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Old 01-14-2013, 08:02 PM   #1391 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

setup is fucking weird in this game.
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Old 01-14-2013, 08:02 PM   #1392 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Quote:
Originally Posted by sXe_Maverick View Post
Well now scrilla has flipped it makes Nov look more scum. Trackers can be scum as well, don't forget.
So you expected Big to protect 2 scummates as opposed to 1 townie and 1 scum. Why? Protecting one of each is the best bet for anyone in his position. Risk control. If he was tracked, people would see who he protected, at worst only one scummate would be lynched from it, at best, town would lynch the townie first and the scummate that was also a target of his would look town. Also, Scrilla was under suspicion at the time, so of course Big was at least going to protect him.
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Old 01-14-2013, 08:03 PM   #1393 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

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A rocket Launcher sounds like Boba Fett to me.
or a scout trooper

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Old 01-14-2013, 08:03 PM   #1394 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

I hope a certain person is taking note. Mikey nor myself need protection tonight. If you wanna watch me or track me feel free.
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Old 01-14-2013, 08:04 PM   #1395 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Indeed. I need no protection.
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Old 01-14-2013, 08:08 PM   #1396 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Gotta say investigation immunity is odd on a town tracker. Odd on town period.
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Old 01-14-2013, 08:08 PM   #1397 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Quote:
Originally Posted by Nov View Post
So you expected Big to protect 2 scummates as opposed to 1 townie and 1 scum. Why? Protecting one of each is the best bet for anyone in his position. Risk control. If he was tracked, people would see who he protected, at worst only one scummate would be lynched from it, at best, town would lynch the townie first and the scummate that was also a target of his would look town. Also, Scrilla was under suspicion at the time, so of course Big was at least going to protect him.
Meh. 1) You're assuming there is a tracker 2) you're assuming he's tracking you versus the other 26 players in the game

That's small odds for risk control on night 1. Perhaps on the next night, or the following nights, you implement a town/scum split protect. But night 1? Seems too paranoid to figure the tracker would be on you that night.

Sorry Nov. I like your defense. But this is pretty damning situation.
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Old 01-14-2013, 08:08 PM   #1398 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Quote:
Originally Posted by LadyCroft View Post
I hope a certain person is taking note. Mikey nor myself need protection tonight. If you wanna watch me or track me feel free.
So I can hide behind you and not worry about dying?

I'd hate to lose two town if someone were to take a potshot at you.
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Old 01-14-2013, 08:09 PM   #1399 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Yeah, I forgot about that. The investigation immunity.

Nov, post your full flavor.
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Old 01-14-2013, 08:10 PM   #1400 (permalink)
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Default re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Quote:
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I'm not liking this post Nov....Not.One.Bit. How would you know what scum would get?
Because Scrilla fake claimed C3PO and no one countered.


@Mikey. By night two it was pretty obvious you were not tracker but rather a JOAT, idiotic to rolecop you on night 2... Slow scum team?
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