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Official Mafia Role Thread

The following are variations of mafia roles for people to use in their own games. Many of them go by different names and can vary, I just put the ones I knew and could find. I also like to rename the roles to fit the theme of the mafia game. Not a necessity, but it looks good and helps people get into it. Feel free to use these roles (and vary them and put your own twist on them) and if you have any others, please post them in this thread. Also, feel free to make suggestions for new roles, as hopefully, we can invent one or two ourselves.

Here are the basic ones that I wrote out ~

Godfather

This is the head honcho. Always mafia aligned, the Godfather is completely undetectable by innocents. He is the leader of the mafia and elects who is killed each night, and who kills that person. The Godfather can have different names and is often referred to as invisible. It is up to the moderator whether or not the Godfather has a false alias.

Investigator

Usually an innocent or individually aligned, the investigator will contact the moderator each night and find out what alignment someone is. Obviously, some people (such as the Godfather) cannot be investigated. There can be multiple investigators in games, and some variations include an investigator making more than one investigation.

Sorcerer

This one can go by many names, I can’t remember were I got sorcerer from. It is similar to the Investigator role, although instead of finding out someone’s alignment, the sorcerer will find out the role of the person. This often can hint to someone’s alignment. This person will always be innocent or individually aligned.

Role Identifier

Again, similar to the sorcerer role except the Role Identifier is always mafia and has a huge advantage in which they will generally already know the persons alignment before they find out their role. Once again, the person will contact the moderator each night and find out someone’s role.

Silencer

Most of you will know this role as it is nearly always used. A mafia role, although I suppose it could be used by an individual faction, Silencers contact the moderator each night and can stop someone from ‘talking’ and posting the next day. This can be vital in silencing big role innocents before they can reveal what they know.

Prostitute

The prostitute contacts the moderator each night, and may ‘sleep’ with a player of her choosing. This player then cannot use their night ability, but also, they are immune from any night ability, including being killed by The Godfather. An easy role to use, and an easy role to re-name depending on the theme. I’ve called her the slut and hooker before.

Role Blocker

Fairly simple this one. The role blocker contacts the moderator each night and for that night, the person’s power will not work, no matter who it is. Think I called the Role Blocker the ‘Higher Power’ in my game, and there’s several different variations of it, especially if you are using a virus or STI in your game.

The Planter

The role that I invented! This is a mafia role and allows a fake clue to be planted into the night post. This may or may not accompany a red herring the moderator has decided on, making it harder for innocents to solve the clues. The Planter will contact the moderator each night with the name of an innocent or individual, and a clue leading to them will be planted by the moderator.

The Legend

The role BrownieDude invented! (Or so he said). The Legend is an innocent who has the power to re-cast roles. With Brownie’s game, he had it so only people who were innocent and without a role could be given roles by The Legend. However, with mine, if someone already had a role I gave them the choice to change it to the role given by the Legend, and I also had it so those individually aligned could accept roles.

Here are some roles from Wikipedia ~

Quote:
Originally Posted by Wikipedia
• Investigative roles (Standard) - "Detective", "Seer", "Angel", "Sheriff",[13] "Commandant", "Knight Commandant", "Cop", "Inspector", etc.
Allied with the Innocents, the "Detective" can detect whether a player is a Mafia. They will typically "wake up", and point at one person, at which point the Narrator will silently indicate to the Detective whether that player is Mafia or Innocent. In some versions of the game, the Detective's investigation result is announced publicly by the Narrator, for example "the Detective found a Mafioso!". A "Detective" is usually included in modern games. For example, somebody is always assigned this role in all commercial card game versions,[14] and almost all internet-based, and most face-to-face games start with at least one detective.[15] In some games, there are Mafia Detectives, who have the power of a normal detective but are on the Mafia side.

