This was the most story you'd find in a video game?
Fast-forward to 2012. Every fucking game has a long winded convoluted story and a plot I don't care about.
I attempted to play "Max Payne 3" the other day but gave up because there wasn't enough action and I got bored.
I might be sounding like an old cunt but I remember the days when the only way you could find out the games story was to read the INSTRUCTION MANUAL.
If I want a movie I'll go to the cinema and if I want a long story I'll read a fucking book.
In between juggling work, study and a nagging girlfriend, I don't have the time to sit through a long winded story. Not everyone is some 16 year old nerd who lives in his mommy's basement and has time to watch an entire season of "Keeping up with the Kardashians" with a boxful of tissues.
That's it. I'm not sure how to close this rant, so here's a picture of two hot lesbians.
It definitely gets ridiculous. There is a point where having too much storyline just becomes pointless. Games like Ocarina of Time are perfect, in my opinion. They have the main storyline and a few fun, non-essential side missions. When you get to making endless sandbox games with 100,000 missions (Grand Theft Auto), most people are just going to end up destroying shit instead of completing the game.
So true. Some of the storylines in current games are corny beyond belief. While some games do pull of storytelling better than most movies or books (Metal Gear Solid), most games should not even bother having a story and just strip the game down to pure action. CoD would be a half-decent game if you took out that pathetic excuse of a story out and just have you going around shooting shit up.
To be honest, the story is one of the most important things in a game these days, for me at least. I guess that's why I love the MGS series so much.
Without the story GTA4 would have been a total mess for me, for example.