Oh baby, I'm lazy, oh baby, introduce me to GAAWWWD
Join Date: Apr 2010
Location: Behind the clouds
Re: General Gaming Discussion
So I've been on and off with Human Revolution today, and am having a delightfully horrible time trying to find enjoyment out of it:
- The plot FULLY FUCKING expects you to have played the first instalment, as the story gives you no time to understand the setting, the characters, the motivation of such and why we should care or feel sympathy for anyone. Especially Jensen, who we are given nothing to grasp onto in terms of characterization, and thus feel little when it comes to him being distraught over his augmentation. He may as well have been half robot to begin with.
- The control scheme is easily the most awkward I have ever experienced in any video game ever. For a game which spends 75% of the first actual mission shoving tutorials down your throat, it's astounding how many times I'm still dying because I forgot how everything works. And maybe it wouldn't be so hard, if everything at least responded to your button presses on a consistent basis.
- Weapons have little to no impact and are difficult to adjust. Both the crosshair and ironsights are far too spaced apart or vague, no matter what gun you're using.
- Because of the fact that first person stealth is (or at least in the context of this game) asinine, it's equally as disgruntling to find there's no option for a third-person display like in Fallout. It couldn't possibly have been that hard to implement something like changing perspectives in the game. Now this doesn't sound too bad at first if you maybe just want to aim for a gun-ho play style, but even then, this shit gets so disorienting with you constantly switching back and forth between first and third when taking cover, which can immediately make things go tits-up in the heat of a gunfight.
- The AI is ridiculous. I've probably ran into about half a dozen occasions at this point where a guard became hostile and, while I was in cover doing fuck all, began shooting at the wall for 20 seconds, before bringing it upon himself to, erm, take cover. And even then, if you make a couple cover switches, they'll just continue firing blankly at where you last were.
- During boss fights, the game gives you no feedback whatsoever on whether or not you're wearing them down, or are just wasting your bullets, or even if their health is regenerating, so you're left to assume that if you just keep up the repetition -and exploiting the aforementioned dumbfounding AI- you'll eventually get some form of message to continue. A small health bar would have really sufficed.
I've not even completed the third mission and am close to breaking this disc in two if I can't get passed this Barrett boss fight anytime soon.