• Investigative roles (Less common) - "Spy", "Psychic", "Wizard", "Little Girl", "Oracle", etc.
The "Super Commandant" has the standard power of a "Detective", while also protecting the investigated from night-time attack. "Psychic", "Psychologist", or "Sorceror"-type investigators can determine other players' roles, rather than their alignments.[12] A "Tracker" may see what someone's night action was, or the target of their action. The Devil is the Detective's Mafia counterpart, with the night-time ability to identify empowered Innocents.[16] The "Little Girl" in Werewolf is allowed to secretly peek and watch as the werewolves choose their victim.[17] Information revealed to investigators is fallible (in more complicated variants). Online versions can give information with a confidence level, and in other variants the Narrator deceives the Detective by showing all players as Innocent, all as Guilty, giving reversed results, or random information (these can be termed as "Naïve",[18] "Paranoid", "Insane", or "Random" respectively). Additionally, some Alignment roles give immunity to successful investigation.[19]

• Protective roles - "Guardian Angel", "Doctor", "Healer", "Archangel", "Bodyguard", etc.
Allied with the Innocents, the "Doctor"-type role defends others at night.[20] Typically, they will "awaken" at night after the "Mafia" have "gone back to sleep" and point at one person to protect; that person will survive any night-time attack.[21] Sometimes they are allowed to protect themselves, sometimes only once. (A "Guardian Angel" has the doctor's powers without the ability to self-protect.) The "Nurse" gains the Doctor's abilities if the Doctor dies.[22]. The Firefighter,[23] or the Herbalist can protect from some night-time attacks but not others. (In Werewolf, for example, they choose one person to protect with wolfsbane, but that person may still be killed by the Serial Killer.)

• Killing roles - "Vigilante", "Rambo", "Crazy Veteran", "Bomb", "Woodcutter", etc.
Aside from Mafia, Werewolves, and Serial Killers (solitary guilty parties), the Innocents may have some roles with the ability to kill at night. The Vigilante is an "innocent" who kills every night, in his own night-time phase,[24] in some variations, having a limited "bullet" supply for the entire game. The Bomb/Crazy Vet may only trigger if targeted at night (not necessarily for death) by another role. Variants exist where this person can kill during the daytime cycle (e.g., the Terrorist / Gravedigger), sometimes only if executed during the daytime (e.g., the Hunter / Village Bicycle). One killer can have the ability to kill several other people at once. For example, Rambo can kill three adjacent victims.[25] And, if killed in the night, the Human Torch can kill the two surviving players closest to them in the morning. The "Woodcutter" or "Hunter" can take one other person with them when they die.[26]

• Alignment roles - "Miller", "Godfather", "Alpha Wolf", "Master Werewolf", etc.
Some roles can fool investigations to determine their alignments: the Miller is an Innocent who appears guilty (usually because they are an outsider); the Godfather, on the other hand, appears innocent despite being the Mafia leader.[27] The "Alpha Wolf" or "Master Werewolf" have the same role as the Godfather in Werewolf settings.

• Double-agent roles - "Godfather", "Traitor", "Possessed", "Undercover Cop", etc.
There is an alternative definition of "Godfather" role from the Alignment role Godfather (who is immune to alignment-detection). This "Godfather" behaves as a standard mafioso, but wakes again (after the Mafia sleep) for an extra kill. This Godfather-role wins only if he survives. The Traitor is not a mafioso, but works with their vote during the day cycle to protect Mafia and hamper the town (he wins only with a Mafia victory).[28] Conversely, "The Rat" or "Undercover Cop" is a mole within the Mafia group (winning with the innocents). Judas is an innocent who converts into a "Traitor" (and survives) when lynched (or vice versa, becoming a "Rat").[29]

• Role manipulators - "Role-blocker", "Bus Driver", "Thief", "Barman", etc.
These roles can stop or alter the night actions of others; for instance, they may prevent a protection or investigation from occurring, or they may change the target. The "Walrus" can block the Vigilante for a night,[30] while the "Thief" or "Prostitute" might be able to disable the powers of any selected target.[31]

• Recruitment Roles - "Godfather", "Psychiatrist", "Cult Leader and Followers", etc.
Cult Leaders recruit at night instead of kill; they act as an independent faction, usually with the ability to talk at night. The Mafia Godfather may be able to recruit innocent players into his faction under certain circumstances. The Psychiatrist is an innocent with the ability to convert the Serial Killer into a normal innocent.[32]

• Association roles - "Freemasons (Masons)", "Siblings", "Cupid", "Lovers”,etc.
Possessors of these roles know one another and what their roles are.[33] On the innocent's side, a "Mason" usually has no special abilities, but knows the identity of all other Masons and that all Masons are also innocent.[34] There are, however, sometimes Mafia Masons, who look like Masons, but are actually part of the Mafia. Innocent Masons all believe that the Mafia Mason is innocent.Sibling pairs typically consist of one Mafia and one Innocent; if one dies, both die. Cupid chooses a pair of "Lovers" on the first night.[35] In this variant, the Lovers can also win the game (regardless of whether they are Mafia, Innocents, or both) by being the last two standing. In some versions, if one "Lover" is killed the other dies as well.

• Power roles - "Mayor", "Judge", "Sheriff", "President", etc.
This role is taken in addition to the assigned role, and it endows the player with additional, overt, powers (particularly during the daytime). Empowerment can be random, but is usually made by vote. For instance, the "Mayor" or "Sheriff" can be elected each morning, and gain two lynching votes, or a Judge could moderate discussion in parliamentary fashion (to the advantage of their "team"). The elected "President" has the sole lynching vote.[36]

• Handicapped roles - "Murr", "Village Drunk", etc.
This role is, much as the power roles, taken in addition to the assigned role. However, it has the opposite effect, giving the bearer a handicap, like speaking only gibberish in the case of the Village Drunk, etc.

• Mafia Team Variant Roles - "Silencer", "Yakuza", etc.
The "Silencer" can 'silence' anyone each day (except whoever was silenced yesterday). The silenced individual wakes in the morning and is immediately instructed not to talk until the end of the day (They may vote and be executed though). The Silencer does not participate in the mafia killing, and the mafia do not know who their silencer is, but he is typically aligned with them and knows their identities. The Yakuza is a regular mafia player with an extra power: they may sacrifice themselves from the second night (during the night) and choose an innocent to join the mafia team.[37]

• Post-mortem roles - "Dark Background", "Priest", "Medium", "Forensic Expert", "M.E.", etc.
The "dark background" roles are standard (mafia or innocent) except for revealing a deceptive alignment when killed. The "M.E." gathers information from the killings that can help the innocents,[38] while the "Priest" learns about the alignment of the dead in the same way that the Detective learns about the living.[39] The Medium can interrogate dead players.[40]

• Reanimation roles - ," "Reviver," "Master Reviver, "Governor", "Martyr", "Witch", etc.
Revivers & "Master Revivers" are able to resurrect dead players, Master Revivers can bring the revived into their association (e.g., the Masons: see Association roles). The players resurrected by a Necromancers are converted to the Necromancer's alignment. The "Governor" can reprieve those killed during the daytime,[41] as can the "Martyr"-role if he sacrifices himself.[42]. The Witch has a (single-use) revival potion. At night, she's shown who will die in the morning, and can choose to save them.[43]

• Rule-immune Roles - "Bulletproof", "Oracle", etc.
A variant on receiving protection is the "Bulletproof" innocent, who becomes invulnerable to night-time attack.[44] The Oracle has an investigative role similar to a "Seer" but also has the power to talk when inactive (talking in a "sleep" phase is usually a rule infraction).

• Special roles - "Baker", "Village Idiot", "Cobbler", "Doublevoter", "Priest", etc.
The baker is on the side of the innocents. During the night, the baker chooses one player to be the recipient of a loaf of bread. If the baker dies, the innocents have just three nights to dispose of the mafia, or the innocents starve, and the mafia win. The Cobbler, "Village Idiot", or Jester has the objective of convincing the town to kill him, or is required to vote in favor of all proposed lynchings. Also, in some games there are players who can change the vote count. Some players have 2 votes (Doublevoter); some players can only "hammer" vote, or vote the final vote to kill a player (Actor); cannot place the final vote (Priest); cannot vote to lynch (Voteless Innocent); or takes 1 less vote to lynch (Hated Innocent. There are endless special roles, and many moderators make up their own roles for games.
Princeton

This is a great website that has all the variants of mafia games, and catalogues some of the earliest games played. There are so many role variations on here, I don’t know where to begin. There are some rarely used ones to which would be great for future games:

http://www.princeton.edu/~mafia/oldmafia/rules.htm

Mikeburnfire

Another website I found via Wikipedia, this one also lays out a lot of roles and gives a good description on what to do with them. There’s also some good variations on this site as well as a tutorial for beginners. Hosts, this is worth a look:

http://mikeburnfire.sitesled.com/mscumB.swf

- I’ll keep updating this. Remember, suggestions!
- Thanks, and please leave a comment and ask questions if confused


Last edited by Seb; 09-14-2008 at 03:19 PM.
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post #2 of 126 (permalink) Old 06-29-2008, 11:37 AM Thread Starter
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Re: Official Mafia Role Thread

Here were the roles used in Space Jam

TOON SQUAD (15)



Michael Jordan:

You are also wearing your sneakers. These sneakers have the special ability of making you completely immortal. This means you cannot be killed in the night proceedings, not even by a vigilante. The only way you can die is from being lynched. However, you must not role reveal in the thread. If you need to do so, make one up.

Sylvester:

You are also the Toon Squad Detective. This basically means that you have an investigative role for the Toon Squad. Each night, you may PM me the name of someone in the game, and you will find out if they are innocent, mafia, or individually aligned. Be warned though, some have false alias’.

Lola Bunny:

You are also the Toon Squad Slut. This means that each night, you may PM me the name of someone in the game, and you will block their night ability, and any night abilities being used on them. Sleeping with them (oh my) could mean you are stopping the person being killed by the mafia, or even performing the kill themselves.

Tazmanian Devil:

You are also the Tooth Fairy. This means that each night, you may PM me the name of someone in the game, and you will kill them instantly. Basically, you have a vigilante role. However, despite your apparent lunacy as a person, your vigilante will only work if the person is individually aligned, or mafia aligned, so you have a big advantage.

Bugs Bunny:

You are also The Legend. Each night, excluding the first night, you may PM me the name of someone, and assign them a role from someone who has died during the game. If there are several people dying, make sure you specify which role you are handing out. If the person has a role, they can either stick with the one they have, or change to the one you have given them. Be warned, if you give a mafia member a role, they will keep their current ability, and the one you have given them.

Daffy Duck:

You are also the Sorcerer. This means that each night, you may PM me the name of someone in the game, and you will find out their role. This works on nearly every role in the game. However, you will not find out their alignment, and with some roles being ambiguous, meaning they could be either innocent or individual, you must be careful.

Porky Pig:

You are also the Confused Spy. Each night, you may PM me the name of someone, and you will find out who they have targeted in the night phase. You will not find out what role they use or any alignments, as you are confused. This can be particularly handy if the person has targeted who has died, as they could be mafia.

Tweedy Pie:

You are also the Violent Sacrificer. On one night only, you may PM me the name of someone in the game, and they will be killed instantly. This kill will also replace the mafia’s kill, so be warned, you will leave a clue behind, so it is wise that you are sure on someone who is Mafia before you target them. This role is huge as you could save an innocent and kill a Mafioso simultaneously.

Elmer Fudd:

You are also the Ranger from the Grave. When you are killed, you may PM me someone immediately and this person will instantly be killed. You have an option of using this role, as if you’re unsure on whom to target, don’t hamper the innocents and kill one of them, as it will be a double blow.

Pepe Le Pew:

Unfortunately, you don’t have a night role, but there are ways you can acquire one. You are an integral part of the Toon Squad.

Foghorn Leghorn:

Unfortunately, you don’t have a night role, but there are ways you can acquire one. You are an integral part of the Toon Squad.

Yosemite Sam:

Unfortunately, you don’t have a night role, but there are ways you can acquire one. You are an integral part of the Toon Squad.

Stan Podolak:

You are also the Toon Squad Idiot. Oh dear, you may only post gibberish in each post. You must make sure that in each of your posts (This excludes the gameplay thread for lynch posts only), you do not post a single word grammatically correctly. Something like “gjruhgid” is very acceptable. You may write in anagrams which will make your job easier. However, you can hope that The Legend gives you another role, unless you want to stick with this one!

