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Old 06-08-2012, 12:17 AM   #1401 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

i am actually a werewolf all i need to do is create a greatsword called Ice. Ned would side with the Stormcloaks right?
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Old 06-08-2012, 01:17 AM   #1402 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

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Originally Posted by SoupMan Prime View Post
it would be funny if marrying same sex was a crime in Skyrim and there was a bounty lol. i havent gotten married yet as Ned Stark. I might just to cheat and create a bastard child

Or every city you go to people give you an ugly look or call you a fag.
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Old 06-08-2012, 12:12 PM   #1403 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

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Originally Posted by WallofShame View Post
ew, you married Lydia? She sucks. And is a total bitch.

Lydia died on me so fucking quick, then I killed my wife to see what would happen, nothing, just no more dinner made for me , lol
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Old 06-08-2012, 01:28 PM   #1404 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

Anyone know what today's update consisted of?
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Old 06-08-2012, 01:35 PM   #1405 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

Quote:
Full Update 1.6 patch notes can be found below.

Features:

Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse.

Bug fixes:

General stability and memory optimizations.
General AI pathfinding optimizations and bug fixes.
Optimizations and crash fixes for data leaks.
Fixed rare crash with lighting.
Fixed crashes related to loading and saving games.
Fixed crash with summoned creatures/NPCs.
Fixed rare issue where saves would be corrupted.
Improved logic for when ranged kill cams are played.
Fixed issue with ranged kill cams while killing a dragon.
Fixed rare issue with certain ranged kill cams not playing properly.
Fixed issue with nirnroot lighting not properly cleaning up.
Fixed issue where bow damage was being calculated incorrectly.
Fixed rare problem with werewolf kill moves would not finish animating properly.
In "The Break of Dawn" fixed rare issue where Meridia's Beacon would disappear from player's inventory.
Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime.
Fixed issue where certain creatures and NPCs would fail to respawn properly.
Fixed rare issue with dialogue subtitles not displaying properly.
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater.
Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360).
Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360).
Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360).
Wooooo for Horse mounted combat. Amazed they didn't have that in the game in the first place.
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Old 06-08-2012, 01:44 PM   #1406 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

I've been checking out some of the Assassin Illusionist stuff and that looks like it would be so much fun! I may have to try that lol
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Old 06-08-2012, 01:51 PM   #1407 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

I never figured out why you can't do combat whenever underwater; especially if dealing with slaughterfish.
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Old 06-08-2012, 02:20 PM   #1408 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

With mounted combat you could now make a Khal Drogo archetype which would be pretty awesome. I haven't tried mounted combat but I Hope it's pretty solid. I watched the game jam video they made earlier and wow almost all the stuff they did in that is already in the game or is coming in Dawnguard *come on giant mudcrab*
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Old 06-08-2012, 02:22 PM   #1409 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

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Originally Posted by kazukek View Post
With mounted combat you could now make a Khal Drogo archetype which would be pretty awesome. I haven't tried mounted combat but I Hope it's pretty solid. I watched the game jam video they made earlier and wow almost all the stuff they did in that is already in the game or is coming in Dawnguard *come on giant mudcrab*
I remember when I first saw that giant mudcrab shell and damn near pissed my pants because I thought it was alive. That definitely needs to be in the game.
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Old 06-08-2012, 02:26 PM   #1410 (permalink)
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Default Re: Elder Scrolls V: Skyrim Discussion Thread

That Mudcrab looked fucking awesome. Wonder how long it would take to kill it. I just thought that game jam thing was just to test stuff, or get the staff to come up with things that could work in the game. Didn't know most of it was going to be introduced. Would be sweet if it's true.
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