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post #171 of 866 (permalink) Old 05-18-2012, 02:41 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

Gau was almost gamebreaking awesome if you put the time into him.

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post #172 of 866 (permalink) Old 05-18-2012, 02:43 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

two roleless townies?


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post #173 of 866 (permalink) Old 05-18-2012, 02:45 PM Thread Starter
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Re: Final Fantasy 6 Mini - Game Thread - Day One

Lawls is in danger of being replaced. I'll look at that more closely after night.

.

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post #174 of 866 (permalink) Old 05-18-2012, 02:55 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

Anyone was pretty much invincible if you put the time into them. Gau took a lot more effort than most


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post #175 of 866 (permalink) Old 05-18-2012, 03:51 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

Come at me tonight btw I have a good role


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post #176 of 866 (permalink) Old 05-18-2012, 03:56 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

I hope Lawls hasn't pulled a Bulk.



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post #177 of 866 (permalink) Old 05-18-2012, 04:05 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

I didn't kidnap Lawls so I doubt it.

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post #178 of 866 (permalink) Old 05-18-2012, 04:58 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

Quote:
Originally Posted by DocBlue View Post
A common misconception. You can't use whether someone was scum in a past game as evidence they may be scum now. Trust a qualified Mathematician. Yes someone is unlikely to be scum 15 times in a row but that doesn't mean that if you get to the point when someone has been scum the past 14 games that they're any more/less likely to be scum a 15th time.
It's like saying you've lost 14 times in a row on a 1 in 3 shot on roulette so you're 'due' a win, or saying you're on a 'losing' streak so you're bound to lose again. Your odds are still 1 in 3. There is no need to consider what has happened in previous spins, that shit can lose you a whole lot of money.
So yeah what i'm getting at is if LC had been scum 14 times in a row before this we'd still have to treat her like anyone else (although I suspect she'd be lynched super quick anyway)
Hm, well thinking about this just hurts my head so I'll go with that.

Quote:
Originally Posted by BOSS View Post
two roleless townies?
Mini mafias seem to have more VTs than normal games. It might just be me but when I was writing up the roles for The Room it seemed it would be easier to overpower one side, so that could be one reason for them.
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post #179 of 866 (permalink) Old 05-18-2012, 06:46 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

doc shouldn't try to apply logic to mafia. for some odd reason there seems to be players that get a streak of scum roles. this is my first time being town in three games. i can't explain why certain players are normally scum, but you don't want to ignore the feeling.

alcoholic won the wire because people ignored that feeling and because i let him.
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post #180 of 866 (permalink) Old 05-18-2012, 06:50 PM
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Re: Final Fantasy 6 Mini - Game Thread - Day One

the way i play mafia is if someone bothers you then eliminate them. ask dan, hip, and magic about that. i wanted to lead town the win, i identified my obstacles and they all died and flipped scum.

guts are a tool and a hindrance. if something bothers you then you investigate so you can move on, but ignoring something normally bites you in the ass.

i'm so appalled. the white knights better stand up for me when i get accused.
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