Wile E Coyote:

You are also the weapons expert. This is a dual role for you! Everytime you lynch, the lynch will count as two votes, whereas everyone else’s will count as one, giving you a big advantage. Also, once in the game (PM me when), your lynch is the only lynch that matters, so as soon as you lynch, that person will be killed, everyone else’s lynch is irrelevant. Be very careful when using this role however!

Road Runner:

You are also the runner. This means that every other night, you run away and no night roles effect you at all. This is very beneficial as it means you are immortal 50% of the time from being killed. You may not role reveal in the thread, doing so will result in you being mod killed. Make one up if necessary.


MONSTARS (6)


Mr Swackhammer:

You are also the Invisible Godfather. You are the head of the Monstars and you are invisible, so no-one in any circumstance can detect you. Each night, you may PM me someone who you want to be killed by the Monstars. You must also select someone who is Mafia to perform the kill. Be warned, they will leave a clue behind.

Monstar Bang:

You are also the Monstar Recruiter. Each night, you may PM me the name of an innocent or individual and they will be given the option to join your Mafia. Your identity will remain concealed should they turn you down. If a person does join however, they will lose any roles they had when innocent.

Monstar Nawt:

You are also the Role Denier. Each night, you may PM me the name of an innocent or individual and for that night, their role will be blocked and will not work. This works for any of the roles, including vigilantes, so your role is crucial. It may be wise to communicate with your Godfather and other Mafioso before making decisions.

Monstar Pound:

You are also The Planter. Each night, you may PM me the name of an innocent or individual, and a clue will be planted implementing them for the nights kill. This role will only come into effect if someone is killed, and will only come into effect if it is a Mafia kill, it won’t work on any possible Serial Killer or Vigilante kills.

Monstar Blanko:

You are also the Proxy, and the Benefactor. You are one of two people with dual-roles. Your first role is the proxy. In this role, you must try and get yourself lynched. If you achieve this, the last person to lynch you, will be killed off. Communicate with your mafia and make sure this person isn’t a Mafia member! Also, you are the benefactor. If there is a No Lynch, you may PM me the name of anyone in the game, and they will be lynched instead.

Monstar Bupkus:

You are also the Monstar Escapologist. This means that you can quickly drive the killer away from the scene of the nights kill, and a clue won’t be left. This is a crucial role and coincides brilliantly with The Planter role that Blanko has. Be warned, you can only use this role twice in the game, so you may only PM me on two nights asking for the clues to be removed. It works great if you use someone under suspicion to make the kill.


NBA ALLSTARS (5):


Charles Barkley:

You are also the Genetic Cloner. Kinda ironic, as your genes are stolen in the film, but whatever. Each night you may PM me the name of someone, and for the next night, you can use your role. Remember that each night you must PM me two things. Firstly, who you are using the role you got the night before on, and secondly, who’s role you want to use the next night (This excludes the first night, as you won’t have a role, you can only ask for who’s role you want for night two). You cannot clone the same person twice.

Shawn Bradley:

You are also the NBA Inspector. This means that you are playing a detective role. Each night, you may PM me the name of someone in the game, and you will find out if they are innocent, mafia, or individually aligned. Be warned though, some have false alias’. If all the other Individuals are killed, you will also gain a killing role.

Larry Johnson:

You are also the Thief. Each night, you may PM me the name of someone, and you will steal their role. This not only prevents them from using it, it allows you to use it as well. Make sure you use the role you have used on that same night though, as after that, it is ineligible. You cannot steal the same role twice. It should also help give you an idea on the person’s alignment.

Muggsy Bogues:

You also have Short Man’s Syndrome. You have a killing role, and in any night you may PM me the name of someone and they will be instantly. Since you are only playing for yourself, it doesn’t matter who you kill, it will be good for you. However, you use a Colt gun and you only have 3 bullets left. This means you may only use your role 3 times in the game, it is up to you to decide when that is.

Larry Bird:

You are also the Retired Legend. This means that you are completely unlynchable during the day phase. Raise as much suspicion on yourself as you like, as you cannot by lynched in the day phase. Be wary though, you can still be killed in the night phase by Mafia or possible Vigilantes, so you will have to play carefully.


Last edited by Seb; 07-04-2008 at 12:21 PM.
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post #3 of 126 (permalink) Old 09-14-2008, 10:16 AM
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post #4 of 126 (permalink) Old 09-14-2008, 10:31 AM
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Re: Official Mafia Role Thread

Jigsaw, Seb already included a link to that in the first post, but it goes to the actual mikeburnfire site.
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post #5 of 126 (permalink) Old 09-14-2008, 03:07 PM Thread Starter
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Re: Official Mafia Role Thread

Quote:
Originally Posted by Hoopstar View Post
Jigsaw, Seb already included a link to that in the first post, but it goes to the actual mikeburnfire site.


Oh, and why didn't people post their roles in here, that was the idea

Princeton > Mikeburnfire, btw. It's really worth checking out.
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post #6 of 126 (permalink) Old 09-14-2008, 03:09 PM
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Re: Official Mafia Role Thread

Quote:
Originally Posted by HBK91 View Post


Oh, and why didn't people post their roles in here, that was the idea

Princeton > Mikeburnfire, btw. It's really worth checking out.
The Princeton link doesn't work for me

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post #7 of 126 (permalink) Old 09-14-2008, 03:12 PM Thread Starter
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Re: Official Mafia Role Thread

What about this link?

http://www.princeton.edu/~mafia/oldmafia/rules.htm

Head towards the bottom of that page, skip the rules. All sorts of goodness.
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Re: Official Mafia Role Thread

The links you've provided Seb don't work.

Survivor Mafia Roles:




Congratulations, you are Ozzy Lusth, a Jury Member. You win the game when there are no more Innocents or Outsiders alive.

Role: You are The Island King. Each Night, you may PM Hooper the name of who the Mafia wishes to kill. A good thing about your role is that you appear Innocent to Investigation, as you are a friendly, social person, but are actually very devious. In the case of your death, you will name who the new Godfather will be.

You are required to communicate with your fellow Mafia. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Yau-Man Chan, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Hidden Immunity Idol. This means you cannot be killed at Night. If someone tries to kill you at Night, you will find out who tried to kill you, which could be valuable information depending on the current circumstances of the game.

---



Congratulations, you are Alex Angarita, a Jury Member. You win the game when there are no more Innocents or Outsiders alive.

Role: You are Exile Island. Each night, you may PM Hooper the name of someone who you wish to silence during the next phase of the game, meaning they are unable to post. The next phase of the game will obviously be Day, meaning they cannot post or lynch. You also know that there is a Survivor with a lynch count of 3, so it's in your best interest to find out who this person is.

You are required to communicate with your fellow Mafia. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Earl Cole, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Island Inspector. Each Night, you may PM Hooper the name of someone who you wish to investigate. You will only be given their character name and their allegiance in the game, whether it's a Survivor, a Jury Member, an Outsider, or something unknown. Note, some people cannot be investigated, and some people will show up as a different allegiance than what they actually are, so beware.

---



Congratulations, you are Ami Cusack, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Tracker. Each Night, you may PM Hooper the name of someone who you wish to track. This means that you will follow them to see who they are targeting that night, if they target anyone. This role can become very valuable, and can work very well with the Island Inspector, so make sure you're on the ball.

---



Congratulations, you are Parvati Shallow, a Jury Member. You win the game when there are no more Innocents or Outsiders alive.

Role: You are the Flirt. Each Night, you may PM Hooper the name of someone who you wish to sleep with. The two of you will be having some hot, wild sex, meaning they will be far too distracted to even use their role, which may be beneficial to you and your fellow Mafia.

You are required to communicate with your fellow Mafia. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Jerri Manthey, a Jury Member. You win the game when there are no more Innocents or Outsiders alive.

Role: You are the Bitch. Once during the game in the Day phase, you may immediately cancel the lynch and stop the Day at any time by saying Kill: INSERT NAME HERE. This person will die immediately, and we go to Night. However, this can only be done once, so use it wisely.

You are required to communicate with your fellow Mafia. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Rob Mariano, an Outsider. You win the game when you are the only one left.

Role: You are a Lover. Each Night, you may PM Hooper the name of someone who you think is your lover. Once you find your lover, the two of you will be an Individual faction who are against everybody else. A good thing that happens when you find your lover, is that all other Outsiders will die. Between the two of you, one kill can be made, but only when you have found each other. It's in your best interest to use this kill wisely, but if one of you dies when joined, the kill will be gone.

