Wrestling Forum : WWE, TNA, Debate League, Wrestling Videos, Women of Wrestling Forums - View Single Post - Official Mafia Role Thread
View Single Post
post #1 of (permalink) Old 06-04-2008, 03:36 AM Thread Starter
Seb's Avatar
Join Date: Jun 2007
Location: Penguin
Posts: 15,576
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Official Mafia Role Thread

The following are variations of mafia roles for people to use in their own games. Many of them go by different names and can vary, I just put the ones I knew and could find. I also like to rename the roles to fit the theme of the mafia game. Not a necessity, but it looks good and helps people get into it. Feel free to use these roles (and vary them and put your own twist on them) and if you have any others, please post them in this thread. Also, feel free to make suggestions for new roles, as hopefully, we can invent one or two ourselves.

Here are the basic ones that I wrote out ~


This is the head honcho. Always mafia aligned, the Godfather is completely undetectable by innocents. He is the leader of the mafia and elects who is killed each night, and who kills that person. The Godfather can have different names and is often referred to as invisible. It is up to the moderator whether or not the Godfather has a false alias.


Usually an innocent or individually aligned, the investigator will contact the moderator each night and find out what alignment someone is. Obviously, some people (such as the Godfather) cannot be investigated. There can be multiple investigators in games, and some variations include an investigator making more than one investigation.


This one can go by many names, I can’t remember were I got sorcerer from. It is similar to the Investigator role, although instead of finding out someone’s alignment, the sorcerer will find out the role of the person. This often can hint to someone’s alignment. This person will always be innocent or individually aligned.

Role Identifier

Again, similar to the sorcerer role except the Role Identifier is always mafia and has a huge advantage in which they will generally already know the persons alignment before they find out their role. Once again, the person will contact the moderator each night and find out someone’s role.


Most of you will know this role as it is nearly always used. A mafia role, although I suppose it could be used by an individual faction, Silencers contact the moderator each night and can stop someone from ‘talking’ and posting the next day. This can be vital in silencing big role innocents before they can reveal what they know.


The prostitute contacts the moderator each night, and may ‘sleep’ with a player of her choosing. This player then cannot use their night ability, but also, they are immune from any night ability, including being killed by The Godfather. An easy role to use, and an easy role to re-name depending on the theme. I’ve called her the slut and hooker before.

Role Blocker

Fairly simple this one. The role blocker contacts the moderator each night and for that night, the person’s power will not work, no matter who it is. Think I called the Role Blocker the ‘Higher Power’ in my game, and there’s several different variations of it, especially if you are using a virus or STI in your game.

The Planter

The role that I invented! This is a mafia role and allows a fake clue to be planted into the night post. This may or may not accompany a red herring the moderator has decided on, making it harder for innocents to solve the clues. The Planter will contact the moderator each night with the name of an innocent or individual, and a clue leading to them will be planted by the moderator.

The Legend

The role BrownieDude invented! (Or so he said). The Legend is an innocent who has the power to re-cast roles. With Brownie’s game, he had it so only people who were innocent and without a role could be given roles by The Legend. However, with mine, if someone already had a role I gave them the choice to change it to the role given by the Legend, and I also had it so those individually aligned could accept roles.

Here are some roles from Wikipedia ~

Originally Posted by Wikipedia
• Investigative roles (Standard) - "Detective", "Seer", "Angel", "Sheriff",[13] "Commandant", "Knight Commandant", "Cop", "Inspector", etc.
Allied with the Innocents, the "Detective" can detect whether a player is a Mafia. They will typically "wake up", and point at one person, at which point the Narrator will silently indicate to the Detective whether that player is Mafia or Innocent. In some versions of the game, the Detective's investigation result is announced publicly by the Narrator, for example "the Detective found a Mafioso!". A "Detective" is usually included in modern games. For example, somebody is always assigned this role in all commercial card game versions,[14] and almost all internet-based, and most face-to-face games start with at least one detective.[15] In some games, there are Mafia Detectives, who have the power of a normal detective but are on the Mafia side.

