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post #11 of 52 (permalink) Old 03-10-2014, 03:31 PM
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Re: Modding Tips

Oh and my roulette vig. Try to take luck out of a game as much as possible


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post #12 of 52 (permalink) Old 03-10-2014, 03:44 PM
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Re: Modding Tips

My first game was full of mistakes. First of all I called out everyone that wasn't posting enough in the game other than the one scum member that wasn't posting enough. CP caught that immediately the sly devil he is.

I also made the mistake of picking who made the kill for the scum team when they forgot to do it one particular night and I needed to push the game on. That'll never happen again.



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post #13 of 52 (permalink) Old 03-10-2014, 04:01 PM
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Re: Modding Tips

^Scum not picking someone to perform a kill is annoying as fuck.

You raise a good point about mod interaction though. Mods should try their best to stay out of the game as much as possible. People will have different opinions when it comes to mod mistakes but I've seen quite a few unprompted mod 'confirms'. Best to stick to not interacting with anyone at all in thread


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post #14 of 52 (permalink) Old 03-10-2014, 04:21 PM
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Re: Modding Tips

Agreed, Doc. In my last game I made the mistake of saying, "waiting on one role" or something like that. Never, ever, do that. If you have to do that say something like, "still waiting on roles".



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post #15 of 52 (permalink) Old 03-10-2014, 04:26 PM Thread Starter
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Re: Modding Tips

also when there's only one scum left, I suggest not ending night before everyone has had a chance to come online. not exactly terrible had to decipher who was online and who wasn't to confirm people.



my biggest hosting mistake was not completely randomizing the roles in my first game. made shepard the godfather and he cost his team EVERYTHING. totally ruined the scum team with that one simple move.

They called him the Lion of Lannister to his face...

...and whispered "Kingslayer" behind his back



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post #16 of 52 (permalink) Old 03-10-2014, 04:26 PM
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Re: Modding Tips

Oh, this is fun.

Everyones first game has some sort of mess. I had a bomb which killed about 4 members of the town (which I drew randomly but that was still awful luck and again shows how badly luck can swing things) which had the town not been on a ridiculous roll in catching scum would've no doubt fucked them up if the game was close. I think I probably overpowered town in that game too but bleh.

I try to keep myself out of my games as much as I can. Unless I'm adding a VC or w/e obv. Exceptions being if I've personally fucked up b/c as shitty as it is to mention stuff it's best to be honest w/ that imo b/c otherwise you're influencing stuff.


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Roles which punish an alignment for doing exactly what they should be doing annoy me.
Does this include things like town lynching on day 1 or being punished? b/c I think that's nifty. Not something that should be common but certainly can be fun and encourages discussion at the start. Albeit these do tend to end negatively so I can see that side to the argument. But that comes down ultimately to who is in your game and how they react to it.

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also when there's only one scum left, I suggest not ending night before everyone has had a chance to come online. not exactly terrible had to decipher who was online and who wasn't to confirm people
lel I may have done this once in my resident evil game. but i think postage managed to swing the blame onto someone else idk. I also made the mistake of replacing Josh for not posting and forgetting he'd been silenced like a noob.

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post #17 of 52 (permalink) Old 03-10-2014, 04:31 PM
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Re: Modding Tips

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Originally Posted by Magic View Post
my biggest hosting mistake was not completely randomizing the roles in my first game. made shepard the godfather and he cost his team EVERYTHING. totally ruined the scum team with that one simple move.

yea sorry for being a failed recruit attempt. Rus gained so much knowledge of our team through his dumb third party

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post #18 of 52 (permalink) Old 03-10-2014, 04:40 PM
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Re: Modding Tips

^I don't have a problem with that

I mean, for example with a death miller, you can lynch scum but it can backfire horribly when you mis-read interactions. On the flip side, if you lynch town and think they're scum then it kinda punishes town twice as hard for a mistake which I also don't really like. Admittedly sometimes it's down to luck and it can go the other way but I prefer flips being genuine.

Same deal with lynch immune scum. You lynch scum but are punished for it. Lynches are town's best weapon and I don't really like making it ineffective. Maybe just personal preference though


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post #19 of 52 (permalink) Old 03-10-2014, 04:41 PM
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Re: Modding Tips

In fact lynch immune town isn't much better, if at all


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post #20 of 52 (permalink) Old 03-10-2014, 04:42 PM
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Re: Modding Tips

I'd agree with both of those. I know Magic being a death miller in a game of Dan's where I was scum helped massively b/c it made so much of my team look better via interaction w/ him. Lynch immune scum is just annoying. Third party I'd argue maybe for if it's a weak team but again personal preference. Some mods like to be dicks

Lynch immune town only becomes annoying towards endgame in that it's really powerful with how strong lynches are then. Although if you're lynched and claim lynch immune town good luck having people believe that I guess.

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