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post #21 of 52 (permalink) Old 03-10-2014, 04:43 PM Thread Starter
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Re: Modding Tips

lynch immunity is a bad idea unless it's combined with a day killer or something that could take them out during anyways.


just like a bulletproof player, except lynch immune players are FAR more annoying to deal with from town's perspective.


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post #22 of 52 (permalink) Old 03-10-2014, 04:48 PM Thread Starter
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Re: Modding Tips

if you're going to use a CULT make sure they/he/she has enough recruits shots to make it far but not overpowered.


also determine whether or not the recruits should keep their roles by how strong the cult is without them/how many numbers they have/how many recruit shots they have.


but pls dont use cults. no one likes cults. fuck cults.


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post #23 of 52 (permalink) Old 03-10-2014, 04:50 PM
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Re: Modding Tips

i like cults.


Well, the idea of them. It's very hard to balance right with them.

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post #24 of 52 (permalink) Old 03-10-2014, 04:56 PM
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Re: Modding Tips

I Love cults,prefer them to SK's as it's less luck based.

Aslong as you add a Psychiatrist that protects against recruitment your fine, I usually have the whole cult die when the leader does as well.

Give the cult leader unlimited recruits and have them win when they overpower town.

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post #25 of 52 (permalink) Old 03-10-2014, 04:59 PM Thread Starter
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Re: Modding Tips

ive seen unlimited recruits. it never works.



there was the mafia team that had unlimited recruits. wolf tiger's game I think.


as well as others. it's been fucked up multiple times in the very long ago past.



not too sure how winning as SK is luck. it's probably the hardest thing to do in mafia depending on what perks you're given.


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post #26 of 52 (permalink) Old 03-10-2014, 05:34 PM
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Post Re: Modding Tips

Quote:
Originally Posted by Magic View Post
ive seen unlimited recruits. it never works.



there was the mafia team that had unlimited recruits. wolf tiger's game I think.


as well as others. it's been fucked up multiple times in the very long ago past.



not too sure how winning as SK is luck. it's probably the hardest thing to do in mafia depending on what perks you're given.
It's more luck based for town/mafia is what I meant.

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post #27 of 52 (permalink) Old 03-10-2014, 06:10 PM
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Re: Modding Tips

I remember a game where there was like 3/4 night phases where I was asleep and HoL got everyone to lynch me

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post #28 of 52 (permalink) Old 03-10-2014, 06:25 PM
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Re: Modding Tips

Quote:
Originally Posted by Magic View Post
but pls dont use cults. no one likes cults. fuck cults.
opps looks like magic confused cults with himself


but I agree not really a fan of cults

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post #29 of 52 (permalink) Old 03-10-2014, 07:26 PM
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Re: Modding Tips

don't be mean CP

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post #30 of 52 (permalink) Old 03-12-2014, 02:25 AM
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Re: Modding Tips

Also I don't recall how accurate I was with this but I think it's great when Mods stick with a strict deadline. Especially night deadlines. I can understand if a mod extends day if it's really active and people are trying to get things done. I applaud that but night deadlines should be strict and they will be in any future games I host.







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