---



Congratulations, you are Amber Mariano, an Outsider. You win the game when you are the only one left.

Role: You are a Lover. Each Night, you may PM Hooper the name of someone who you think is your lover. Once you find your lover, the two of you will be an Individual faction who are against everybody else. A good thing that happens when you find your lover, is that all other Outsiders will die. Between the two of you, one kill can be made, but only when you have found each other. It's in your best interest to use this kill wisely, but if one of you dies when joined, the kill will be gone.

---



Congratulations, you are Eliza Orlins, an Outsider. You win the game when you and your partner are the only two remaining players in the game.

Role: Unfortunately, you don't have a Night role. However, you are part of an Individual faction that involves you and Jason Siska (Rising). Together, the two of you are to communicate and stick together, as if one of you dies, so does the other. Between the two of you, one kill can be made. It's in your best interest to use this kill wisely, because you never know, it could end up costing you.

---



Congratulations, you are Stephenie LaGrossa, a Jury Member. You win the game when there are no more Innocents or Outsiders alive.

Role: Unfortunately, you don't have a Role, but you are a very essential player to the game. You are actually a Survivor, and are just pretending to be a part of the Mafia. This means you need to get rid of the Mafia, but do it secretly without them putting suspicion on you. The bad part about this is that when an Outsider is killed by the Mafia, the Island King (Mafia Leader) will be informed that there is a mole in the Mafia, so it's in your best interest to make sure the Mafia is killing Innocents only. The Mafia are allowed to kill each other, so stay a secret if you want to live.

You are required to communicate with your fellow Mafia, even though you are betraying them. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Danni Boatwright, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: Unfortunately, you have no role whatsoever, and are just a plain Survivor. All that you can do is get involved in the discussion, lynch who you have suspicions on, and whatever else you feel like doing that is essential for your life in the game.

---



Congratulations, you are Bobby Jon Drinkard, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Weakened Protector. Each Night, you may PM Hooper the name of someone who you wish to protect from getting killed on that Night. If the person you are protecting is being targeted with a kill, there is a 50% chance you may die due to the fact that you are starving out here on the island, and aren't quite at full strength. You obviously have a decision to make: Is the sacrifice of saving a fellow Innocent worth it?

---



Congratulations, you are Rupert Boneham, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are part of the Survivor Help Team, which consists of 3 different people. Each Night, you may PM Hooper the names of 2 people who you think are on this Help Team with you. When all three of you have found each other, none of you can be killed at Night by the Mafia, and any lynches from Mafia members against you will not count. When one of you dies, the role is lost, so it's essential for you to stay together and keep each other alive.

---



Congratulations, you are Yul Kwon, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Sole Survivor. Due to your tremendous amount of respect around Camp, it is impossible for you to be lynched. However, it has come to your attention that there is a certain member on the Mafia who can instantly kill someone during the Day phase, so it's in your best interest to find out who this person is, and to make sure they don't find out about your role. Note, you are still eligible to be killed at Night, and it is still possible for you to be killed during the Day, as long as it's not a lynch.

---



Congratulations, you are Jonathan Penner, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Evictor. Each Night, you may PM Hooper the name of someone who you wish to kill. However, if you kill an Innocent by mistake, both you and the Innocent will die, so be sure to use your role wisely, and not to kill one of your own.

---



Congratulations, you are Dreamz, a Jury Member. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Framer. Each Night, you may PM Hooper the name of someone who you want to appear as Mafia to investigation that Night. This is a good way to get an Innocent lynched, and to make an Investigator appear as an Insane Investigator.

You are required to communicate with your fellow Mafia. The Mafia is:
Ozzy Lusth (C...B...R)
Alex Angarita (Sticksy)
Parvati Shallow (Fail)
Jerri Manthey (Kantos)
Stephenie LaGrossa (dan_marino)
Dreamz (PHEN0M)

---



Congratulations, you are Colby Donaldson, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Rebounder. The first time somebody targets you, they will die. The first time you are lynched, the last person to lynch you dies. However, after this, it's fair game, so whether you attract attention to yourself or not is up to you.

