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post #41 of 52 (permalink) Old 07-11-2014, 05:31 AM
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Re: Modding Tips

Or at least 4 cops

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post #42 of 52 (permalink) Old 07-11-2014, 05:33 AM
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Re: Modding Tips

Tip: use multiple paranoid cops.
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post #43 of 52 (permalink) Old 07-11-2014, 05:33 AM
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Or 8 millers

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post #44 of 52 (permalink) Old 07-11-2014, 05:38 AM
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Re: Modding Tips

use more cops than lawls did that one time when he got stuck on the bus

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post #45 of 52 (permalink) Old 07-11-2014, 05:54 AM
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Re: Modding Tips


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post #46 of 52 (permalink) Old 07-11-2014, 07:11 AM
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Re: Modding Tips

Quote:
Originally Posted by CamillePunk View Post
real pro tip: don't start making a game 3 hours before it starts
This is a GREAT one.
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post #47 of 52 (permalink) Old 09-08-2014, 04:39 PM Thread Starter
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Re: Modding Tips

never, ever, ever, ever, ever, ever, ever, ever, ever make a game without an SK. got it? good? pace means a lot in these games and if it isnt moving along with flips then the game will take forever to finish.



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post #48 of 52 (permalink) Old 09-08-2014, 06:59 PM
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Or if you have no sk make it multi scum otherwise yeah it kills the pace.





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post #49 of 52 (permalink) Old 09-08-2014, 07:10 PM
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Re: Modding Tips

meh just add different killing roles.

aic mafia had no sk and I felt the pace was good.

multiscum suxs.

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post #50 of 52 (permalink) Old 09-08-2014, 07:27 PM Thread Starter
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Re: Modding Tips

you hate multiscum, but like cults?

at least you can still hunt multiscum.



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