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post #121 of 227 (permalink) Old 11-14-2012, 10:54 PM
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Re: Call of Duty: Black Ops II - Discussion

Very samey as expected, but purely for the maps alone it's a thousand times better than the piece of steaming shit known as MW3.
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post #122 of 227 (permalink) Old 11-15-2012, 03:16 AM
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Re: Call of Duty: Black Ops II - Discussion

Treyarch always design better maps than Infinity Ward. Treyarch's actually allow you to climb some ledges, rocks etc that IW won't and give you a good vantage point for sniping, defending in Dom or camping. Their maps are balanced to every kind of player, IW is just for run and gunners pretty much.

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post #123 of 227 (permalink) Old 11-15-2012, 03:54 AM
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Re: Call of Duty: Black Ops II - Discussion

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Originally Posted by Magic View Post
This just sounds like youre mad that you can't camp?
Not really. It just always seems like there's someone running up behind me.

I'm finding this game to be wildly more frustrating than the others. I'm managing a 1.66 K/D while I had a 2.70 in BO1, 3.5 in MW2, 2.20 in MW3 and 2.5 in WAW and COD4. There's something odd abut this game. I want to say the hit detection, but it's not always that. It's just been a weird experience for me so far and it's not very enjoyable.

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post #124 of 227 (permalink) Old 11-15-2012, 03:58 AM
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Re: Call of Duty: Black Ops II - Discussion

The hit detection is pretty shit tbf. And it seems like enemies take a million bullets to die yet they kill you almost instantly.

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post #125 of 227 (permalink) Old 11-15-2012, 04:20 AM
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Re: Call of Duty: Black Ops II - Discussion

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The hit detection is pretty shit tbf. And it seems like enemies take a million bullets to die yet they kill you almost instantly.
Exactly.

Edit: Change search settings to "Best". Fixes everything.


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post #126 of 227 (permalink) Old 11-15-2012, 07:05 AM
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Re: Call of Duty: Black Ops II - Discussion

Heading to work with only 3 hours of sleep in me. Was playing Zombies Transit all last night with 4 friends. Thats the onky zombies ive played and I love it.

Multiplyer was very fun too when I could get in a game. Started the mixing and matching in create a class, jm really gonna miss the specialist strike package. That made it all.about guns instead of killstreak after killstreak.


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post #127 of 227 (permalink) Old 11-15-2012, 08:30 AM
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Re: Call of Duty: Black Ops II - Discussion

Tranzit would be cool if there was more time between the bus leaving each area. It seems like as soon as you get to an area it's already beeping you go get back on. I'd much prefer a combo of Survival and Tranzit where you can stay in one area for as long as possible building up points for Pack a Punch, Jugganogg etc then choose to go to another area when you're getting overwhelmed/bored.

Does that really work Makaveli?

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post #128 of 227 (permalink) Old 11-15-2012, 11:36 AM
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Re: Call of Duty: Black Ops II - Discussion

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Tranzit would be cool if there was more time between the bus leaving each area. It seems like as soon as you get to an area it's already beeping you go get back on. I'd much prefer a combo of Survival and Tranzit where you can stay in one area for as long as possible building up points for Pack a Punch, Jugganogg etc then choose to go to another area when you're getting overwhelmed/bored.

Does that really work Makaveli?


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post #129 of 227 (permalink) Old 11-15-2012, 01:49 PM
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Re: Call of Duty: Black Ops II - Discussion

Not played this game yet, very reserved about picking it up after what MW3 turned out to be. I've took a peek at the Zombie maps and they look decent enough, just unsure if I'm willing to spend Ł40 on the game just now.
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post #130 of 227 (permalink) Old 11-15-2012, 02:04 PM
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Re: Call of Duty: Black Ops II - Discussion

Does Nuketown 2025 have a separate playlist?
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