• Investigative roles (Less common) - "Spy", "Psychic", "Wizard", "Little Girl", "Oracle", etc.
The "Super Commandant" has the standard power of a "Detective", while also protecting the investigated from night-time attack. "Psychic", "Psychologist", or "Sorceror"-type investigators can determine other players' roles, rather than their alignments.[12] A "Tracker" may see what someone's night action was, or the target of their action. The Devil is the Detective's Mafia counterpart, with the night-time ability to identify empowered Innocents.[16] The "Little Girl" in Werewolf is allowed to secretly peek and watch as the werewolves choose their victim.[17] Information revealed to investigators is fallible (in more complicated variants). Online versions can give information with a confidence level, and in other variants the Narrator deceives the Detective by showing all players as Innocent, all as Guilty, giving reversed results, or random information (these can be termed as "Naïve",[18] "Paranoid", "Insane", or "Random" respectively). Additionally, some Alignment roles give immunity to successful investigation.[19]

• Protective roles - "Guardian Angel", "Doctor", "Healer", "Archangel", "Bodyguard", etc.
Allied with the Innocents, the "Doctor"-type role defends others at night.[20] Typically, they will "awaken" at night after the "Mafia" have "gone back to sleep" and point at one person to protect; that person will survive any night-time attack.[21] Sometimes they are allowed to protect themselves, sometimes only once. (A "Guardian Angel" has the doctor's powers without the ability to self-protect.) The "Nurse" gains the Doctor's abilities if the Doctor dies.[22]. The Firefighter,[23] or the Herbalist can protect from some night-time attacks but not others. (In Werewolf, for example, they choose one person to protect with wolfsbane, but that person may still be killed by the Serial Killer.)

• Killing roles - "Vigilante", "Rambo", "Crazy Veteran", "Bomb", "Woodcutter", etc.
Aside from Mafia, Werewolves, and Serial Killers (solitary guilty parties), the Innocents may have some roles with the ability to kill at night. The Vigilante is an "innocent" who kills every night, in his own night-time phase,[24] in some variations, having a limited "bullet" supply for the entire game. The Bomb/Crazy Vet may only trigger if targeted at night (not necessarily for death) by another role. Variants exist where this person can kill during the daytime cycle (e.g., the Terrorist / Gravedigger), sometimes only if executed during the daytime (e.g., the Hunter / Village Bicycle). One killer can have the ability to kill several other people at once. For example, Rambo can kill three adjacent victims.[25] And, if killed in the night, the Human Torch can kill the two surviving players closest to them in the morning. The "Woodcutter" or "Hunter" can take one other person with them when they die.[26]

• Alignment roles - "Miller", "Godfather", "Alpha Wolf", "Master Werewolf", etc.
Some roles can fool investigations to determine their alignments: the Miller is an Innocent who appears guilty (usually because they are an outsider); the Godfather, on the other hand, appears innocent despite being the Mafia leader.[27] The "Alpha Wolf" or "Master Werewolf" have the same role as the Godfather in Werewolf settings.

• Double-agent roles - "Godfather", "Traitor", "Possessed", "Undercover Cop", etc.
There is an alternative definition of "Godfather" role from the Alignment role Godfather (who is immune to alignment-detection). This "Godfather" behaves as a standard mafioso, but wakes again (after the Mafia sleep) for an extra kill. This Godfather-role wins only if he survives. The Traitor is not a mafioso, but works with their vote during the day cycle to protect Mafia and hamper the town (he wins only with a Mafia victory).[28] Conversely, "The Rat" or "Undercover Cop" is a mole within the Mafia group (winning with the innocents). Judas is an innocent who converts into a "Traitor" (and survives) when lynched (or vice versa, becoming a "Rat").[29]

• Role manipulators - "Role-blocker", "Bus Driver", "Thief", "Barman", etc.
These roles can stop or alter the night actions of others; for instance, they may prevent a protection or investigation from occurring, or they may change the target. The "Walrus" can block the Vigilante for a night,[30] while the "Thief" or "Prostitute" might be able to disable the powers of any selected target.[31]

• Recruitment Roles - "Godfather", "Psychiatrist", "Cult Leader and Followers", etc.
Cult Leaders recruit at night instead of kill; they act as an independent faction, usually with the ability to talk at night. The Mafia Godfather may be able to recruit innocent players into his faction under certain circumstances. The Psychiatrist is an innocent with the ability to convert the Serial Killer into a normal innocent.[32]

• Association roles - "Freemasons (Masons)", "Siblings", "Cupid", "Lovers”,etc.
Possessors of these roles know one another and what their roles are.[33] On the innocent's side, a "Mason" usually has no special abilities, but knows the identity of all other Masons and that all Masons are also innocent.[34] There are, however, sometimes Mafia Masons, who look like Masons, but are actually part of the Mafia. Innocent Masons all believe that the Mafia Mason is innocent.Sibling pairs typically consist of one Mafia and one Innocent; if one dies, both die. Cupid chooses a pair of "Lovers" on the first night.[35] In this variant, the Lovers can also win the game (regardless of whether they are Mafia, Innocents, or both) by being the last two standing. In some versions, if one "Lover" is killed the other dies as well.