---



Congratulations, you are Ashley Massaro, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Switcher. Each Night, you may PM Hooper the name of two people who you would like to 'switch'. This means that if someone targets Person A, they will target Person B instead, and vice versa. This role can help out the Innocents a great deal, as you might actually cause the Mafia to kill themselves.

---



Congratulations, you are James Clement, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the only player in the game to have two roles. Your first role is the Challenge Warrior. Due to your great showing in challenges, your lynch counts as 3. You are also the Jack of all Trades. You get 2 investigations, 2 kills, 2 roleblocks, and 2 protections on yourself. You can use two of these per Night, but can never use the same ones together (for example, you can't make 2 kills on the same night). This is done by PMing Hooper at Night.

---



Congratulations, you are Tom Buchanan, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are part of the Survivor Help Team, which consists of 3 different people. Each Night, you may PM Hooper the names of 2 people who you think are on this Help Team with you. When all three of you have found each other, none of you can be killed at Night by the Mafia, and any lynches from Mafia members against you will not count. When one of you dies, the role is lost, so it's essential for you to stay together and keep each other alive.

---



Congratulations, you are Peih-Gee Law, an Outsider. You win the game when you are the last one alive.

Role: You are the Serial Killer. Every night, you may PM Hooper the name of someone who you wish to kill. You are open to investigation, however, so try your best to stay under the radar.

---



Congratulations, you are Jason Siska, an Outsider. You win the game when you and your partner are the only two remaining players in the game.

Role: Unfortunately, you don't have a Night role. However, you are part of an Individual faction that involves you and Eliza Orlins (Ethan619). Together, the two of you are to communicate and stick together, as if one of you dies, so does the other. Between the two of you, one kill can be made. It's in your best interest to use this kill wisely, because you never know, it could end up costing you.

---



Congratulations, you are Alexis Jones, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are Miss Convincing. Each Night, you may PM Hooper the name of someone who you wish to target. If this person is Mafia, you convince them not to make the kill that Night (if the Mafia decides to make a kill). However, if this person is Innocent, they will commit suicide, and after three suicides, you will also die. If the person is an Outsider, nothing will happen, which may help you figure out who the Outsiders are in the game.

---



Congratulations, you are Michael Skupin, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Island Inventor. Each Night, you may PM Hooper with the name of a person in the game of whom you would like to send an Invention to. Unfortunately, you don't know what you invent, and whether this person accepts the invention is up to them. Be careful, as you may invent some deadly things, and in the end, you could end up costing the Innocents.

---



Congratulations, you are Elizabeth Filarski, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are The Explorer. Each Night, you may PM Hooper with the name of someone of whom you would like to take a walk with. While walking with this person, you will find out what their role is, but not what their allegiance is. Hopefully you'll be able to figure out their allegiance just from the name of their role alone, but if not, then you'll still have found out what roles are in the game.

---



Congratulations, you are Gary Hogeboom, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are part of the Survivor Help Team, which consists of 3 different people. Each Night, you may PM Hooper the names of 2 people who you think are on this Help Team with you. When all three of you have found each other, none of you can be killed at Night by the Mafia, and any lynches from Mafia members against you will not count. When one of you dies, the role is lost, so it's essential for you to stay together and keep each other alive.

---



Congratulations, you are Tom Westman, a Survivor. You win the game when there are no more Mafia or Outsiders alive.

Role: You are the Redirector. Anything targeted against you, with the exception of a Mafia kill, will randomly target somebody else instead. If a kill is targeting you that is not from the Mafia, you get to choose who it targets, but if you don't decide within a few hours, it too will be randomly selected.

***



The roles for Dallas Mafia have been written out in more detail.
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post #9 of 126 (permalink) Old 09-14-2008, 03:20 PM Thread Starter
Seb
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Re: Official Mafia Role Thread

Okay, I updated both links, they should work now. I'm gonna have a sift through Hoopers roles to see if there's anything I can implement in Star Wars
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post #10 of 126 (permalink) Old 12-17-2008, 05:03 PM
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Re: Official Mafia Role Thread

This thread should be used more often, tbf.

Just thought I'd mention this lol.
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