Wrestling Forum: WWE, Impact Wrestling, Indy Wrestling, Women of Wrestling Forums - View Single Post - Star Wars New Republic Mafia - Game Thread - NIGHT 6

View Single Post
post #1397 of (permalink) Old 01-14-2013, 09:08 PM
Mikey Damage
The North Remembers
Mikey Damage's Avatar
Join Date: Jul 2004
Location: CHICAGO
Posts: 20,672
Points: 0
re: Star Wars New Republic Mafia - Game Thread - NIGHT 6

Originally Posted by Nov View Post
So you expected Big to protect 2 scummates as opposed to 1 townie and 1 scum. Why? Protecting one of each is the best bet for anyone in his position. Risk control. If he was tracked, people would see who he protected, at worst only one scummate would be lynched from it, at best, town would lynch the townie first and the scummate that was also a target of his would look town. Also, Scrilla was under suspicion at the time, so of course Big was at least going to protect him.
Meh. 1) You're assuming there is a tracker 2) you're assuming he's tracking you versus the other 26 players in the game

That's small odds for risk control on night 1. Perhaps on the next night, or the following nights, you implement a town/scum split protect. But night 1? Seems too paranoid to figure the tracker would be on you that night.

Sorry Nov. I like your defense. But this is pretty damning situation.

Mikey Damage is offline  
For the best viewing experience please update your browser to Google Chrome