• Power roles - "Mayor", "Judge", "Sheriff", "President", etc.
This role is taken in addition to the assigned role, and it endows the player with additional, overt, powers (particularly during the daytime). Empowerment can be random, but is usually made by vote. For instance, the "Mayor" or "Sheriff" can be elected each morning, and gain two lynching votes, or a Judge could moderate discussion in parliamentary fashion (to the advantage of their "team"). The elected "President" has the sole lynching vote.[36]

• Handicapped roles - "Murr", "Village Drunk", etc.
This role is, much as the power roles, taken in addition to the assigned role. However, it has the opposite effect, giving the bearer a handicap, like speaking only gibberish in the case of the Village Drunk, etc.

• Mafia Team Variant Roles - "Silencer", "Yakuza", etc.
The "Silencer" can 'silence' anyone each day (except whoever was silenced yesterday). The silenced individual wakes in the morning and is immediately instructed not to talk until the end of the day (They may vote and be executed though). The Silencer does not participate in the mafia killing, and the mafia do not know who their silencer is, but he is typically aligned with them and knows their identities. The Yakuza is a regular mafia player with an extra power: they may sacrifice themselves from the second night (during the night) and choose an innocent to join the mafia team.[37]

• Post-mortem roles - "Dark Background", "Priest", "Medium", "Forensic Expert", "M.E.", etc.
The "dark background" roles are standard (mafia or innocent) except for revealing a deceptive alignment when killed. The "M.E." gathers information from the killings that can help the innocents,[38] while the "Priest" learns about the alignment of the dead in the same way that the Detective learns about the living.[39] The Medium can interrogate dead players.[40]

• Reanimation roles - ," "Reviver," "Master Reviver, "Governor", "Martyr", "Witch", etc.
Revivers & "Master Revivers" are able to resurrect dead players, Master Revivers can bring the revived into their association (e.g., the Masons: see Association roles). The players resurrected by a Necromancers are converted to the Necromancer's alignment. The "Governor" can reprieve those killed during the daytime,[41] as can the "Martyr"-role if he sacrifices himself.[42]. The Witch has a (single-use) revival potion. At night, she's shown who will die in the morning, and can choose to save them.[43]

• Rule-immune Roles - "Bulletproof", "Oracle", etc.
A variant on receiving protection is the "Bulletproof" innocent, who becomes invulnerable to night-time attack.[44] The Oracle has an investigative role similar to a "Seer" but also has the power to talk when inactive (talking in a "sleep" phase is usually a rule infraction).

• Special roles - "Baker", "Village Idiot", "Cobbler", "Doublevoter", "Priest", etc.
The baker is on the side of the innocents. During the night, the baker chooses one player to be the recipient of a loaf of bread. If the baker dies, the innocents have just three nights to dispose of the mafia, or the innocents starve, and the mafia win. The Cobbler, "Village Idiot", or Jester has the objective of convincing the town to kill him, or is required to vote in favor of all proposed lynchings. Also, in some games there are players who can change the vote count. Some players have 2 votes (Doublevoter); some players can only "hammer" vote, or vote the final vote to kill a player (Actor); cannot place the final vote (Priest); cannot vote to lynch (Voteless Innocent); or takes 1 less vote to lynch (Hated Innocent. There are endless special roles, and many moderators make up their own roles for games.

This is a great website that has all the variants of mafia games, and catalogues some of the earliest games played. There are so many role variations on here, I don’t know where to begin. There are some rarely used ones to which would be great for future games:



Another website I found via Wikipedia, this one also lays out a lot of roles and gives a good description on what to do with them. There’s also some good variations on this site as well as a tutorial for beginners. Hosts, this is worth a look:


- I’ll keep updating this. Remember, suggestions!
- Thanks, and please leave a comment and ask questions if confused

Last edited by Seb; 09-14-2008 at 03:19 PM.
Seb is offline  
For the best viewing experience please update your browser to Google Chrome