Asking Meltzer to rate my matches
Join Date: Aug 2013
Location: Lazulis City, Lazulis Island
Re: Game you were the most wrong about?
Initially negative that turned positive:
Xenoblade: I thought it was just another example of a game that players and critics praised to the point of being overhyped and due to it also being very hard to come by, that lead me to assume that I wouldn't be missing out on anything by skipping it. However, curiosity got the better of me and after finding a brand new factory-sealed copy on Amazon, I bought it and became a big fan almost immediately due to the soundtrack, characters and the world of the Bionis and Mechonis being so vast yet so gorgeous.
Initially positive that turned negative:
Mario Kart 7: After becoming a Mario Kart fan courtesy of Super MK on the SNES and playing every MK game since then, I was looking forward to MK7 and what it would bring. Sadly, a shallow and disappointing roster coupled with the hang glider and underwater features not feeling fully utilized to their potential made me get my very first-ever refund for a MK game. Thankfully, MK8 didn't follow the same path and took anything positive about 7 (especially the hang glider and underwater features) and gave them justice.
Initially positive that turned to a mix of positive and negative:
New Super Mario Bros. 2: After unsurprisingly having a blast with NSMB and NSMB Wii, I figured NSMB2 would continue the tradition even though it had a clear gimmick in mind with the whole coin collecting schtick. To be honest, the gimmick still doesn't bother me whenever I boot it up to take on challenges from StreetPass. What does bother me about NSMB2, however, is that it has not one but two "lolfuckyou" moments: The first and most notable is the Million Coin Challenge, which sees your efforts in actually completing the game's gimmick being rewarded with...a new title screen. The second is Luigi (who is unlockable for single player mode after beating the story) being a total clone of Mario by not having his signature higher jumping ability or even his slippery traction. Despite these two noticeable faults, the game can still offer that timeless Mario platforming fun and it even gets extended life courtesy of reasonably priced DLC packs and the aforementioned StreetPass challenges.
Yoshi's New Island: While I assumed that this one would be like Yoshi's Island DS, in that it wouldn't live up to the classic status that Super Mario World 2: Yoshi Island rightfully attained but still managed to be another great foray for Yoshi regardless, my assumption was dampened due to YNI's disappointing soundtrack and having some levels look almost identical to some from SMW2:YI. However, what it does share with SMW2:YI and YI DS is great art, with YNI sporting a watercolor feel on top of its predecessors hand drawn art style. While YNI isn't the weakest entry in the Yoshi's Island series (that title belongs to Yoshi's Story), its two aforementioned flaws are hard to ignore. However, like New Super Mario Bros. 2 for Mario fans, YNI can still offer quite a great deal of fun for Yoshi fans.
Last edited by Lumpy McRighteous; 06-11-2015 at 09:01 PM.