black Ops 2?

I have both and it's too hard to say which one is straight up better.
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Old 11-14-2012, 10:26 PM   #40 (permalink)
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Default Re: Halo 4 or Black Ops 2?

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Originally Posted by Karma101 View Post
I'm talking multiplayer, Reach played very slow compared to the other Halo games due to slow movement speed and people being forced to time their shots, I don't like gameplay to be as fast as COD and imo Halo 3 had the perfect pacing, Halo 4 is closer to that.

The AAs were too powerful in Reach, jetpack lasted too long, camo slowed gameplay down even further and Armour Lock was just a massive crutch, it was really frustrating to put someone down to one shot then they become invincible, again this slowed the gameplay down even more because you had to wait longer to finish the kill. In Halo 4 the armour abilities are a lot less powerful and they take more skill to use. I also have to add that in Reach players were using sprint as a get out of jail free card so to speak, they would sprint into the middle of a battle and when they began taking shots they would run back behind cover just because they can, this does not encourage skillful gameplay. In halo 4 this problem has been fixed somewhat because your sprint is lowed down when you are being shot.

There is no bloom or spread in Halo 4 which were both big problems in Reach and Halo 3 respectively because it made one on one battles more random, there were a lot of people getting lucky in Reach from just spamming shots and winning the battles.

Reach had hardly any good or memorable maps and the majority were extremely mediocre, granted Halo 4 has the same problem with 4v4 maps but it has some great big team maps. All the other Halo games have been known for great and now classic maps yet none of the maps from Reach will gain that kind of recognition.

So those are the main problems I have with Reach, I'm sure I could think of plenty more but those are the ones that come to mind whenever somebody asks me. This is all opinion of course and I'm sure you will disagree but I find you saying that there is more a difference between the COD games than there is an Halo a bit absurd and hard to understand, because it seems as if COD make no significant changes whereas Halo clearly has done because they have a safer fanbase, I see no problem with that but I personally don't enjoy the games.
The armor lock was stupid, I agree. Camo I liked and hated, so on the fence with that, but I liked the sprinting. Perhaps that is because I got good at using it, and perhaps because thinking of Spartans getting tired running so quickly (like in Halo 4 - feels even faster) is dumb IMO. If you thought Reach played slow, I'd think you'd like sprint. So far Halo 4 grenade damage feels really underpowered to me. There are new guns which is fine, but I wish with the introduction of this "AI" race/dicact that they were more diverse and not a near carbon copy of the already established covenant and UNSC guns. For maps - Boardwalk and Countdown were cool.

I think CoD changes more due to how Treyarch and Infinity do try to 1 up each other, and I think they both release a more different feeling product than anything the 360 has seen for Halo, which all control nearly identical. Halo plays the same; the maps and items to use is a different issue entirely from how the game plays.
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