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-   -   Mass Effect Mafia Gameplay Thread (http://www.wrestlingforum.com/mafia-archive/572123-mass-effect-mafia-gameplay-thread.html)

BEST FOR BUSINESS 09-03-2011 07:27 PM

Mass Effect Mafia Gameplay Thread
 
The intergalactic war between the Reapers and the rest of the united galaxy had raged on for years, and both sides had suffered incredible loses. By now, only a handful of ragged survivors remained on both sides, and yet the Reapers still would not yield. A calculated and risky maneuver pulled by the man himself Commander Shepard had apparently destroyed the remaining two Reapers. Exhausted, everyone had cheered... but everything was not over, as a shot rang out, leaving one man lying dead.

It was:

Quote:

You are Pyro. As you are far too busy fantasizing about the next Mass Effect game, you are far too preoccupied to do anything else, including post. In fact, all you can do is die.
Knowing that enemies had infiltrated their ranks, the survivors nevertheless rallied up, and readied for the final battle.



Rules:
-Don't quote your role PM
- Don't talk with anyone else outside of the thread unless you can
- Day/Night phases will be about 24 hours, unless there is enough activity
- Roles were completely randomized: sorry if you don't like yours
- Any other generic mafia rule can be added here

Survivors 8:

1. Haystacks Calhoun
2. King Kenny
3. DH
4. Walla
5. Leeroy
6. Bananas
7. Rush
8. Undefeated King
9. CM Dealer
10. Doddsy
11. Rising
12. STUFF
13.Hiplop
14. IMPULSE
15. Kiz
16. BKB Hulk
17. Shephard
18. McQueen
19. Lostfap
20. SexyLitee
21. SAL
22. scrilla
23. Nov
24. Lawls
25. Josh Evolution
26. Beer
27. Postage
28. MetalX Bananas
29. sXe

Past Phases:
Day 1 - http://www.wrestlingforum.com/mafia-...l#post10263762
Night 1 - http://www.wrestlingforum.com/mafia-...l#post10271649
Day 2 - http://www.wrestlingforum.com/mafia-...l#post10276185
Night 2 - http://www.wrestlingforum.com/mafia-...l#post10280792
Day 3 - http://www.wrestlingforum.com/mafia-...l#post10282533
Night 3 - http://www.wrestlingforum.com/mafia-...l#post10286843
Day 4 - http://www.wrestlingforum.com/mafia-...l#post10292998
Night 4 - http://www.wrestlingforum.com/mafia-...l#post10296479
Day 5 - http://www.wrestlingforum.com/mafia-...l#post10296957
Night 5 - http://www.wrestlingforum.com/mafia-...l#post10299329
Day 6 - http://www.wrestlingforum.com/mafia-...l#post10302244
Night 6 - http://www.wrestlingforum.com/mafia-...l#post10306676
Day 7 - http://www.wrestlingforum.com/mafia-...l#post10309457
Night 7 - http://www.wrestlingforum.com/mafia-...l#post10311248
Day 8 - http://www.wrestlingforum.com/mafia-...l#post10314803
Night 8 - http://www.wrestlingforum.com/mafia-...l#post10316211
Day 9 - http://www.wrestlingforum.com/mafia-...l#post10317582
Night 9 - http://www.wrestlingforum.com/mafia-...l#post10318936

BEST FOR BUSINESS 09-03-2011 07:28 PM

Re: Mass Effect Mafia Gameplay Thread
 
Day 1 begins.

With 29 alive, it's 15 for a lynch.

Ranch Dressing 09-03-2011 07:29 PM

Re: Mass Effect Mafia Gameplay Thread
 
Vote McQueen

I wanted to kill him in WF Mafia but couldn't, so I have to do it now.

DH 09-03-2011 07:30 PM

Re: Mass Effect Mafia Gameplay Thread
 
Vote Lawls

For obvious reasons.

Mr Cook 09-03-2011 07:31 PM

Re: Mass Effect Mafia Gameplay Thread
 
Do we get to know how many are mafia and how many aren't?

Sorry, kinda new to this stuff.

Hoopy Frood 09-03-2011 07:32 PM

Re: Mass Effect Mafia Gameplay Thread
 
Not normally at this point of the game.

Ranch Dressing 09-03-2011 07:32 PM

Re: Mass Effect Mafia Gameplay Thread
 
The mod can give us a split later in the game if he wants which tells us how many mafia/indy/town are left but usually not in the beginning. There are usually 4-5 mafia members though.

Mr Cook 09-03-2011 07:35 PM

Re: Mass Effect Mafia Gameplay Thread
 
Cheers, that's good to know

IMPULSE 09-03-2011 07:35 PM

Re: Mass Effect Mafia Gameplay Thread
 
I'm not voting until every player makes a post.

scrilla 09-03-2011 07:37 PM

Re: Mass Effect Mafia Gameplay Thread
 
vote Leeroy

hopefully there are under 10 cops this game. :side:


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