Modding Tips - Page 4 - Wrestling Forum : WWE, TNA, Indy Wrestling, Debate League, Women of Wrestling Forums
Reply
 
LinkBack Thread Tools
post #31 of 52 (permalink) Old 03-12-2014, 11:37 AM
Acknowledged by SCOTT STEINER
 
DocBlue's Avatar
 
Join Date: Jul 2011
Location: The REAL St James Park
Posts: 1,181
Points: 2,570
                     
Re: Modding Tips

Those countdowns Fap always does are good for that. In fact people should just go ahead and copy most of his games... At least in the way of format/general hosting


Blue Is Still The Colour
DocBlue is offline  
Sponsored Links
Advertisement
 
post #32 of 52 (permalink) Old 03-12-2014, 11:41 AM
An Advocaat of Dick
 
Shepard's Avatar
 
Join Date: Apr 2011
Posts: 6,653
Points: 554
                     
Re: Modding Tips

Day extensions are iffy. If you're already running a game with a 36 hour day and a lynch isn't achieved in that I wouldn't give the town anymore. Especially late in endgame where it's even more harsh on the scumteam than it usually is. But if it's a super short day then it's kinda more open. Faraday mentions this a lot but if you presend or even send conditional night actions it can allow for shorter night deadlines too which keep it moving really nice. Those countdowns are always something I like to see.

Shepard is offline  
post #33 of 52 (permalink) Old 03-12-2014, 01:56 PM
Acknowledged by SCOTT STEINER
 
DocBlue's Avatar
 
Join Date: Jul 2011
Location: The REAL St James Park
Posts: 1,181
Points: 2,570
                     
Re: Modding Tips

Inconsistent Day extensions are iffy and lead to WIFOM. In fact scum generally feel somewhat cheated if they get lynched after an extension so best just to stick to a deadline I guess. Eventually town will learn right...?


Blue Is Still The Colour
DocBlue is offline  
post #34 of 52 (permalink) Old 03-12-2014, 07:01 PM
MOTHER....ING BEARSHARK
 
Roy Mustang's Avatar
 
Join Date: May 2011
Posts: 4,771
Points: 4,311
                     
Re: Modding Tips

Yeah I nicked the clock countdown's from Faraday for deadlines so people know exactly when day and night is ending.





Roy Mustang is offline  
post #35 of 52 (permalink) Old 03-12-2014, 07:07 PM Thread Starter
Friends come and go banners are forever
 
RUSSELL's Avatar
 
Join Date: Feb 2009
Posts: 21,689
Points: 8,712
                     
Re: Modding Tips

Quote:
Originally Posted by DocBlue View Post
Those countdowns Fap always does are good for that. In fact people should just go ahead and copy most of his games... At least in the way of format/general hosting
this is probably the best advice.




even though people have been doing it since the first AGOT game and the section has dramatically changed since then.


ah the days when people would get confirmed in writeups and all games had almost identical setups with vigs, millers, cops, etc being easy confirms.
RUSSELL is offline  
post #36 of 52 (permalink) Old 04-05-2014, 05:29 PM
Valar Morghulis
 
Victarion's Avatar
 
Join Date: Sep 2007
Location: STARLING CITY
Posts: 7,579
Points: 99
                     
Re: Modding Tips

Don't give info in write ups obviously. Not sure anyone does that anymore, anyway?

Countdown clock is the only way to stop mod subjectivity, it can be a bit annoying for later nights but you can always shorten nights once it gets less than X players. There's no harm a night going 8 hours even with 8 people left if they're all online anyway, at least this way you can't read into nightkills. I remember a few games where people were confirmed/lynched based on this as the mod would just run through the phases really quickly and some australian or w/e wouldn't be around. FUN TIMES.
Victarion is offline  
post #37 of 52 (permalink) Old 07-10-2014, 09:05 PM
Valar Morghulis
 
Victarion's Avatar
 
Join Date: Sep 2007
Location: STARLING CITY
Posts: 7,579
Points: 99
                     
Re: Modding Tips

Tip: If you use a cop, put a back up cop in too for fun.
Victarion is offline  
post #38 of 52 (permalink) Old 07-10-2014, 09:50 PM Thread Starter
Friends come and go banners are forever
 
RUSSELL's Avatar
 
Join Date: Feb 2009
Posts: 21,689
Points: 8,712
                     
Re: Modding Tips

shut up.

RUSSELL is offline  
post #39 of 52 (permalink) Old 07-10-2014, 09:52 PM
The Sundance Kid
 
CamillePunk's Avatar
 
Join Date: Feb 2011
Location: Ends of the Earth
Posts: 11,184
Points: 6,010
                     
Re: Modding Tips

real pro tip: don't start making a game 3 hours before it starts

CamillePunk is offline  
post #40 of 52 (permalink) Old 07-11-2014, 12:30 AM
Acknowledged by SCOTT STEINER
 
DocBlue's Avatar
 
Join Date: Jul 2011
Location: The REAL St James Park
Posts: 1,181
Points: 2,570
                     
Re: Modding Tips

Why not just have two cops? Actually they'd both be mislynched heh


Blue Is Still The Colour
DocBlue is offline  
Reply

User Tag List

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page



Posting Rules  
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome